Commit message (Collapse) | Author | Age | Files | Lines | |
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* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ↵ | Sven Gothel | 2011-04-08 | 12 | -174/+404 |
| | | | | | | | | | | target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments | ||||
* | Fix: DEBUG field (regression) | Sven Gothel | 2011-04-05 | 2 | -3/+4 |
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* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 5 | -13/+32 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
| | | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. | ||||
* | ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation ↵ | Sven Gothel | 2011-04-05 | 1 | -0/+21 |
| | | | | | | before link stage. This is required to allow proper usage of 'glBindAttribLocation()'. | ||||
* | GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug ↵ | Sven Gothel | 2011-04-05 | 2 | -5/+16 |
| | | | | and trace pipeline. | ||||
* | Make FBObject more generic, split FBO/tex and depth/stencil attachements. ↵ | Sven Gothel | 2011-04-05 | 1 | -67/+174 |
| | | | | Allow parametrization of each component. | ||||
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
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* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
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* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
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* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
| | | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac. | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 4 | -4/+16 |
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* | Font Names: Expose name indices allowing user to pick all names .. | Sven Gothel | 2011-04-01 | 6 | -42/+34 |
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* | Graph Unit tests must have NEWT in the name / Also added UI locking | Sven Gothel | 2011-04-01 | 2 | -4/+6 |
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* | more text in text demos | Sven Gothel | 2011-04-01 | 2 | -51/+87 |
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* | Load fonts via File or URL . | Sven Gothel | 2011-04-01 | 5 | -29/+97 |
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* | Font: +getName / +getAllNames / +isPrintableCharacter | Sven Gothel | 2011-04-01 | 5 | -3/+61 |
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* | Remove HashCode util and its usage | Sven Gothel | 2011-04-01 | 2 | -206/+3 |
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* | integrated typecast into jogamp. tree | Sven Gothel | 2011-04-01 | 111 | -171/+186 |
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* | Folded typecast into jogl folder | Sven Gothel | 2011-04-01 | 105 | -0/+0 |
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* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 181 | -0/+26367 |
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* | Newt X11: keyPress/Release must use upper case XP_ values to match VK_ ; Set ↵ | Sven Gothel | 2011-03-30 | 1 | -50/+65 |
| | | | | modifier properly. | ||||
* | ShaderCode: Remove redundant code (Use proper Locator variant) | Sven Gothel | 2011-03-30 | 2 | -16/+5 |
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* | JAWTUtil: Just use 'sunToolkitClass' in local block | Sven Gothel | 2011-03-27 | 1 | -6/+3 |
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* | Merge remote-tracking branch 'wwalker/2011-03-24-fix-JAWTUtil-NPE' | Sven Gothel | 2011-03-27 | 1 | -2/+2 |
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| * | Fix NPE caused by refactoring on 2/26/2011. | Wade Walker | 2011-03-26 | 1 | -2/+2 |
| | | | | | | | | | | | | The refactoring refers to the static sunToolkitClass when it's not initialized, which causes an NPE and makes the system think it can't do AWT locks. | ||||
* | | FPSAnimator: Poor attempt to wait for threads EOL after pause/stop | Sven Gothel | 2011-03-27 | 1 | -0/+6 |
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* | Promote GLDrawableFactory.getOrCreateSharedContext(..) to public. | Sven Gothel | 2011-03-26 | 2 | -1/+101 |
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* | Fix unnecessary NPE in case of unrealized GLCanvas (getRequestedCapabilities()) | Sven Gothel | 2011-03-26 | 1 | -1/+1 |
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* | Fix Bug460 test | Sven Gothel | 2011-03-26 | 1 | -30/+7 |
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* | FPSAnimator: Avoid NPE | Sven Gothel | 2011-03-25 | 1 | -6/+15 |
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* | Fix Bug #460 - GLCanvas NPE | Sven Gothel | 2011-03-21 | 2 | -1/+84 |
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* | Fix Bug #480 (attempt) - ATI + WinXP: make context current for ARB PFD ↵ | Sven Gothel | 2011-03-21 | 5 | -57/+169 |
| | | | | | | | | | queries/selection TODO: Validate if bug is actually relates to the 'old' ATI Windows driver for old GPU's like X300 etc and unrelated to the actual Windows version ! Also ensure that the no pixelformat is being set on external context/HDC. | ||||
* | Refine getAvailableGLCapabilitiesImpl (XGL, WGL and EGL): Sort only if size > 1 | Sven Gothel | 2011-03-20 | 4 | -7/+5 |
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* | Refine WGL_PIXEL_TYPE_ARB and GLX_RENDER_TYPE: | Sven Gothel | 2011-03-20 | 4 | -19/+32 |
| | | | | | | | | | | | | | | | | | WGL_PIXEL_TYPE_ARB: Results -> GLCapabilities - WGL_TYPE_COLORINDEX_ARB not supported - Only WGL_TYPE_RGBA_FLOAT_ARB makes pbuffer float Query: - Only use WGL_FLOAT_COMPONENT_NV if supported - Remove multiple WGL_PIXEL_TYPE_ARB entry GLX_RENDER_TYPE: Results -> GLCapabilities - GLX_COLORINDEX_BIT only not supported | ||||
* | - LinkedList -> ArrayList (using tail) for O(1) operation | Sven Gothel | 2011-03-19 | 1 | -19/+23 |
| | | | | | - Using new IntIntHashMap clone() operation - Comment: Tuning IntIntHashMap capacity to avoid rehash | ||||
* | Add @Override | Sven Gothel | 2011-03-19 | 2 | -0/+6 |
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* | GLStateTracker code review: | Michael Bien | 2011-03-05 | 1 | -23/+25 |
| | | | | | | | - using LinkedList as stack replacement for non index based push/pop - increased initial map size since the default values already exceeds the default mapsize - size()==0 -> isEmpty() (can be significantly faster if the deque impl would change in future) - map copy with initial size - minor other changes | ||||
* | Revert Gears: Remove static main, since junit tries to load references ↵ | Sven Gothel | 2011-03-05 | 1 | -44/+0 |
| | | | | (AWT); Remove static init as well | ||||
* | Fix MemoryObject: Remove unnecessary and slow hash collision action | Sven Gothel | 2011-03-05 | 1 | -23/+3 |
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* | junit Gears: remove AWT GLCanvas from import | Sven Gothel | 2011-03-05 | 1 | -3/+2 |
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* | Fix GLStateTracker PixelStore popAttrib(): Only write new state if ↵ | Sven Gothel | 2011-03-05 | 1 | -9/+19 |
| | | | | corresponding push was of ClientPixelStore type | ||||
* | Sync Gears (jogl-demos) | Sven Gothel | 2011-03-04 | 1 | -5/+66 |
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* | Tolerate pending/lazy native context creation at 1st makeCurrent (OSX). | Sven Gothel | 2011-03-01 | 1 | -14/+29 |
| | | | | This allows SWT on OSX to work properly. | ||||
* | JOGL OSX: Cleanup imports/override | Sven Gothel | 2011-03-01 | 2 | -5/+4 |
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* | Fix TestSharedContextListAWT: Use in-thread simple frame construction, which ↵ | Sven Gothel | 2011-03-01 | 2 | -10/+11 |
| | | | | somehow solves the problem on Windows having no height | ||||
* | SWTAccessor: Attempt to receive the OSX cocoa NSView handle/id | Sven Gothel | 2011-03-01 | 1 | -7/+35 |
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* | Cleanup (private access for inner classes) | Sven Gothel | 2011-02-28 | 2 | -45/+48 |
| | | | | | | | | | | Partially revert commit 5681c25cfd4c7abce7d653910c9aa7a4e989057e - revert all window feature (visible, fullscreen, ..) runOnEDT calls to wait:=true, it turns out we loose stability and predictable behavior otherwise. - a user must ensure no calling these modifier methods from a locked window state, as documented (and changed) in commit 481285c3d19d0a4c019cffc72b7a8b58296b748e | ||||
* | Animator: Cleanup and better DEBUG info | Sven Gothel | 2011-02-28 | 2 | -6/+9 |
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* | fix test - dont use GLAutoDrawable.invoke(boolean wait, GLRunnable glRunnable) | Sven Gothel | 2011-02-28 | 1 | -10/+8 |
| | | | | for window locking calls, ie window changes. The GLRunnable list is executed while window is locked. |