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* | FPSCounter def to 5*60 frames (each 5s at 60Hz) ; Test: each 1sSven Gothel2011-04-2527-75/+106
* | GLContextImpl.createContextARB(..): Use impl. GLProfile to determine requeste...Sven Gothel2011-04-251-6/+7
* | jogl.debug.DebugGL enables new DebugMessage/Output featureSven Gothel2011-04-242-5/+12
* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ...Sven Gothel2011-04-245-6/+15
* | Fix junit tests: Enable FPSCounter (missing from ea819ff768d507c37a981c1ab0bd...Sven Gothel2011-04-245-1/+10
* | NEWT Event Types: Use final modifier if possibleSven Gothel2011-04-245-8/+8
* | GLDrawableHelper: listener's locking cleaned ; Fix generics (warnings) ..Sven Gothel2011-04-241-43/+14
* | Misc cleanup, strings etcSven Gothel2011-04-243-5/+3
* | Add unified support for GL_ARB_debug_output and GL_AMD_debug_output.Sven Gothel2011-04-2418-32/+1569
* | New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API...Sven Gothel2011-04-2343-374/+584
* | GLContextImpl: GLContextLock -> RecursiveLockSven Gothel2011-04-236-212/+70
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-2339-683/+1034
* | ShaderState: Validated impl./state-handling / Added commentsSven Gothel2011-04-227-221/+1446
* | test: reflect GLArrayData changes bf8a54b502f0fcd930e12a8bbda65f9538e8a2f7Sven Gothel2011-04-221-7/+3
* | FBObject: Add validation / API cleanupSven Gothel2011-04-221-42/+67
* | GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
* | NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-222-7/+2
* | GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
* | simple cleanup/warningsSven Gothel2011-04-222-3/+2
* | reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* | Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
* | Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
* | GLContext changes:Sven Gothel2011-04-221-12/+32
* | Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-2210-170/+145
* | Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
* | Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-08117-4701/+4701
* | Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-0812-12/+830
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| * | Added headers to graph.ui classesRami Santina2011-04-082-0/+56
| * | Merge: merged with sgothelRami Santina2011-04-0821-429/+726
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| * | | Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-085-0/+730
| * | | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| * | | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
| * | | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
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* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-083-216/+230
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-0812-174/+404
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* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-055-13/+32
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16