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* Fix Bug 879 Regression (2/2) - NewtCanvasAWT.FocusAction must take focus ↵Sven Gothel2013-11-182-4/+20
| | | | | | | | | when in offscreen-mode (OSX/CALayer) NewtCanvasAWT.FocusAction must take focus when in offscreen-mode (OSX/CALayer) since the NEWT window _is_ offscreen (no input events) and AWT events are translated to NEWT. Regression of commit 0be87f241c0f0b2f5881d9a602ce12378b8e453d
* Nativewindow/NEWT: Fix C Return StatementSven Gothel2013-11-172-2/+3
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* Fix GLIBC > 2.4 dependency regression of commit ↵Sven Gothel2013-11-171-0/+3
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d Commit 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d introduced 'memcpy' usage in Xmisc.c which could create a GLIBC > 2.4 dependency. Include GlueGen's glibc-compat-symbols.h to remove such dependency.
* Fix Bug 879 - Threads deadlock in native keyboardfocus calls made form ↵Sven Gothel2013-11-171-12/+11
| | | | | | | | | | | | | | | | | multiple threads; Fix Bug 892: Reduce Focus Hopping Since we manage focus key traversal ourselves w/o requiring the AWT component to have the focus[1], we simply can drop requesting the focus for 'focus hopping' NEWT -> AWT -> NEWT[2]. Further more, 'MenuSelectionManager.defaultManager().clearSelectedPath()' must be performed on AWT-EDT w/o blocking. Otherwise it may perform blocking tasks on AWT-EDT. [1] Commit cb7118fc875b6722803e4b11d5681671962a8d3a introduced function to query the next or previous 'to be focused' component: AWTMisc.getNextFocus(..) .. etc. [2] Focus hopping is also addressed in Bug 892
* Bug 903 - NEWT: Support 'Continue Drag on Exit'; Consistent Mouse ENTER/EXITSven Gothel2013-11-175-121/+257
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Support 'Continue Drag on Exit' - Track dragging operation, allow exterior dragging - Hence track EXIT (see below) - Windows: - Capture mouse for exterior dragging - Only 'NewtWindows_trackPointerLeave' if 'entering' - Simplify touch: No 'inside' check - Not required. - Consistent Mouse ENTER/EXIT - Track ENTER/EXIT and synthesize if required, drop duplicate - OSX benefits, since it never produced ENTER/EXIT events - AWT (or other TK) translated events beahve equal now. - Required for EXIT event after ending exterior dragging and final RELEASE Tests: Passed unit tests 'junit.run.newt.event' on - GNU/Linux - Windows7 - OSX 10.7 Tested exterior tracking manually w/ NEWT TestGearsES2NEWT and TestGearsES2NewtCanvasAWT: - GNU/Linux - Windows7 (mouse) - Windows8.1 (touch) - OSX 10.7
* Bug 906 - JAWTWindow Component- and HierarchyListener must be detached at ↵Sven Gothel2013-11-162-34/+70
| | | | | | | | | | JAWTWindow.destroy() - GLCanvas Recreation Case In case a JAWTWindow owner recreates itself, destroying JAWTWindow must detach the Component- and HierarchyListener from the AWT component! Test TestBug816GLCanvasFrameHoppingB849B889AWT shows properly detaching listener at jawtWindow destruction.
* Applet Test Bug848AppletGLCanvas01: Only use vsync-interval 1 for last GLJPanelSven Gothel2013-11-151-14/+14
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* TestPerf001GLJPanelInit02AWT: Wrong test name 'Gears' -> 'Nop'Sven Gothel2013-11-141-1/+1
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* Bug 904 - GLJPanel: Add property to skip isGLOriented() based vertical flip ↵Sven Gothel2013-11-142-3/+9
| | | | | | by default (2/2) Property 'jogl.gljpanel.noverticalflip' will set the skipGLOrientationVerticalFlip default to true - intended for perf. testing of existing applications
* Bug 904 - GLJPanel: Allow user to skip isGLOriented() based vertical flip of ↵Sven Gothel2013-11-143-87/+209
| | | | | | | | | | | | | | | | | | | | | | | offscreen backend Add new GLJPanel method 'setSkipGLOrientationVerticalFlip(..)': /** * Set skipping {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about <a href="#verticalFlip">vertical flip</a> * and <a href="#fboGLSLVerticalFlip">FBO / GLSL vertical flip</a>. * <p> * If set to <code>true</code>, user needs to flip the OpenGL rendered scene * <i>if {@link #isGLOriented()} == true</i>, e.g. via the PMV matrix.<br/> * See constraints of {@link #isGLOriented()}. * </p> */ public final void setSkipGLOrientationVerticalFlip(boolean v) { GearsES2: Handles 'flipVerticalInGLOrientation' Unit test 'TestPerf001GLJPanelInit02AWT' validates and measures performance.
* NEWT: Add more documentation to WindowImpl's doPointerEvent(..) and ↵Sven Gothel2013-11-131-9/+46
| | | | consumePointerEvent(..) impl. details
* GLJPanel: Remove unused importSven Gothel2013-11-131-1/+0
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* Fix javadoc: TileRendererBase (links to manual anchors) and ↵Sven Gothel2013-11-122-7/+8
| | | | GLSharedContextSetter (remove <> in links, more details on Immersion.16.
* Fix Bug 889 [Related: Bug 816, Bug 849, Bug 729] - GLCanvas disappear when ↵Sven Gothel2013-11-107-131/+399
| | | | | | | | | moves between two JFrame When JAWTWindow's visibility tracker updates component's local visibility, it should read it's local visibility state instead 'trusting' the passed state. Make JAWTWindow's visibility tracker DEBUG output more brief for readability.
* Add TestGLWindows03NEWTAnimResize: Test NEWT basic resize while holding ↵Sven Gothel2013-11-101-0/+138
| | | | position .. (to be refined)
* Bug 899: Validate whether we propagate WNDPROC as retrieved from ↵Sven Gothel2013-11-102-2/+17
| | | | | | | | | | | | | 'getDummyWndProc0()' in RegisteredClassFactory - Result: Yes we do. GDI.initSingleton() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 0, class null]] GDI.CreateDummyWindow() dummyWindowClassFactory RegisteredClassFactory[moduleHandle 0x13f3e0000, _dummyWindow_clazz, wndProc 0x6c101de6, shared[refCount 1, class RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0]]] GDI.CreateDummyWindow() dummyWindowClass RegisteredClass[handle 0x13f3e0000, _dummyWindow_clazz0] ++ Note: The RegisteredClassFactory mechanism is used for NEWT Windows as well.
* Fix Bug 901 - NEWT: Lookup Windows 7 Touch Event Functions Dynamically to ↵Sven Gothel2013-11-101-5/+39
| | | | not break Windows < 7 Compatibility
* Tests: Align NEWT parenting focus tests (package and class names) using ↵Sven Gothel2013-11-103-106/+112
| | | | NewtCanvasAWT
* Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor ↵Sven Gothel2013-11-104-359/+258
| | | | | | | | | | | | simple 'synchronized' on Animator for field-get, which is already used in most methods Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself, is hard to maintain. It's performance advantages for querying states ae questionable and may even introduce bugs. Use synchronization on Animator instance for all field read/write access. Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
* Tests: Add com/jogamp/opengl/test/junit/jogl/acore/anim Animator test packageSven Gothel2013-11-094-2/+570
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* TestPerf001GLJPanelInit02AWT: Same size for !overlap and overlapSven Gothel2013-11-091-6/+4
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* TestPerf001GLJPanelInit02AWT: Add overlapping test ..Sven Gothel2013-11-081-4/+38
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* Android ES3 Movie Demos: Add workaround for: P0003: Extension ↵Sven Gothel2013-11-075-205/+229
| | | | | | | | | 'GL_OES_EGL_image_external' not supported + // Bug on Nexus 10, ES3 - Android 4.3, where + // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' ! + // P0003: Extension 'GL_OES_EGL_image_external' not supported + preludeGLSLVersion = false;
* GLJPanel: Don't ctor DefaultGLCapabilitiesChooser() if null chooser is ↵Sven Gothel2013-11-071-1/+1
| | | | passed, this allows native GLCaps/config query to follow fast-path
* WindowsWGLGraphicsConfigurationFactory: Fix chosenPFDID -> recommendedIndex ↵Sven Gothel2013-11-071-20/+33
| | | | | | | | (!skipCapsChooser mode) Regression of commit cf1163fc88976e7087d3a17524a49139e35a4708: Commit dropped seeking recommendedIndex of chosenPFDID within cleaned-up availableCaps when in !skipCapsChooser mode.
* WGLGLCapabilities: Print pfdID as decimal (convention)Sven Gothel2013-11-071-1/+1
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* TestTiledPrintingGearsSwingAWT: Cleanup whitespacesSven Gothel2013-11-071-26/+26
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* GLJPanel: Remove redundant !isInitialized [double-]check in ↵Sven Gothel2013-11-071-33/+29
| | | | initializeBackendImpl(), already tested before function entry!
* Bug 898: Apply best efford on Animator operation's finishLifecycleAction(..) ↵Sven Gothel2013-11-072-19/+170
| | | | in !blocking mode, i.e. notifyAll() if waitCondition holds and test again
* Android Newt[Debug|Version]Activity: Separate both activities (testing odd ↵Sven Gothel2013-11-073-86/+130
| | | | reusing of app)
* Bug 890 - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings; ↵Sven Gothel2013-11-0718-71/+115
| | | | | | | | | | | | | | | | | | | | Validate isGLES*() usage and definition ; Add and use ShaderCode.createExtensionDirective(..) - Fix GLES3 Profile Mapping, i.e. GL2ES2 queries and mappings - GLProfile: Add GL2ES2 -> ES3 mapping - EGLContext: Reuqest major '3' for ES3 - EGLGLCapabilities/EGLGraphicsConfiguration: Consider EGLExt.EGL_OPENGL_ES3_BIT_KHR - Validate isGLES*() usage and definition - Fix BuildComposablePipeline's isGLES() code - For GLSL related queries use isGLES() instead of isGLES2(), which would exclude ES3 - Add and use ShaderCode.createExtensionDirective(..) - Supporting creating GLSL extension directives while reusing strings from GLExtensions - Minor cleanup of GLContextImpl.setGLFuncAvail(..)
* Android NEWT*Activity: Request GL2ES2 instead of GLES2 (Be aware of ES3)Sven Gothel2013-11-076-23/+23
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* Android: Cleanup Movie*ActivityLauncher* propertiesSven Gothel2013-11-078-110/+115
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* Android: Add NewtDebugActivitySven Gothel2013-11-074-49/+112
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* TestPerf001GLWindowInit03NEWT: Don't run !reuse Display - Crash on ↵Sven Gothel2013-11-061-1/+6
| | | | Windows/ATI driver ..
* Bug 894 - GLJPanel: Expose 'initializeBackend(boolean offthread)' allowing ↵Sven Gothel2013-11-064-71/+431
| | | | | | user to trigger backend initialization eagerly and offthread (optional, !WINDOWS) TestPerf001GLJPanelInit02AWT compares all variations: no-gl, glcanvas, gljpanel and gljpanel-initMT (offthread)
* Bug 894 - GLDrawableFactory* [dummy|offscreen] Surface creation w/ own ↵Sven Gothel2013-11-066-37/+41
| | | | device does _not_ require locking on global shared device.
* NativeWindow *GraphicsDevice: Align constructors to simplify call hierarchy ↵Sven Gothel2013-11-062-21/+5
| | | | for analysis.
* NEWT Window: Expose 'setVisible(boolean wait, boolean visible)' allowing ↵Sven Gothel2013-11-063-16/+33
| | | | applications to not block until window becomes visible.
* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Refine unit testsSven Gothel2013-11-053-15/+26
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* JNI Code: Call DeleteLocalRef(..) manually.Sven Gothel2013-11-052-0/+2
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* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Add raw perf. test case ↵Sven Gothel2013-11-053-6/+239
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'choose' only and 'full' offscreen-drawable w/ context test01ChooseOnly exposes X11/GLX perf. enhancement of 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d: PRE CHANGE: ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly INIT START #0 Run: 0, count 50/50 raw: choose 503/t 10.06/1 INIT END #0 INIT START #1 Run: 1, count 50/50 raw: choose 384/t 7.68/1 INIT END #1 INIT START #2 Run: 2, count 50/50 raw: choose 344/t 6.88/1 INIT END #2 POST CHANGE: ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.perf.TestPerf001RawInit00NEWT - test01ChooseOnly INIT START #0 Run: 0, count 50/50 raw: choose 49/t 0.98/1 INIT END #0 INIT START #1 Run: 1, count 50/50 raw: choose 43/t 0.86/1 INIT END #1 INIT START #2 Run: 2, count 50/50 raw: choose 38/t 0.76/1 INIT END #2
* Bug 888 / Bug 891- Enhance GLCapabilities-Query: Add perf. test caseSven Gothel2013-11-053-4/+481
| | | | | | | | | Even though the test case itself cannot show the proper initialization time, it can be used w/ an attached profiler i.e. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms (613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d)
* Test DumpGLInfo: Dump caps list and extenionsSven Gothel2013-11-051-6/+6
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* Bug 888 - Validate CPU Runtime Performance: Only use one HashMap to collect ↵Sven Gothel2013-11-051-30/+38
| | | | | | | | unified gl- and glx-extension strings. - HashMap is more efficient than HashSet - No need to use sub HashSet's .. we can use global HashMap. 'Loosing' duplicate GLX entries due to GL duplicates is acceptable.
* Bug 888 / Bug 891 - Enhance GLCapabilities-Query: Apply changes of commit ↵Sven Gothel2013-11-057-105/+192
| | | | | | | 613e33ee8ffc1f2b9c5db1e1b5bb5253a159ed6d to EGL and WGL. Note: WGL config query is already performed as a bulk operation. Note: OSX does not perform such queries.
* Bug 888 - Validate CPU Runtime Performance: ↵Sven Gothel2013-11-043-61/+144
| | | | | | | | | | | | | | | | | | | | X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) X11GLXGraphicsConfiguration.GLXFBConfig2GLCapabilities(..) ran over all FB configs and for each it grabbed native config values separately. Fetching them in bulk mode saves around 7% of this function's cost. Also reuse XRenderPictFormat instance for 'XRenderDirectFormat XRenderFindVisualFormat(..)' call, saving a few NIO creation cycles w/ StructAccessor. Biggest savior is X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig()'s fast path w/o chooser and usable 1st FBConfig. Here we only issue 'GLXFBConfig2GLCapabilities(..)' on the first valid entry. Test w/ 50 X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationFBConfig() invocations: - pre change: 1.708 ms - post change: 650 ms Time is no spent almost solely on native glXChooseFBConfig (546ms).
* GLContextImpl: Move sharedContextHandle check to makeCurrentWithinLock(..) ↵Sven Gothel2013-11-028-90/+54
| | | | and let it fail there instead of within impl. class, only pass the handle - simplifies and removes redundancy.
* GLRendererQuirks: Add GLSharedContextBuggy ('Mesa Intel 9.2.1' and ↵v2.1.2Sven Gothel2013-11-012-8/+63
| | | | | | | 'Hisilicon Immersion.16') Note: Even though Mesa Intel driver crashes w/ heavy multithreading (Bug 873), it works well w/ our multithreaded GLMediaPlayer.
* Bug 885 - GLMediaPlayer: Allow single threaded mode - Especially where ↵Sven Gothel2013-11-015-108/+189
| | | | | | | | | | | | multiple media textures (Android) or shared GL context are not usable. - GLMediaPlayer: - TEXTURE_COUNT_MIN is the new minimum: '1' - i.e. no multithreading, single threaded player - TEXTURE_COUNT_DEFAULT is '4' - multithreaded - GLMediaPlayerImpl: - Add Single threaded mode, but perform initStreamImpl(..) off-thread. -