| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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The indent was being reduced on glEnd/glEndList but was never being incremented.
The intent appeared to be to indent all statements between glBEgin/glEnd pairs to
show the nested context of those calls. Add the increment after printing the glBegin
trace statement.
Signed-off-by: Harvey Harrison <[email protected]>
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Make the indentation consistent in each function wrapper.
Signed-off-by: Harvey Harrison <[email protected]>
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This saves us a bit more code size as the String.format is now in the common
helper rather than in every GL wrapper function.
Signed-off-by: Harvey Harrison <[email protected]>
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Using a format String and arg list produces smaller class files for the Debug classes
as many of the format strings are identical and shared.
Signed-off-by: Harvey Harrison <[email protected]>
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Build the caller string directly and don't wrap it in an extra constructor.
Update the indentation level for the newly added if-block from the previous commit.
Signed-off-by: Harvey Harrison <[email protected]>
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- split the check for a GL error from the output of the error string
- only build the caller String when there is an error to report
- wrap String building in an if() block rather than using an early return as we
don't know the return type in the postDownstreamCallHook
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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This adds the @Override to methods in the GL implementations (debug, trace, etc) for methods
implementing a GL Profile. It also adds @Override for the toString() method.
Signed-off-by: Harvey Harrison <[email protected]>
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These were already here, enable them.
Signed-off-by: Harvey Harrison <[email protected]>
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commit:
d75835796900cac602f7e5789601ffba0a27efe2 (Graph: More std. functionality (equals, clone) / Better in-place transformation (cubic -> quadratic))
Added a clone method, but did not implement Cloneable, meaning Object.clone() will
always throw CloneNotSupportedException. This method never returns anythng but null.
Signed-off-by: Harvey Harrison <[email protected]>
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commit:
a4e3f241cfba55e407c68eba91ffcc4beb0758b5 (Analysis of glXMakeCurrent freeze on ATI fglrx 8.78.6; Misc ..)
Removed 'implements Clonable' from NamedDisplay, which means Object.clone() will
always throw CloneNotSupportedException. Kill clone().
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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more stable (i.e. only 2 pointer pressed)
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Linux - No compatibility GLProfile (GL2, >= GL3bc)
Fix GL Version Validation:
We shall not rely on our known good versions when validating a queried GL context version,
but allow some 'room' for a higher version post JOGL release while still
cutting off 'odd versions'.
While GL version detection, we always iterate from the highest known version
down to the lowest. Hence 'GLContext.isValidGLVersion(..)' is satisfied
by validating the lowest version number but allowing a higher than known one.
Now we would return 'invalid' for a version >= 6.
It is enough to clip to the maximum known version when iterating,
allowing the highest unknown version to be available.
GLContext.isValidGLVersion(..):
Returns true, if the major.minor is not inferior to the lowest
valid version and does not exceed the highest known major number by more than one.
The minor version number is ignored by the upper limit validation
and the major version number may exceed by one.
The upper limit check is relaxed since we don't want to cut-off
unforseen new GL version since the release of JOGL.
Hence it is important to iterate through GL version from the upper limit
and 'decrementGLVersion(..)' until invalid.
Add GL Version 4.4 to valid known versions.
Remove ES3 desktop detection, which is impossible
Regression of commit 3a0d7703da32e9a5ddf08a334f18588a78038d88 (ES3 support)
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For this case && and & work equivalently, but using && allows the second comparison
to be omitted if the first comparison is false. Likely just a typo.
Signed-off-by: Harvey Harrison <[email protected]>
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One String is already being built, passing it to new String() is just wasteful as
the temp String can be returned just as easily.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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This block is falling through to the next cases where there two variables are
set to the same values. Just remove this block and let all cases fall through to
the same block.
Signed-off-by: Harvey Harrison <[email protected]>
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The comparison to Long.MAX_VALUE will never trigger as it is coparing with an int.
The intent of this code appears to be to check against Integer.MAX_VALUE which is
used as an error code (unable to allocate sufficiently large array) from the
priorityQueue.
Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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Signed-off-by: Harvey Harrison <[email protected]>
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button/pointer', i.e. button == 0, pointer-ID == -1
doPointerEvent:
- allow id==-1 -> button==0 for no button, i.e. mouse move
doMouseEvent:
- keep button 0 value, i.e. map to pointer-ID -1
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a05b87a369441d9ef38f97929f866b3d4ced0e57: NULL printGLAD of GLCanvas and NewtCanvasAWT
We have to pre-init printGLAD w/ current GLAD (similiar w/ GLJPanel).
Also properly define reqNewGLAD:
reqNewGLAD = !caps.getSampleBuffers() && ( reqNewGLADOnscrn || reqNewGLADSamples || reqNewGLADSize );
where '!caps.getSampleBuffers() && ( .. )' is due to Bug 830,
swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX does not work.
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LBUTTON[DOWN|UP] issues
- w/ TOUCH, Win8 may steal focus (KILLFOCUS), quickly grab FOCUS again when on TOUCH operation
- track 'touchDownLastUp', and don't act on LBUTTON[UP|DOWN] and MOUSEMOVE if just lifted last finger
- don't use GetMessageExtraInfo() to distinguish MOUSE/TOUCH, simply use tracked touchDownCount
- Also track mouseInside in TOUCH operation, i.e. true if _all_ fingers are inside,
otherwise don't send TOUCH event
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consumePointerEvent
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Native:
- WindowUserData tracks:
- window size
- mouse inside
- pointer touch-down count
and flags whether multiple-touch is supported.
- Suppress WM_*BUTTON* events if within TOUCH operations, e.g. fingers are pressed, or
if event is determined as TOUCH (0 != GetMessageExtraInfo())
- MOUSEMOVE issues NewtWindows_trackPointerLeave(..) directly
if no TOUCH operation is in process.
Removes need for MouseListener on Java side.
- TOUCH events are send as follows:
- PRIMARY first
- 1 MOVE 2nd (if not sent already)
- UP/DOWN (if not sent already)
We only send max. one MOVE event, since Win7 / Win8
assignes MOVE per default, even if no actual move happened.
Hence a single MOVE event shall suffice and is compatible
w/ e.g. Android (AFAIK).
- TOUCH pointer names are mapped to consecutive IDs
on the java side.
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'consume<Type>Event(<Type>Event ..)' must be protected and non-final
Overriding by impl. class allowed.
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implementer can use PointerType.valuesOf(int[] ordinals) to convert. Enhanced API doc. Methods 'final'
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40863632d1428de015099b5967e5136425e99f25), throw IllegalArgumentException if ordinal is out-of-range. Add API doc.
- FFMPEGNatives
- MouseEvent.PointerType
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consumePointerEvent(..) - Unifies native mouse and Android's pointer event, ready for Win7 touch
Unify event processing in new doPointerEvent(..), which is also invoked from doMouseEvent(..),
and consumePointerEvent().
doPointerEvent(..): Validates and modifies event data and finally creates the event,
where consumePointerEvent(..) calls gesture handlers and may synthesize events.
Unifies native mouse and Android's pointer event, ready for Win7 touch.
AndroidNewtEventFactory calls doPointerEvent(..) directly.
Removed lots of duplicated pointer event handling code.
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FFMPEGNatives's Enums and new MouseEvent.PointerType.valueOf(int)
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InputEvent: getButtonDownCount() and isAnyButtonDown();
- Clarify 'Multiple-Pointer' w/ button[mask] semantics
- Pointer IDs start w/ 0 and are consecutive numbers.
- 'button' == triggering pointer-ID
- buttonMask in modifiers show pressed button _and_ pointer-IDs
- deprecated BUTTON_NUMBER -> use BUTTON_COUNT (name semantics)
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NativeWindow's util types.
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allowing user to set custom tile size for performance evaluation/tweak
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We processed MouseEvents within NEWT as follows:
sendMouseEvent/enqueueMouseEvent -> doMouseEvent,
- called by native code to be delivered via consumeMouseEvent (now or later)
- events are validated (move/drag, boundaries)
- missing events are synthesized (click, enter, ..)
as well as in several factories, i.e.:
- AWTNewtEventFactory (1:1)
- AndroidNewtEventFactory
- synthesized events .. (click, ..)
- android typed gesture detection (drag -> 1 finger scroll..)
The latter enqueues events do Window/Display directly to be consumed by WindowImpl.
Then users may have their own gesture detection etc.
+++
This change unifies mouse/pointer event processing within NEWT within consumeEvent(..)
which represents a common entry point.
Gesture processing is now realized w/ a public API
- GestureHandler
- GestureHandler.GestureListener
- GestureHandler.GesureEvent
which supplies:
- default impl. of optional gesture handlers (scroll, .. - default: enabled)
- public API to add/remove gesture-handler and -listener
+++
This allows our impl. to scale better in support of
more multiple pointer devices (-> Win7/Win8, X11, ..).
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mp4 instead of webm, fix Camera URI)
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functions for a single column image.
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Fix Bug 365: Bug on javax.media.opengl.glu.GLU.gluBuild2DMipmaps
I will commit your unit test manually from the bug report (pls add it to your pull request next time)
Thank you!
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Fixed convolution window widths for single column scaling.
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rectangle of the scaled double precision clipping rect
AWTTilePainter simply rounds the scaled double precision clipping rectangle
to receive the integer rectangle.
This leads to uncovered drawing areas, since the integer rectangle position
could be greater - and the size could be smaller than the double precision source.
To get the enclosing rectangle, we need to use
iPos = floor(position)
iSize = ceil(position+size) - floor(position)
.. turns our that the double precision 'Rectangle Rectangle2D.getBounds()'
already performs this math.
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beginTile() throws an EOT IllegalStateException to avoid division by zero
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GLContext: isCPUSourcedAvail() -> isCPUDataSourcingAvail()
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core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super)
Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>',
listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces.
If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted.
Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only
identifies the function name and not the signature - all CPU sourced variants
are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files.
GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data,
i.e. for GL2ES1 and GLES2 ctx.
GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced'
incompatibility!
+++
GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
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from fullscreen; JOGLNewtAppletBase: Reparent to pos 32/32, trying to avoid browser window focus/top stealing on X11.
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