| Commit message (Collapse) | Author | Age | Files | Lines |
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Changed from using getVisualBounds() to the more accurate
getPixelBounds() when computing bounding box for individual glyphs.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1406 232f8b59-042b-4e1e-8c03-345bb8c30851
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Manually unbound VBOs because it appears that some graphics drivers do
not push and pop the GL_ARRAY_BUFFER_BINDING and other state during
glPushClientAttrib / glPopClientAttrib. This is an area where the
OpenGL specification is ambiguous.
Added a non-VBO code path using normal vertex arrays for graphics
cards that don't support VBOs.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1404 232f8b59-042b-4e1e-8c03-345bb8c30851
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glPopClientAttrib in the TextRenderer are sufficient. Reverted back to
nightly build numbering scheme; 1.1.1-rc6 version number not yet used.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1398 232f8b59-042b-4e1e-8c03-345bb8c30851
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doing glPopClientAttrib since it isn't clear according to the OpenGL
specification whether this binding is part of the client-side state.
Bumped build number to 1.1.1-rc6.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1396 232f8b59-042b-4e1e-8c03-345bb8c30851
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glPush/PopClientAttrib due to modification of vertex array enable
states and vertex buffer object bindings. Fixed bug in setColor()
where flushing was not occurring every time it needed to.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1393 232f8b59-042b-4e1e-8c03-345bb8c30851
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from C++ to Java, plus example applications, done as part of his
Bachelor of Science degree at the University of Hradec Králové,
Faculty of Informatics and Management.
Current state of code is documented in
src/classes/com/sun/opengl/impl/nurbs/README.txt.
Example applications require Java 1.5 and are not currently built by
default. Specify -Djogl.nurbs=1 during jogl-demos build with a 1.5
javac on the PATH to build them. Dependent jars are copied to build
output directory.
Deleted old partially-complete GLU NURBS port.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1389 232f8b59-042b-4e1e-8c03-345bb8c30851
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glyph-by-glyph caching for most cases, with fallbacks to
String-by-String caching for complete Unicode correctness. New
implementation yields drastic performance improvements for
applications displaying large amounts of dynamic text. Upgraded JOGL
demos to work with new TextRenderer.
This checkin fixes at least the following issues:
Issue 261: Throttle shrinking of backing store texture for TextRenderer
Issue 293: TextRenderer: width of strings with spaces not correct in RC4
Issue 294: TextRenderer: rendering stops when a string is wider than the maximum texture size
Issue 304: TextRenderer rendering artifacts in 3D mode
as well as outstanding performance issues with the current
TextRenderer reported on the JOGL forum.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1388 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed obvious bug in algorithm as per submitter's comment.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1381 232f8b59-042b-4e1e-8c03-345bb8c30851
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textures on pre-OpenGL 2.0 hardware by first loading an "empty"
compressed texture and then updating a sub-rectangle of its image.
Straightforward port of this code to the mipmapped case did not work;
added error checking for this case and throwing of GLException. Bug
pointed out by Dave Collins from NASA World Wind Java project.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1354 232f8b59-042b-4e1e-8c03-345bb8c30851
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incorrectly loaded
Clamped several divisions of width and height to 1 as per bug
description.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1328 232f8b59-042b-4e1e-8c03-345bb8c30851
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the current display for pbuffer rendering rather than screen "0"
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1313 232f8b59-042b-4e1e-8c03-345bb8c30851
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pbuffer support and incorporated suggestion from Justin Couch for
working around Mesa pbuffer bug where GLX_STEREO specification (even
to "false") would cause glXChooseFBConfig to fail
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1312 232f8b59-042b-4e1e-8c03-345bb8c30851
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recommended code
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1307 232f8b59-042b-4e1e-8c03-345bb8c30851
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running in headless mode
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1306 232f8b59-042b-4e1e-8c03-345bb8c30851
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getEstimatedMemorySize() was returning 0 due to the lazier
initialization of the data buffer in the custom image conversion case
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1299 232f8b59-042b-4e1e-8c03-345bb8c30851
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(http://applet-launcher.dev.java.net/)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1281 232f8b59-042b-4e1e-8c03-345bb8c30851
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default Composite SrcOver, and now save and restore the Composite just
to avoid destroying any RenderDelegate's Composite unnecessarily
(although there is no guarantee it will be preserved).
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1249 232f8b59-042b-4e1e-8c03-345bb8c30851
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result in corrupted backing store due to semantics of
Graphics.copyArea() paying attention to transparent pixels; need to
clear out the destination rectangle first
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1248 232f8b59-042b-4e1e-8c03-345bb8c30851
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OpenGL 1.1. Added logic to back off from using OpenGL 1.2 image types
by using same code paths as for custom BufferedImage types.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1238 232f8b59-042b-4e1e-8c03-345bb8c30851
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X11 platforms
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1237 232f8b59-042b-4e1e-8c03-345bb8c30851
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GUI builder
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1235 232f8b59-042b-4e1e-8c03-345bb8c30851
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builder based on suggestions from Josh Marinacci
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1234 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1231 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed code paths supporting cube maps. As a positive side-effect, the
VertexProgRefract demo's cube map is now rendered completely
correctly; inversion of the positive and negative Y images, and the
negative Y scale factor on the texture matrix, are no longer needed,
and the seams around the top image are gone. Fixed code relating to
automatic mipmap generation in the presence of only
GL_ARB_texture_rectangle and not GL_ARB_texture_non_power_of_two.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1212 232f8b59-042b-4e1e-8c03-345bb8c30851
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The autogenerated GLX_JNI.c was not receiving a prototype for
glXGetProcAddressARB and so was receiving the implicit one returning
an int, which is obviously wrong on 64-bit architectures. Re-fixed
this bug by providing a prototype; removed the workaround in
X11GLDrawableFactory.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1211 232f8b59-042b-4e1e-8c03-345bb8c30851
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The implementation of glXGetProcAddressARB on Solaris/AMD64 had a
similar problem to that seen on Linux/AMD64 distributions: internally
the return value is being cast to a 32-bit value and then
sign-extended back to 64 bits, causing the high half of its function
pointer return values to be lost. Worked around by using dlsym() for
lookup on this OS as well as on Linux/AMD64.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1210 232f8b59-042b-4e1e-8c03-345bb8c30851
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title, and version history in spec overview; minor Javadoc fixes
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1208 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1203 232f8b59-042b-4e1e-8c03-345bb8c30851
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Conversion scale factors for x and y dimensions were flipped.
Also adjusted Image.fill_image() so code does not assert.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1202 232f8b59-042b-4e1e-8c03-345bb8c30851
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producing identical rendering results
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1200 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed NPEs in setAutoSwapBufferMode and swapBuffers if Java 2D / JOGL
bridge is enabled. These methods are essentially no-ops on the
GLJPanel anyway because of how the copying to the Swing rendering area
(be it a BufferedImage or the Swing back buffer) is done.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1199 232f8b59-042b-4e1e-8c03-345bb8c30851
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default. Can be disabled by specifying -Djogl.TextRenderer.nosplit.
Exposed getSpaceWidth() on request of emzic on javagaming.org forums.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1195 232f8b59-042b-4e1e-8c03-345bb8c30851
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texture parameter to Texture class. Exposed this support up through
the TextureRenderer and TextRenderer classes. Tested by temporarily
enabling mipmap support for TextCube demo; no visual improvement,
however, so left it disabled for now.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1194 232f8b59-042b-4e1e-8c03-345bb8c30851
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GLCapabilities on Windows was returning null for pixel formats using
full-scene antialiasing
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1193 232f8b59-042b-4e1e-8c03-345bb8c30851
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discussions with Chris Campbell of the Java 2D team, and changed
Texture implementation to respect it
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1190 232f8b59-042b-4e1e-8c03-345bb8c30851
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method. markDirty() may be called at an arbitrary point (in
particular, when no OpenGL context is current) and the union of the
dirty regions is automatically synced with the underlying texture
during the next getTexture() operation, at which point the dirty
region is cleared. Adjusted Overlay and TextRenderer classes.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1182 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1177 232f8b59-042b-4e1e-8c03-345bb8c30851
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visible/showing
Investigation revealed that the symptom was similar to what happens
when one tries to create a new OpenGL context against an invalid HDC
on Windows. Discussion with Chris Campbell from the Java 2D team
indicated that in situations where the Java 2D OpenGL pipeline is
using Frame Buffer Objects for its rendering, it is possible that its
internal OpenGL context can be left current to the on-screen drawable,
and it only has a valid device context for the brief period of time
when its OpenGL context was being made current. This means that by the
time JOGL's code got a chance to run, it did not have a valid HDC and
therefore could not create its OpenGL context against it. The
workaround, suggested by Chris, is to forcibly make the Java 2D
context current against its internal "scratch" pbuffer, which can be
done with the internal invokeWithOGLSharedContextCurrent method. Added
this workaround and verified it fixes the problem with the user's test
case. This issue will be fixed in a forthcoming Java SE 6 update
release, hopefully 6u2.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1176 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1171 232f8b59-042b-4e1e-8c03-345bb8c30851
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Stress testing uncovered that when neither
GL_ARB_texture_non_power_of_two or GL_ARB_texture_rectangle were
available, the Texture class was returning incorrect texture
coordinates for textures which needed to be flipped vertically.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1170 232f8b59-042b-4e1e-8c03-345bb8c30851
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TextureRenderer's orthographic rendering methods based on feedback
from Dave Collins from NASA World Wind project
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1160 232f8b59-042b-4e1e-8c03-345bb8c30851
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Improved documentation as suggested.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1159 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added text to Screenshot class's methods indicating which read buffer
is used.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1157 232f8b59-042b-4e1e-8c03-345bb8c30851
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Added code to restore current text drawing color when backing store is
resized. Fixed NullPointerException in RectanglePacker during deletion
if no backing store was allocated.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1156 232f8b59-042b-4e1e-8c03-345bb8c30851
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TYPE_4BYTE_ABGR images down custom code path in order to obey general
invariant that image data sent down to OpenGL has premultiplied alpha.
Fixed bug in handling of TYPE_INT_ARGB images in custom image
conversion.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1155 232f8b59-042b-4e1e-8c03-345bb8c30851
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TimLambert on javagaming.org forum
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1154 232f8b59-042b-4e1e-8c03-345bb8c30851
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Code path handling RGB-like TYPE_CUSTOM BufferedImages in the
TextureIO classes should have been computing the row length by
dividing the scanline stride by 3, not 4.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1150 232f8b59-042b-4e1e-8c03-345bb8c30851
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Fixed problem where during resizing of backing store for TextRenderer
we were neglecting to unbind the old texture and bind the new one.
This caused attempts to render with an invalid texture, which was
probably the cause of crashes and definitely the cause of rendering
artifacts. Fixed by calling endRendering() / beginRendering()
appropriately on the underlying TextureRenderer during resizing of the
backing store of the TextRenderer.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1148 232f8b59-042b-4e1e-8c03-345bb8c30851
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Incorporated suggested fix from java.net user bandures.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1146 232f8b59-042b-4e1e-8c03-345bb8c30851
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Moved setColor() implementation from TextRenderer to TextureRenderer
and reimplemented TextRenderer's methods in terms of it.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1143 232f8b59-042b-4e1e-8c03-345bb8c30851
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