| Commit message (Collapse) | Author | Age | Files | Lines |
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favor a more detailed request than getDefault().
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getWidth()/getHeight() EGL surface queries.
EGLDrawable: Remove getWidth()/getHeight() EGL surface queries.
This code is not only redunant, since the surface dimension is known in the NativeWindow surface
returned by GLDrawableImpl., but also causes an exception since the EGL surface might not be realized
at the time it's dimension is being queried.
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common name win32 (same as stub_include)
Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available.
This allows using Nokia N9 MeeGo out of the box.
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Tolerate invalid refresh rate and use default.
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screen size if 0.
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397665ff472d83809a028e4f4a5d332294617623)
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(Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
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Shared-Context and more 'known' test cases for ES.
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fixes recursion on fallback GraphicsConfigurationFactory
.. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
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(X11GLX -> X11)
- GraphicsConfigurationFactory.registerFactory(..) returns previous mapped GraphicsConfigurationFactory.
This allows daisy chaining of GraphicsConfigurationFactory, in case one is not suitable.
- X11GLXGraphicsConfigurationFactory:
- Store the previously mapped factory as fallback
- choose*Impl(): If GLX is not available, use fallback
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'nativewindow.debug.GraphicsConfiguration')
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; Minor cleanups.
Before gathering GLX details and actually instantiate a X11/GLX shared resource,
we shall query whether GLX is actually available.
Since GLX availability is being queried on the server side,
more changes are required for the X11GLX* impl,
eg. not using X11GLXGraphicsConfigurationFactory and fall back to
X11GraphicsConfigurationFactory.
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loading was successful. Negative result causes proper exception in caller.
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since no profile was mapped.
GLDrawableFactory*:
- Initialize defaultDevice, even if impl. is not available (no GL libraries for impl.), hence
- getDefaultDevice() always returns a valid device
- getIsDeviceCompatible() only returns 'true' if device is supported _and_ drawable factory is functional
GLProfile:
- default-desktop-device becomes default-device even if the desktop-factory itself
is not functional. This is due to the fact that the subsequent EGL-factory
always handles desktop-devices (X11->EGL, GDI->EGL, etc).
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int -> int[]
"texWidth desired texture width for multipass-rendering.
The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched."
This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc.
Without this write-back, it would re-create the FBO for every frame.
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to reduce load
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immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
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availability.
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instead of String comparison.
GLProfile's 'profile' string reference is final and one of the static final GL* string references,
with which it is compared. Hence only the references can be used here.
Impact: Performance.
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.. was excluding: GL2GL3 common profile.
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(-Dnewt.test.Screen.disableScreenMode) - If set also avoid 'getCurrentScreenModeImpl()'
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XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4.
On Linux ARM Omap4, we experience a performance hit when using XRandR:
1st call of XRRSizes: ~ 1668 ms
Each call of XRRGetScreenInfo: ~ 1109 ms
Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization,
overall init time is ~2s, far too expensive.
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Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively.
This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long)
does not mark the resource for deletion when still in use, bug releases them immediatly.
This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
on Linux ARM w/ Omap4 and Tegra2.
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massive '!!!' occurence
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NetPbmTextureWriter ; Added unit tests
- Allow GL_BGR[A] usage (TGA / NetPbm)
- Use GL_BGRA if available (TGA),
utilize GLContext.isTextureFormatBGRA8888Available()
- Fix NetPbmTextureWriter
- Maintain 'auto' magic mode for 'spi' role in TextureIO (was overwritten)
- Use FileChannel for nio buffer streaming, instead of array copy
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- MSAATool: Catch gl-errors on glIsEnabled(..) queries
- Call MSAATool.dump(..) in base class GPURendererListenerBase01
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Use GL_IMPLEMENTATION_COLOR_READ_FORMAT/TYPE query
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of IOException
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chosen ones (x11,win32,..) - they are not fit
The previous chosen caps might come from GLX, WGL .. however, these caps doesn't reflect EGL's
capabilities - they may reflect less features.
This fixes missing MSAA on linux/armv7 w/ GLX enabled.
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- Subsume GL_EXT_texture_format_BGRA8888 -> GL,
Added GLContext.isTextureFormatBGRA8888Available()
- Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop),
added simplified impl. in GLES1/GLES2 (false/true)
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GLProfile.get<Profile>() methods.
We need to distinguish between software and hardware accelerated OpenGL profiles
to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..]
on platforms where both, software and hardware implementations exist (GL, GLES2, ..).
Where no preference is being requested, hardware acceleration is favored:
GLProfile.getDefault()
GLProfile.getGL2ES1()
GLProfile.getGL2ES2()
Some method signatures needed to change
GLProfile:
getMaxProgrammable(AbstractGraphicsDevice device) ->
getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer)
GLProfile adds: isHardwareRasterizer()
Determination whether a hardware acceleration is being used or not
is extended in GLContextImpl by querying the current context's
GL_RENDERER string. If the latter contains 'software' (case insensitive)
it is not hardware accelerated. At least this works w/ newer Mesa3D impl,
where GLX_SLOW_CONFIG is not set!
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ShaderState.attachShaderProgram(..)
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