| Commit message (Collapse) | Author | Age | Files | Lines |
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Simplify DefaultEDTUtil impl. and fix concurrency leak w/ 'shouldStop'
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executed on Windows
Turns out that the NEWT Windows impl. didn't properly validated the client region @ WM_PAINT
and hence 'exhausted' the message pipeline, i.e. never reached an IDLE state.
The latter caused SWT to never reach a point where deferred asyncExec(..) Runnables
got processed.
Besides this SWT effect, this also caused a NEWT window on Windows to always repaint itself (?).
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waitForVisible(.., fastFail:=false); waitForSize(..) @ setSize; reparent definePosition(..);
- surfaceLockCount-- if native lock fails
In case native lock fails, not only remove the windowLock but also decr. surfaceLockCount (proper roll back) - was a BUG!
- waitForVisible(.., fastFail:=false)
Don't fail fast if visibility wasn't reached.
- waitForSize(..) @ setSize
Wait for size change - otherwise an SWT child won't reach desired size.
- reparent definePosition(..);
Position might not get updated by WM events (SWT parent apparently)
- Windows WindowDriver: Cleanup code a bit.
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defineSize(..); Don't set persitent undecorated flag if child window at creation; Use local 'screen' directly.
- Don't issue native resize if invisible, simply use defineSize(..)
Invisible windows may not promote size change natively,
hence simply setting the size via defineSize(..) is appropriate.
Latter setVisible(true) will take size into account.
- Don't set persitent undecorated flag if child window at creation
Even if a window is a child at creation, it maybe reparented to top-level
where the default behavior is to be expected.
Undecorated top-level window shall require explicit setUndecorated(true).
- Use local 'screen' directly.
No need to make code more complicate ..
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i.e. SWTEDTUtil set and parented; Recognize pending resize.
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even if on EDT thread.
DEBUG: Name EDTUtil impl, e.g. Default, AWT and SWT
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NewtCanvasSWT asyncExec(..) bug w/ native parenting
The unit test shows, that while using JOGL's SWT GLCanvas Display's asyncExec(..) works properly,
but w/ NewtCanvasSWT on Windows does not.
NewtCanvasSWT differs w/:
- Using native parenting [Newt GLWindow to SWT Canvas]
- Processing native events in own NEWT EDT, w/ own Windows dispatch hook [For the child GLWindow only]
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DisposeListener; Run GL tasks on current thread w/o restrictions
Fix dispose bug, check for isDisposed() and add DisposeListener
- Don't issue SWTAccessor.setRealized(..), since it's called implicit via super.dispose()
- Check isDisposed() ..
- add DisposeListener to act on parent's disposal (Shell, Composition, ..)
Run GL tasks on current thread w/o restrictions
+ * The current thread seems to be valid for all platforms,
+ * since no SWT lifecycle tasks are being performed w/ this call.
+ * Only GL task, which are independent from the SWT threading model.
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'sendReshape' for onscreen drawables as well.
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from Java ensuring to overwrite other TKs handler
SWT sets it's error handler, which exits application in case of an X11 error (e.g. n/a GL3 impl.).
We need to allow overwriting it, hence allowing multiple calls (NEWT, GLContext).
This patch also makes native NativewindowCommon_x11ErrorHandlerEnable(..) function static.
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TestNewtCanvasSWTBug628ResizeDeadlock
- Fix deadlock situation in waitUntilStopped/Idle(), skip if on AWT/SWT EDT
- Use RunnableTask for sync task invocation, don't block AWT/SWT EDT.
- Cleanup TestNewtCanvasSWTBug628ResizeDeadlock (works on OSX as well)
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PrivilegedAction for static initSingleton block (SWTAccessor, NewtFactory, NativeWindowFactory)
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wrap task execution (or enqueing) into status-sync 'edtLock'
This fixes the disparity w/ DefaultEDTUtil, i.e. aligns it's implementation/semantics.
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possible triggered locking action, i.e. display(). Do the same for AWTEDTUtil.
This fix actually clarifies the annotated FIXME :)
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rounds of multi-threaded display.
If a NEWT Window locking operation is performed from within NEWT's EDT (native event dispatch)
and a mutable SWT operation performed via NEWT's display invoke - a deadlock occurs.
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Fix Bug : Quaternion multiplication unexpected behavior
Matches description in Bug 631
https://jogamp.org/bugzilla/show_bug.cgi?id=636
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caps/pixelformat w/ chosen GLProfile only
Using a pixelformat w/ chosen stencil for CALayer does corrupt rendering for an unknown reason,
probably due to incompatible pixelformat w/ CALayer composition.
This patch simply discards any special chosen caps, while only recognizing the desired GLProfile
for the FBO CALayer pixelformat.
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references
Clarify method names:
- update(..) -> updateByPMV(..), updateByPlanes(..)
- isOutside(AABBox) -> isAABBoxOutside(AABBox)
- .. same for point/sphere, while adding 'Location classifyType(..)'
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Frustum: Cleanup / update
- Remove ctor w/ PMV, use update(..) instead - avoid API explosion
- Add update(Plane[]) to copy existing Frustum planes
- Mention world-coordinates in update(PMV)
PMVMatrix: Fix mulPMV
- P*Mv in column major order is correct for Frustum
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the original paper
Paper:
Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix
http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf
Authors (in alphabetical order):
Gil Gribb <[email protected]>
Klaus Hartmann <[email protected]>
06/15/2001
Fix:
- Column Major Order PMV (Passing to Frustum and in calculation itself) according to paper coeff. calculation of plane
- Plane's signed distance function (only add d, don't multiply)
- Normalization: divide by lenght, not multiply
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non-hardware-accelerated capabilities are requested, because only updateGraphicsConfigurationGDI provides software rendering capabilities.
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/ check size() > 0, since List can be modified by listener itself
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methodology as for Mvi and Mvit
Allows user to derive Frustum from updated P + MV
Clarify method name for clearing all update request:
- disableMviMvitUpdate() -> clearAllUpdateRequests()
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Don't store passing PMV reference. isInside() -> isOutside()
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PMVMatrix: Add getPreMultipliedPMV(..)
- Independent / Compile Clean
- Remove OpenMALI dependencies
- Use basic float[] type and FloatUtil
- Use AABBox - FIXME: May need BBox (no axis alignment ?!)
- Relocation
- Move to com.jogamp.opengl.math.geom (see commit 5fafc1ac360333645b807dcd8dff0c0a655ea439)
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com.jogamp.opengl.math.geom packages
Note: WIP - We may relocate / reorg math package.
Public relocations:
com.jogamp.opengl.util -> com.jogamp.opengl.math
- FixedPoint
- FloatUtil
com.jogamp.graph.math -> com.jogamp.opengl.math
- Quaternion
- VectorUtil
com.jogamp.graph.geom -> com.jogamp.opengl.math.geom
- AABBox
VectorUtil:
Introducing Vert2fImmutable and Vert3fImmutable interfaces, allowing graph Vertex instances
to be used 'graph' agnostic and to document 2d/3d use-cases.
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on OpenMALI - hence broken.
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dbc260bd2e917ee9001461749c99da0c9cbfaf9a
- init(..): Query MAX_COLOR_ATTACHMENTS: Remove erroneous samplingSink null check (it's always null)
- reset(..): Create & construct samplingSink if required and missing before detaching all (due to bind)
- setSamplingSink(..) returns previous samplingSink
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JAWTWindow.lockSurface(): Check AWT component's native peer
- Fix GLAutoDrawable.dispose(): Dispose drawable even w/o context
- It is possible to have the GLContext not being created (not made current),
so drawable shall be disposed independent.
- Merge Runnable 'postDisposeOnEDTAction' to dispose Runnable for clarity
- GLDrawableHelper: Split disposeGL from invokeGLImpl for clarity
- JAWTWindow.lockSurface(): Check AWT component's native peer
- W/o a native peer (!isDisplayable()), JAWT locking cannot succeed.
- On OSX OpenJDK 1.7, attempting to JAWT lock a peer-less component crashes the VM
- MacOSXJAWTWindow.lockSurfaceImpl(): Remove redundant null checks
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samplingSink*
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setSamplingSink(..). Create MSAA samplingSink lazy if null.
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b83b068c0f426f24a58e2bd9f52de9ebd0c7876d, sync GL command stream before FBO reconfig
Even though we currently have no bug experienced on this, it seems to be a good idea for
highly concurrently GL driver implementations.
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destruction of drawable
Lack of finishing the GL command stream lead to a SIGSEGV on Windows w/ Nvidia driver
where probably pending GL commands were still being processed concurrently.
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(non AWT) thread - crashes on solaris (which is fine)
Modifying AWT components shall always happen on AWT-EDT anyways.
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c002e04f848116922a1ed7bd96ead54961649bbd
As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)':
- public void enqueue(GLRunnable glRunnable);
+ public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
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