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* GLAutoDrawable: Refine API change of commit ↵Sven Gothel2012-11-058-55/+94
| | | | | | | | | | c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List<GLRunnable> glRunnables);
* Analyzed OSX Deadlock w/ AWT Applet & CALayer: Andres Colubri's Test Case, ↵Sven Gothel2012-11-052-55/+127
| | | | | | | | | | | | | | | | | | | | | | Commit 77db6a5c22cb4a53cf911b4caf57127770c70968 [1] - The AWT/Applet test case on OSX utilized offscreen CALayer, which is correct. [2] - the GLEventListener.display(..) method calls Frame.setTitle(".."); which is correct, but freezes when called right after GLEventListener.init(..) BUG on OSX/CALayer: If frame.setTitle() is issued right after initialization the call hangs in at apple.awt.CWindow._setTitle(Native Method) at apple.awt.CWindow.setTitle(CWindow.java:765) [1.6.0_37, build 1.6.0_37-b06-434-11M3909] Happens w/ Oracle's JRE7u9 as well! Workaround: - Set 'justInitialized' flag in GLEventListener.init(..) - Clear 'justInitialized' flag in GLEventListener.display(..) at the end - Skip Frame.setTitle(..) in GLEventListener.display(..) if 'true == justInitialized' Somebody may send a bugreport to Oracle / OpenJDK.
* TestGLCanvasAWTActionDeadlock01AWT: Reproducing OSX deadlock variation, ↵Sven Gothel2012-11-041-0/+259
| | | | using Applet as component which provokes offscreen FBO layer.
* TestGLCanvasAWTActionDeadlock00AWT: Remove redundant argumentSven Gothel2012-11-041-3/+3
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* TestGLCanvasAWTActionDeadlock01AWT -> TestGLCanvasAWTActionDeadlock02AWT; To ↵Sven Gothel2012-11-041-7/+7
| | | | add another intermediate unit test for analysis
* Adding Andres Colubri's Test Case (junit'fyed), which provokes a Deadlock on ↵Sven Gothel2012-11-042-0/+844
| | | | | | | | | | | | | | | OSX - Adding a similar one w/o deadlock and less framework bits. Andres Colubri reported a test case in the forum: <http://forum.jogamp.org/Thread-blocking-issue-with-AWT-but-not-NEWT-on-OSX-td4026674.html> Which is now included as TestGLCanvasAWTActionDeadlock01AWT. A similar w/ less framework bits and w/o dealock is also included as TestGLCanvasAWTActionDeadlock00AWT. A followup commit will incl. a fix after further analysis. A commit at this point where TestGLCanvasAWTActionDeadlock01AWT still freezes on OSX is done to be able to reproduce the bug and see the fix as a patch.
* GLDrawableUtil.swapGLContextAndAllGLEventListener(..): Add glFinish() before ↵Sven Gothel2012-11-041-17/+36
| | | | | | and after ctx/drawable swap - sync'ing GL state Otherwise a driver crash may occur on Windows/NVidia.
* FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of ↵Sven Gothel2012-11-041-5/+7
| | | | pause/stop - taking execution frequency into account
* GLAutoDrawable: Fix GLEventListener lifecycle and expose more user control ↵Sven Gothel2012-11-0411-196/+868
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (API Change) ; Added GLDrawableUtil A GLEventListener resides in two states, initialized and uninitialized. When added to a GLAutoDrawable, it is uninitialized. A first 'display()' will issue GLEventListener's 'init(..)' which renders it initialized. This is usually accompanied by 'reshape(..)' propagating the drawable's dimension. Destruction of the GLAutoDrawable will issue GLEventListener's 'dispose(..)' which renders it uninitialized. It turns our these means of GLEventListener controls are not sufficient in case the user requires to remove and add them during the lifecycle and rendering of their GLAutoDrawable host. GLAutoDrawable 'removeGLEventListener(..)' merely removes the GLEventListener from the list, but does not complete it's lifecycle, i.e. issues 'dispose(..)' if initialized to realease GL related resources. Hence the following essential API changes are made to complete the lifecycle: + public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); disposing a single GLEventListener, allowing it's removal from the list being optional This is demonstrated via GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b), see below. ++++++++ Further more the following API changes were made to expose complete control of GLEventListener to the user: - public void removeGLEventListener(GLEventListener listener); + public GLEventListener removeGLEventListener(GLEventListener listener); The return value allows simple pipelining, and also delivers information whether the passed listener was actually removed. - public GLEventListener removeGLEventListener(int index) throws IndexOutOfBoundsException; + public int getGLEventListenerCount(); + public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; Dropping the redundant removal by index, while adding count and get methods. + public boolean getGLEventListenerInitState(GLEventListener listener); + public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); Allows retrieving and setting of listener states. All in all these API changes allows a user to experience all freedoms in dealing w/ GLEventListeners hosted by GLAutoDrawable impl. and shall be future proof. Note that we have avoided the Iterator pattern due to it's overhead of temporal objects creation. The simple indexed access allows us to implement each method as an atomic operation. +++++++++++ Further more a simple enqueue(..) method has been added, allowing to just enqueue a GLRunnable w/o provoking it's execution - as invoke(..) does. This method pleases a use case where GLRunnables are batched and shall be executed later on.. public boolean invoke(boolean wait, GLRunnable glRunnable); + public void enqueue(GLRunnable glRunnable); +++++++++++ Added GLDrawableUtil, exposes utility function to rearrange GLEventListener, modifiy GLAutoDrawable, etc. GLDrawableUtil.swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) is tested and demonstrated w/ TestGLContextDrawableSwitchNEWT. Manually tested on X11, OSX and Windows.
* MacOSXCGLContext[NSOpenGLLayer/NSView]: Propagate drawable changeSven Gothel2012-11-046-26/+73
| | | | | | | Propagate drawable change to MacOSXCGLContext where either context/NSView or context/NSOpenGLLayer association needs to get updated. Fixes drawable/context switch.
* NEWT KeyEvent API doc: Document Windows shift+non-uppecase_char, commit ↵v2.0-rc11Sven Gothel2012-10-311-1/+8
| | | | c135d638fe820457977747e3d45960da64038d53
* NEWT Windows KeyEvent: We have to store the keyChar for typed events, since ↵Sven Gothel2012-10-312-3/+13
| | | | | | keyChar from pressed/released may be wrong (Uppercase: SHIFT-1, etc ..) Partially reverts commit: b62e1d027c289877686d6008ea8dd40e4e1541ec
* MacOSXCGLContext: Fix ShaderCode instantiation .. (duh!) ; Tested via ↵Sven Gothel2012-10-313-24/+16
| | | | reparenting TestParentingFocusTraversal01AWT
* *FontLoader: Order fields in init-order, make private.Sven Gothel2012-10-312-11/+11
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* Fix Unit Tests regarding commit 55f4405dbf9253e6ca686e44c50b2cfc1af7f3eb: ↵Sven Gothel2012-10-314-15/+16
| | | | Shader program name is valid if non-zero.
* Fix ProjectFloat (Bug 633): Adding missing offset of sliced buffer usage; ↵Sven Gothel2012-10-313-181/+303
| | | | | | reduce buffer usage (performance) in favor of float[]. Thomas De Bodt reported this error and provided the unit test.
* Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from parent ↵Sven Gothel2012-10-316-57/+257
| | | | | | | | (GL3), use GL3.2 compatible shader; Use VBO in general. Covered by: Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT Manual: TestGearsES2AWT '-gl3 -layered'
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT ↵Sven Gothel2012-10-319-16/+22
| | | | add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
* TestInitConcurrent02NEWT: Disabled for auto unit test until further analysis ↵Sven Gothel2012-10-311-0/+12
| | | | - Windows/ATI driver crash
* ShaderProgram: Program name is valid if non zero; Add init(GL) return value ↵Sven Gothel2012-10-313-16/+29
| | | | for success.
* Fix NEWT KeyEvent: Deliver keyChar w/ pressed and released; Deliver proper ↵Sven Gothel2012-10-3118-270/+622
| | | | | | | | | | | | | | | | | | | | | | modified flags and modifier-key events; Simplify Windows key handling Preface: Modifier-keys are SHIFT, CTRL, ALT and META and they have a matching modifier-bit. - Simplify Windows key handling - Employ MapVirtualKey(..) for virtual-key to character and scancode to virtual-key mappings, allowing to drop tracking of keyCode to keyChar in java code. This also removes the platform restriction of delivering keyChar at TYPED only. - Deliver keyChar w/ pressed and released - Due to the lift restriction on the Windows platform (see above), we can deliver keyChar w/ all key events on all platforms. - Deliver proper modified flags and modifier-key events All modifier-keys deliver pressed, released and typed events with their modifier-bit set. The above is covered by unit tests, which passed on X11, Windows and OSX (manual test run).
* Fix regression of commit e5692f615a8c40e7ca750261baf5e8ecdb0a34b8: ↵Sven Gothel2012-10-301-1/+2
| | | | CGL/CGLExt Robustness ..
* NEWT Windows: Add more verbose DEBUG information for FOCUS handlingSven Gothel2012-10-301-5/+12
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* TestNewtKey*: Don't test TAB (focus traversal, duh!); Add ↵Sven Gothel2012-10-304-15/+15
| | | | AWTRobotUtil.requestFocus(robot, ..) for kbd input on Windows (some 'confusion' w/ prev unit test runs)
* Fix AWTRobotUtil.keyType(..): 'c0' start count must be outside of retry ↵Sven Gothel2012-10-301-2/+5
| | | | loop; also wait a few ms after key action
* NEWT/OSX getLocationOnScreenImpl(..): Use real ↵Sven Gothel2012-10-301-6/+12
| | | | OSXUtil.GetLocationOnScreen(..) if onscreen and surface available.
* WGL/WGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-305-170/+188
| | | | internal APIs, critical array is not required, hence redundant.
* CGL/CGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-303-95/+96
| | | | internal APIs, critical array is not required, hence redundant.
* GLX/GLXExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-308-159/+185
| | | | internal APIs, critical array is not required, hence redundant.
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-305-93/+70
| | | | internal APIs, critical array is not required, hence redundant.
* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec ↵Sven Gothel2012-10-295-19/+64
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setting up default VAO for all GL >= 3.2 core ctx. Refines commit 9b6448b1d54716fd455c0cad0c6133c0edeb3bb8 Due to GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) "There is no more default VAO buffer 0 bound, hence generating and binding one to avoid INVALID_OPERATION at VertexAttribPointer." More clear is GL 4.3 core spec: 10.4 (p 307): "An INVALID_OPERATION error is generated by any commands which modify, draw from, or query vertex array state when no vertex array is bound. This occurs in the initial GL state, and may occur as a result of BindVertexAr- ray or a side effect of DeleteVertexArrays." +++ I just have read (same spec) 2.10 (p 46/47): "An INVALID_OPERATION error is generated if any of the *Pointer commands specifying the location and organization of vertex array data are called while zero is bound to the ARRAY_BUFFER buffer object binding point, and the pointer argu- ment is not NULL." .. which only constraints the *Pointer command use to _VBO_, not forcing a VAO. +++
* TestNewtKeyEventAutoRepeatAWT: Wait for 'some' KeyEvents and check count; ↵Sven Gothel2012-10-292-3/+10
| | | | TestNewtKeyPressReleaseUnmaskRepeatAWT: Enable NewtCanvasAWT test
* Fix GLSL unit tests - Add GLSL version customization, fix one wrong 'HIGHP' ↵Sven Gothel2012-10-295-9/+16
| | | | usage
* GLSL Unit tests .. make them all GLSL version proofSven Gothel2012-10-2918-20/+87
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* GLContextImpl GLRendererQuirks.RequiresBoundVAO: Use isGL3() instead of ↵Sven Gothel2012-10-291-1/+1
| | | | simple major version number check.
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible ↵Sven Gothel2012-10-298-26/+58
| | | | w/ higher GLSL versions
* Complete Rename NEWT KeyEvent Unit tests, commit ↵Sven Gothel2012-10-294-8/+8
| | | | 85851c9839d620bcbbd07b6ca833f1a5901831cc
* Graph Shader: Using default precision values (VP: highp, FP: mediump), ↵Sven Gothel2012-10-296-9/+9
| | | | except for sampler2D (mediump instead of lowp)
* Rename NEWT KeyEvent Unit tests to end w/ AWT, otherwise no AWT classes will ↵Sven Gothel2012-10-294-0/+0
| | | | be included in unit test run.
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ↵Sven Gothel2012-10-282-6/+34
| | | | | | | | | | | | | | | | GLContextImpl: Bind default VAO if having quirk RequiresBoundVAO. OSX w/ OpenGL >= 3 core context implementation requires a bound VAO for vertex attribute operations, i.e. VertexAttributePointer(..). This has been experienced on OSX 10.7.5, OpenGL 3.2 core w/ Nvidia GPU and in several forum posts. Such 'behavior' violates the GL 3.2 core specification, which does not state this requirement, hence it is a bug. (Please correct me if I am wrong!) GLContextImpl works around this quirk, by generating a default VAO and binds it at 1st makeCurrent (@creation) and deletes it at destroy. This is minimal invasive since no action is required for subsequent makeCurrent or release. We assume if a user uses and binds a VAO herself, she will mind this quirk. Note: We could enhance this workaround by quering for a currently bound VAO at makeCurrent() and bind our default if none. However, we refrain from this operation to minimize the workaround and complexity.
* GearsES2/RedSquareES2: Dump GLRendererQuirks at init.Sven Gothel2012-10-283-4/+6
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* Minor edits FBObject/GearsObjectSven Gothel2012-10-282-7/+9
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* NEWT X11 Display: Ignore events w/ NULL window, instead of throwing a ↵Sven Gothel2012-10-282-14/+12
| | | | disturbing and fatal RuntimeException
* Fix NEWT KeyCode: Basic KeyCode Validation on X11, Windows and OSXSven Gothel2012-10-288-99/+468
| | | | | | | - X11: Add VK_QUOTE mapping - OSX: Add single shift, ctrl alt key press; Fix mapping: Command -> Windows, Option -> ALT, add BACK_QUOTE and QUOTE.
* NEWT KeyEvent (Windows, OSX): Check whether keyCode is tracked before using ↵Sven Gothel2012-10-273-25/+27
| | | | bitfield, use more IntBitfield.put(..) return value for efficiency.
* Fix Bug 631 and enhance 601: Handle multiple keys (pressed, released, types ↵Sven Gothel2012-10-276-106/+346
| | | | | | | | | | incl. auto-repeat) - Using keyCode (bit) maps to isPressed and isAutoRepeat, allowing use of multiple keys - Enhance unit test TestKeyEventOrderNEWT w/ injecting variations of 2 diff. keys - Manual tested on X11, Windows and OSX w/ and w/o auto-repeat
* NEWT KeyEvent: Remove invalid version remarks.Sven Gothel2012-10-261-81/+35
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* NEWT KeyEvent: Fix intendationSven Gothel2012-10-261-119/+119
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* Fix Bug 601 - Auto-Repeat Behavior: Adding unit tests for typed key order w/ ↵Sven Gothel2012-10-2618-67/+969
| | | | | | | | | and w/o auto repeat. Incl. fix for Windows. Auto-Repeat tests recognizes whether auto-repeat could be triggered by AWT Robot. The latter is not possible on Windows, hence manual testing was required on this platform. Impact: X11, Windows and OSX produce proper key sequence incl. auto-repeat modifier mask.
* ShaderCode: Add defaultShaderCustomization(..) to prelude shader source w/ ↵Sven Gothel2012-10-2615-84/+104
| | | | GLSL version and default precision (if GLES) - Used by GearsES2/RedSquare/PointDemo (Made GLSL version proof)