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* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16
* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-016-42/+34
* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-012-4/+6
* more text in text demosSven Gothel2011-04-012-51/+87
* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
* integrated typecast into jogamp. treeSven Gothel2011-04-01111-171/+186
* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+0
* Folded turtle2d into jogl foldersSven Gothel2011-04-01181-0/+26367
* Newt X11: keyPress/Release must use upper case XP_ values to match VK_ ; Set ...Sven Gothel2011-03-301-50/+65
* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
* JAWTUtil: Just use 'sunToolkitClass' in local blockSven Gothel2011-03-271-6/+3
* Merge remote-tracking branch 'wwalker/2011-03-24-fix-JAWTUtil-NPE'Sven Gothel2011-03-271-2/+2
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| * Fix NPE caused by refactoring on 2/26/2011.Wade Walker2011-03-261-2/+2
* | FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
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* Promote GLDrawableFactory.getOrCreateSharedContext(..) to public.Sven Gothel2011-03-262-1/+101
* Fix unnecessary NPE in case of unrealized GLCanvas (getRequestedCapabilities())Sven Gothel2011-03-261-1/+1
* Fix Bug460 testSven Gothel2011-03-261-30/+7
* FPSAnimator: Avoid NPESven Gothel2011-03-251-6/+15
* Fix Bug #460 - GLCanvas NPESven Gothel2011-03-212-1/+84
* Fix Bug #480 (attempt) - ATI + WinXP: make context current for ARB PFD querie...Sven Gothel2011-03-215-57/+169
* Refine getAvailableGLCapabilitiesImpl (XGL, WGL and EGL): Sort only if size > 1Sven Gothel2011-03-204-7/+5
* Refine WGL_PIXEL_TYPE_ARB and GLX_RENDER_TYPE:Sven Gothel2011-03-204-19/+32
* - LinkedList -> ArrayList (using tail) for O(1) operationSven Gothel2011-03-191-19/+23
* Add @OverrideSven Gothel2011-03-192-0/+6
* GLStateTracker code review:Michael Bien2011-03-051-23/+25
* Revert Gears: Remove static main, since junit tries to load references (AWT);...Sven Gothel2011-03-051-44/+0
* Fix MemoryObject: Remove unnecessary and slow hash collision actionSven Gothel2011-03-051-23/+3
* junit Gears: remove AWT GLCanvas from importSven Gothel2011-03-051-3/+2
* Fix GLStateTracker PixelStore popAttrib(): Only write new state if correspond...Sven Gothel2011-03-051-9/+19
* Sync Gears (jogl-demos)Sven Gothel2011-03-041-5/+66
* Tolerate pending/lazy native context creation at 1st makeCurrent (OSX).Sven Gothel2011-03-011-14/+29
* JOGL OSX: Cleanup imports/overrideSven Gothel2011-03-012-5/+4
* Fix TestSharedContextListAWT: Use in-thread simple frame construction, which ...Sven Gothel2011-03-012-10/+11
* SWTAccessor: Attempt to receive the OSX cocoa NSView handle/idSven Gothel2011-03-011-7/+35
* Cleanup (private access for inner classes)Sven Gothel2011-02-282-45/+48
* Animator: Cleanup and better DEBUG infoSven Gothel2011-02-282-6/+9
* fix test - dont use GLAutoDrawable.invoke(boolean wait, GLRunnable glRunnable)Sven Gothel2011-02-281-10/+8
* unit tests: Gears, TestGearsNEWT, WindowImplAccessSven Gothel2011-02-283-2/+31
* NEWT WindowImpl EDT fixesSven Gothel2011-02-281-106/+93
* NEWT EDT: Fix dbl-chk-locking, runOnEDT fast-path, enqueEvent dispatch immed....Sven Gothel2011-02-281-18/+29
* SWTAccessor: Fix type casting int/long - better long usage determinationSven Gothel2011-02-281-38/+48
* NEWT: enqueueEvent(wait, ..) can't wait if on EDT. Solves UI close, etcSven Gothel2011-02-281-0/+3