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* | EGL: In case a nativeVisualID is given to match, but none visual IDs are avai...Sven Gothel2011-10-061-2/+8
* | NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindowSven Gothel2011-10-0610-67/+81
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* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-0424-159/+386
* tegra: refine disabled discard, ie keep logic/math intact. Rami ?Sven Gothel2011-10-021-6/+6
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-022-2/+9
* Fixed shader entry files a/bRami Santina2011-10-026-2/+21
* Fix intendationRami Santina2011-10-021-34/+34
* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabl...Rami Santina2011-10-0211-67/+72
* Added allin one shader stripped for graph.Rami Santina2011-10-022-0/+70
* Android Launcher: disable tracetegra-graph-shader_nosplit_dodiscard_original-freezeSven Gothel2011-10-011-1/+1
* Android/EGL: dump all caps, write-back formatSven Gothel2011-10-013-5/+17
* Android Launcher: Show caps chooser dbgSven Gothel2011-10-011-1/+3
* DefaultGLCapabilitiesChooser: Add multisampling criteriaSven Gothel2011-10-012-2/+21
* fix conflictSven Gothel2011-10-015-51/+41
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| * merge with sgothelRami Santina2011-10-014-16/+60
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| * | RedSquare ES2 demo: precission changeRami Santina2011-10-014-32/+26
| * | remove trace glRami Santina2011-10-011-1/+1
| * | gears es2 use default presesion vertex shaderRami Santina2011-09-301-19/+15
* | | NEWT/Android: 565, 5551 or RGBA_8888 (no RGBX/888) ; surfaceRealized() ASAPSven Gothel2011-10-014-39/+70
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* | AndroidWindow: get required PixelFormat ID by req. CapsSven Gothel2011-09-302-4/+48
* | Android Launcher: Change properties .. debug, etc - disable traceSven Gothel2011-09-301-2/+3
* | RedSquareES1: remove GLU dependencySven Gothel2011-09-301-11/+10
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* Android/Tests: Adding missing activitiesSven Gothel2011-09-306-0/+267
* Android Launcher: Sort properties / enable DebugGL/TraceGLSven Gothel2011-09-301-8/+13
* GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handlerSven Gothel2011-09-303-4/+23
* GLPipelineFactory: Generics && Using enhanced GlueGen's ReflectionUtil.getCon...Sven Gothel2011-09-301-16/+13
* Android/JogAmp ClassLoader: Split CL JogAmp + User-APK, reuse JogAmp CL if in...Sven Gothel2011-09-301-33/+54
* Android: Use standard launch mode; Add default actions to NewtBaseActivity; A...Sven Gothel2011-09-307-176/+35
* NEWT/Android: More ANativeWindow coop;Sven Gothel2011-09-302-48/+129
* EGL: eglSwapBuffers() show failure in DEBUG modeSven Gothel2011-09-301-1/+6
* ES Library lookup order - Favor spec lib nameSven Gothel2011-09-302-11/+17
* EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualIDSven Gothel2011-09-302-14/+35
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-307-60/+54
* Android Launcher Demos: Adept to df6021f9ef50623e6ac8f0822e827fd31a0a0cf2Sven Gothel2011-09-304-11/+43
* Android Launcher: Generalize ClassLoaderUtil. Use local TempFileCacheSven Gothel2011-09-302-8/+506
* demo: es2 shaders: use default precisionSven Gothel2011-09-282-113/+106
* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener add/r...Sven Gothel2011-09-284-21/+24
* GearsES1/ES2 demos: remove junit assertionsSven Gothel2011-09-282-15/+1
* NEWT DisplayImpl: Check for null event in taskSven Gothel2011-09-281-0/+6
* NewtBaseActivity: Enable 'slave' mode, ie as a downstream for external launch...Sven Gothel2011-09-282-94/+88
* NEWT/Android: Send MouseClicked event, MouseEvent enhancement, Demo: real 2 f...Sven Gothel2011-09-285-32/+155
* TypecastFontConstructor: Use IOUtil's createTempFile() to comfort AndroidSven Gothel2011-09-281-4/+2
* Fix ES2 shadersSven Gothel2011-09-285-7/+9
* Fix GLProfile ES2: Component numbers can't be validated (??)Sven Gothel2011-09-281-5/+3
* Android Activity Launching (jogl.test)Sven Gothel2011-09-288-69/+421
* NEWT/OSX: 'Better' child window positioning, still, after reparenting into pa...Sven Gothel2011-09-275-9/+29
* GLContextImpl: Fix bug: Surface was not unlocked in case new context creation...Sven Gothel2011-09-271-7/+9
* tests: added some commented out 'wait for press enter' startups, reduce getCu...Sven Gothel2011-09-273-6/+13
* NEWT/Threading: MainThread / DefaultEDTUtilSven Gothel2011-09-275-224/+94