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* Graph UI and Text demo using UIcontroller.Rami Santina2011-08-092-0/+426
* Graph UI: Added scene controller and general scenegraph behavior.Rami Santina2011-08-095-34/+431
* GLRunnable API Change: Return boolean indicating whether the back buffer shal...Rami Santina2011-08-097-30/+45
* Merge branch 'master' of http://github.com/sgothel/joglRami Santina2011-08-0546-189/+1017
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| * Complete Android cleanup (compile/apk launch)Sven Gothel2011-08-059-0/+818
| * deployment resturcturing: combine nativewindow/jogl/newt ; newt: 'driver' sep...Sven Gothel2011-08-0537-189/+199
* | Fix: event mapping mismatchRami Santina2011-08-052-6/+3
* | add multitouch getPointerId dataRami Santina2011-08-042-35/+43
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* Renamed jogamp.newt.opengl -> jogamp.newt.egl, properly reflecting EGL depend...Sven Gothel2011-08-0312-28/+28
* Hide NEWT AWT Event implementation details to jogamp.newt.awt.eventSven Gothel2011-08-028-23/+42
* Isolate android implementation details to newt/classes/jogamp/newt/opengl/and...Sven Gothel2011-08-021-1/+1
* Added accessibility events mapping to newtRami Santina2011-08-021-3/+13
* android map motion pressure to newtRami Santina2011-08-022-14/+23
* Initial android newt input event transformationRami Santina2011-08-023-34/+161
* merge with sgothel multitouchRami Santina2011-08-021-3/+54
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| * Proposal for multi touchSven Gothel2011-08-022-13/+101
* | Multitouch proposal MouseEventRami Santina2011-08-021-61/+99
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* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-011-2/+2
* Test Gears GL2ES1: Favor native ES1 if available.Sven Gothel2011-08-011-1/+7
* GLProfile: Allow EGL besides desktop; Desktop factories restricted to desktop...Sven Gothel2011-08-013-5/+20
* GLContext Impl: Fix Platform 'GLX' ProcAddress Caching, allow multiple typesSven Gothel2011-08-014-12/+12
* Enable EGL/ES1/ES2 detection/test on desktop (using mesa's libraries)Sven Gothel2011-08-014-8/+16
* AWT/X11 Reduce XQueryExtension 'hang' ; Impl. use XineramaIsActive() instead ...Sven Gothel2011-08-012-17/+20
* Fix glDebugMessageInsert: Pass string length to native method instead of -1/0...Sven Gothel2011-08-011-2/+3
* Cont. fix 'Allow VBO/Texture Name (int) < 0'Sven Gothel2011-08-017-50/+50
* Revert commit 96cbe03a943f3189531a7ec9baf680bdf1417929: Capabilities: default...Sven Gothel2011-08-011-3/+3
* Use GL2ES1 profile (no emul) - complete commit a7fcfad44545e7b3f7e2f417634958...Sven Gothel2011-08-011-1/+1
* GearsGL2ES1: Fix ES1 usage FRONT -> FRONT_AND_BACK ; Use GL2ES1 profile (no e...Sven Gothel2011-08-012-12/+7
* NEWT test: rgb == 555 is okSven Gothel2011-08-011-3/+3
* AWTNewtEvent Mapping: Unmapped value -1 -> 0xffffffffSven Gothel2011-08-011-6/+6
* Refine some DEBUG code (verbosity)Sven Gothel2011-08-013-9/+19
* VBO and Texture Names: Allos (int) < 0 - unusual valid names for some GL impl.Sven Gothel2011-08-013-13/+15
* StateTracker: Map's KeyNotFound value -1 -> 0xffffffff... allowing unusual va...Sven Gothel2011-08-013-35/+55
* Fixed regression of commit 360b86f4b5d0e440863c1749fe990e39fbabc51cSven Gothel2011-08-011-2/+2
* graph es2 glsl: #extension OES_standard_derivatives : requireSven Gothel2011-07-312-0/+6
* TAB -> SPACESven Gothel2011-07-311-2/+2
* ES1 Gears: Don't force fixed function emulationSven Gothel2011-07-311-1/+1
* Add ES1 Gears (w/ NEWT startup)Sven Gothel2011-07-312-0/+576
* NativeWindow Capabilities: rgb -> 555, allows using low profile devicesSven Gothel2011-07-311-3/+3
* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add pre...Sven Gothel2011-07-316-66/+64
* ruler.fp: Use es2 precision for all variables, otherwise es2 glsl compiler failsSven Gothel2011-07-311-5/+5
* FixedFuncUtil: Name/Fix getFixedFuncImpl() -> wrapFixedFuncEmul()Sven Gothel2011-07-312-9/+11
* GLWindow::main(): show requested/chosen GLCapsSven Gothel2011-07-311-4/+6
* GLProfile usage getMinDesktop() -> getMinimum(); WGL/X11 GLCaps: make attribu...Sven Gothel2011-07-314-7/+7
* EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use li...Sven Gothel2011-07-314-18/+13
* GLProfile: Fix exception; Minor ChangesSven Gothel2011-07-311-35/+57
* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing EGL.e...Sven Gothel2011-07-312-39/+38
* EGL: Query EGL_RENDERABLE_TYPE, store it in EGLGLCapabilities and test w/ GLP...Sven Gothel2011-07-312-9/+93
* GLDrawableFactory::getFactoryImpl(): Only return the EGL factory if profile i...Sven Gothel2011-07-311-7/+6
* NEWT ScreenModes: Add current ScreenMode if none could be collected.Sven Gothel2011-07-311-1/+12