Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GraphUI Shape win<->obj/shape mapping: Return actual int[] or float[] result ↵ | Sven Gothel | 2023-03-19 | 8 | -120/+152 |
| | | | | or null on error instead of boolean to easy API usage | ||||
* | GraphUI UISceneDemo01: Fix disposal, use windowDestroyed() WindowListener to ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+1 |
| | | | | stop animator | ||||
* | GraphUI UISceneDemo01: Res independent Shape, in Scene attached to GLWindow ↵ | Sven Gothel | 2023-03-19 | 1 | -19/+14 |
| | | | | showing simple linear Shape movement w/ listener attached | ||||
* | Graph UI Shape: Remove debug println @ mouse drag release | Sven Gothel | 2023-03-19 | 1 | -1/+0 |
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* | Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵ | Sven Gothel | 2023-03-19 | 8 | -266/+676 |
| | | | | clean) | ||||
* | Graph UI: Adopt Shape implementations to Shape API changes (simplification) | Sven Gothel | 2023-03-19 | 14 | -44/+38 |
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* | Graph UI Shape: Fix move and resize via 1-pointer mouse drag: Need to apply ↵ | Sven Gothel | 2023-03-19 | 1 | -32/+33 |
| | | | | | | scale on drag-delta, operating on scaled-model-viewpoint Further, on resize, we have different sticky edges for either bottom-right or bottom-left drag resize. | ||||
* | Graph UI Shape: Fix setTransform(): Take back unscaled-center 1st, then add ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+4 |
| | | | | back later (scaled); TODO: Add alignment features | ||||
* | Graph Shape: Add onMove(Shape.Listener), allowing user to track Shape movement | Sven Gothel | 2023-03-19 | 1 | -2/+15 |
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* | Add Scene.PMVMatrixSetup for programmable PMVMatrix setup in Scene replacing ↵ | Sven Gothel | 2023-03-19 | 2 | -280/+301 |
| | | | | | | | | | | | | | | | | | | | fixed projection params; Simplify API requirements .. Scene: - Add Scene.PMVMatrixSetup and use it throughout Scene/Shape for reshape(), setupMatrix() and Shape's win<->obj coordinate mappings. - Default Scene.PMVMatrixSetup is no more moving origin to bottom-left, kept at screen-center. - Add waitUntilDisplayer(), allowing to wait until 1st display is completed, ensuring certain states are well set (init, reshape and 1st display on Shapes, plane-box, ..) Shape: - Rename setPosition() -> moveTo() - Add getBounds(GLProfile) to retrieve AABBox before rendering, - Enhance validateImpl(..) to allow this mode @ initial validation (only) | ||||
* | Graph Scene: RegionRenderer is owned and never null | Sven Gothel | 2023-03-19 | 1 | -18/+6 |
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* | Graph Shape: Add missing drawGLSelect(..) | Sven Gothel | 2023-03-19 | 1 | -0/+5 |
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* | Graph Shape: Mark methods final and enhance API doc | Sven Gothel | 2023-03-19 | 1 | -28/+55 |
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* | Graph Scene: Customize clearColor + clearMask used @ display(..), i.e. ↵ | Sven Gothel | 2023-03-19 | 1 | -3/+35 |
| | | | | either use custom setting or avoid it at all for seamless client renderer integration | ||||
* | Graph: Scene: Add experimental pickShapeGL(..), i.e. glSelect (Not working ↵ | Sven Gothel | 2023-03-19 | 1 | -10/+117 |
| | | | | correctly with all renderModes yet, inactive; Not good on text) | ||||
* | Graph: Add RegionRenderer.enable(..) variant w/ passing enable + disable ↵ | Sven Gothel | 2023-03-19 | 1 | -4/+15 |
| | | | | GLCallback | ||||
* | Graph: GLRegion.draw(): Mod curRenderModes by sampleCount { 0 = no-sampling, ↵ | Sven Gothel | 2023-03-19 | 1 | -1/+19 |
| | | | | -1 = glSelect } (Experimental not working fully) | ||||
* | Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare ↵ | Sven Gothel | 2023-03-19 | 5 | -73/+112 |
| | | | | switch by sampleCount; Don't use any resource not requested by curRenderModes | ||||
* | Graph : Misc API doc | Sven Gothel | 2023-03-19 | 2 | -2/+5 |
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* | Graph: Add RenderState API doc; RegionRenderer: Remove unused shell method, ↵ | Sven Gothel | 2023-03-19 | 2 | -6/+8 |
| | | | | left over from f8584748e33aab56780eca5cf7009a5a0d11991d | ||||
* | Fix MovieSimple regression of commit ↵ | Sven Gothel | 2023-03-19 | 4 | -5/+19 |
| | | | | 00dbacc5af3531af50e77a02d534dc11e08de10f, 913b00f8b876e29af91677ef61b3eb35d6853e6e | ||||
* | NEWT MouseEvent.getEventTypeString(): Shorten by removing leading 'EVENT_MOUSE_' | Sven Gothel | 2023-03-19 | 1 | -8/+8 |
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* | API doc cleanup, add + refine math tests | Sven Gothel | 2023-03-19 | 21 | -29/+583 |
| | | | | API doc | ||||
* | Graph: Make RenderState a composition of RegionRenderer, which also creates ↵ | Sven Gothel | 2023-03-15 | 24 | -180/+205 |
| | | | | and destroys it. Dropping this also from user (complexity). | ||||
* | ShaderProgram field programLinked: Set to false @ release()/destroy(), On ↵ | Sven Gothel | 2023-03-15 | 1 | -1/+5 |
| | | | | useProgram() only throw exception if 'on==true' is requested (disabling after delettion is OK) | ||||
* | opengl/util/glsl/Shader*: Mark classes and fields final, rename ↵ | Sven Gothel | 2023-03-15 | 4 | -22/+41 |
| | | | | dump{Shader->}Source(), refine string output. | ||||
* | Fix ShaderProgram ownership bug, introduced in commit ↵ | Sven Gothel | 2023-03-15 | 6 | -70/+45 |
| | | | | | | | | | 67a723477ecd818fbc5859fe20ee536a3b4efae5 (reverting and clarifying) All Graph ShaderPrograms used are owned by RegionRenderer, not RenderState nor [GL]Region*, hence [GL]Region* shall only nullify the resources but not destroy the shader currently in use. One RegionRenderer maybe used for multuple Regions. | ||||
* | Demos: Minor cleanups; MovieSimple: Remove unused variables etc .. left over ↵ | Sven Gothel | 2023-03-15 | 4 | -23/+2 |
| | | | | from transition to use TextureSequenceES2 | ||||
* | GraphUI: Scene/Shape: Decouple PMVMatrix operations (picking, obj<->win) by ↵ | Sven Gothel | 2023-03-15 | 7 | -184/+220 |
| | | | | | | | | using a local instance, enable performing on any thread (not using a blocking GL renderer thread) Shape got 2 win<->obj and size-retrieval variants: (a) using given PMVMatrix and viewport (b) using a local PMVMatrix w/ Scene's viewport and using Scene's setupMatrix() | ||||
* | GraphUI: Complete rename of UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -14/+6 |
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* | GLMediaPlayer usage: Fix verbose strings, disable verbose in GraphUI demos | Sven Gothel | 2023-03-15 | 4 | -6/+6 |
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* | GraphUI: Rename UISceneDemo00 -> UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -0/+0 |
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* | Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); ↵ | Sven Gothel | 2023-03-14 | 8 | -83/+153 |
| | | | | GraphUI.Scene using RegionRenderer's viewport (no duplicate) | ||||
* | GraphUI: Add a most simple Scene demo with one Shape. | Sven Gothel | 2023-03-14 | 1 | -0/+358 |
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* | GPUUISceneGLListener0A: Simplify according to Scene class changes ↵ | Sven Gothel | 2023-03-14 | 2 | -129/+76 |
| | | | | (view-based in model-space), have Scene manage resources in full. | ||||
* | GraphUI: Label: Rename pixelSize -> pixelScale, since we are view-based or ↵ | Sven Gothel | 2023-03-14 | 1 | -9/+10 |
| | | | | in model-space. | ||||
* | GraphUI: MediaButton: No need to re-create GLRegion (anymore), just ↵ | Sven Gothel | 2023-03-14 | 1 | -5/+1 |
| | | | | markShapeDirty() to force reupload of texture-coordinates; Also don't mute audio, user shall configure the GLMediaPlayer... | ||||
* | GraphUI: UIShapeDemo01.reshape(): Drop redundant glViewport(..) call | Sven Gothel | 2023-03-14 | 1 | -1/+0 |
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* | GraphUI: Button: Allow user to configure 2-pass label z-offset | Sven Gothel | 2023-03-14 | 1 | -2/+10 |
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* | GraphUI: GLButton: Don't pass FBO size @ ctor, calculate true view-size @ ↵ | Sven Gothel | 2023-03-14 | 2 | -6/+12 |
| | | | | 1st draw | ||||
* | GraphUI: Scene: Add simplified ctor w/ user defined zNear, zFar and ↵ | Sven Gothel | 2023-03-14 | 2 | -54/+191 |
| | | | | sceneDistance; Expose the scene-plane AABBox and add surfaceToObjSize() to compute surface-size in object coords. | ||||
* | Graph: RegionRenderer: Adopt to TextureSequence API Change: Use ↵ | Sven Gothel | 2023-03-14 | 1 | -9/+8 |
| | | | | setTextureLookupFunctionName(..) before using hash and/or code. | ||||
* | Graph: Region: Add API doc on markStateDirty() and markShapeDirty() | Sven Gothel | 2023-03-14 | 1 | -5/+13 |
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* | AABBox: Add API doc comment on reset() and hence default ctor regarding ↵ | Sven Gothel | 2023-03-14 | 1 | -3/+10 |
| | | | | infinite dimension | ||||
* | GLMediaPlayerImpl: Only kick-off StreamWorker at initGL(..) | Sven Gothel | 2023-03-14 | 1 | -5/+0 |
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* | GLMediaPlayerImpl: Zero textureFragmentShaderHashCode and default ↵ | Sven Gothel | 2023-03-14 | 1 | -6/+3 |
| | | | | lookupFunction on Uninitialized state | ||||
* | FFMPEGMediaPlayer: More detailed DEBUG messages on audioSink | Sven Gothel | 2023-03-14 | 1 | -3/+3 |
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* | TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵ | Sven Gothel | 2023-03-14 | 8 | -35/+87 |
| | | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl | ||||
* | GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms ↵ | Sven Gothel | 2023-03-13 | 6 | -12/+59 |
| | | | | and is references. | ||||
* | GraphUI: MediaButton: Adapt GLMediaPlayer changes: Ready right away and ↵ | Sven Gothel | 2023-03-13 | 1 | -9/+12 |
| | | | | reset on Init: GLMediaPlayer.initGL() + recreate GLRegion |