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* Typecast Font.getGlyph(..): Fix Glyph case w/ 0 getOutlineVectexCount() -> ↵Sven Gothel2023-04-141-4/+14
| | | | isWhiteSpace = true, use emptyShape
* Typecast Font: Add API doc for getLineHeight(), remove unused Vec3f importSven Gothel2023-04-141-2/+14
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* Graph OutlineShape: Add getOutlineVectexCount(), i.e. total vertex count of ↵Sven Gothel2023-04-141-0/+10
| | | | all Outlines
* Typecast Font.Glyph: Expose isUndefined(), i.e. name == ".notdef"Sven Gothel2023-04-142-0/+6
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* Typecast: Expose (new) getGlyphCount(): GlyfTable.getSize() -> ↵Sven Gothel2023-04-145-1/+18
| | | | (OTFont,Font).getGlyphCount()
* Typecast GlyfTable: Use `final` qualifier (cleanup)Sven Gothel2023-04-141-14/+14
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* GraphUI Demo/Test: FontView[Listener]01: Use 10 'mmPerCell', Monitor ↵Sven Gothel2023-04-142-46/+70
| | | | resolution independent for display same size.
* GraphUI Tests: Add TestTextRendererNEWT21 using FontViewListener01 (like ↵Sven Gothel2023-04-142-0/+458
| | | | FontView01 demos) rendering a grid of each glyph for better validation for many fonts and renderModes/sampleCount
* GraphUI Demo FontView01: Use full window size if grid is not otherwise ↵Sven Gothel2023-04-141-13/+25
| | | | defined and scale group accordingly
* Graph Unit Tests: Minor edits: Wait for GLRunnable done on screenshot, ...Sven Gothel2023-04-143-3/+6
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* GraphUI Demos: Use new Scene.screenshot(.. screen.nextScreenShotFile(..))Sven Gothel2023-04-144-9/+6
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* GraphUI Shape.validate(*): Return this for chainingSven Gothel2023-04-141-2/+4
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* GraphUI Scene: Use getRenderModeString(..) w/ sample-counts where ↵Sven Gothel2023-04-141-43/+55
| | | | applicable, restructure screenshot(..) by using nextScreenshotFile(..) - all using default tech representation
* Graph TypecastFont: Avoid PostTable (out-of-bounds) for glyph_name when not ↵Sven Gothel2023-04-141-3/+7
| | | | even a Glyph was mapped to the ID
* Graph Region: Add NORM_RENDERING_BIT (0) for better documented usage; Add ↵Sven Gothel2023-04-141-0/+31
| | | | getRenderModeString(renderModes, graphSampleCount, fsaaSampleCount) for unified tech representation
* GraphUI Scene.screenshot(): Add convenient variant to be executed on-display ↵Sven Gothel2023-04-135-17/+35
| | | | call. FontView stays open and issues a screenshot.
* GraphUI Demos: Adding prelim FontView01, which may become a 'little ↵Sven Gothel2023-04-134-3/+196
| | | | FontForge' ;-)
* GraphUI GridLayout: Also adjust potential bottom-left delta when centering ↵Sven Gothel2023-04-131-2/+3
| | | | shape to cell (like GlyphShape w/ underline)
* GraphUI Shape: Add onClicked(..)Sven Gothel2023-04-131-0/+5
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* GraphUI Group: Avoid additional shapes-loop w/o layouterSven Gothel2023-04-131-10/+15
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* GraphUI Rectangle: Construct shape w/ 0/0 bottom-left origin as recommended ↵Sven Gothel2023-04-131-31/+26
| | | | by Shape spec
* GraphUI Demos: Fix var-name typo, its velocitySven Gothel2023-04-136-16/+16
| | | | .. or how to propagate a typo from an initial test case to all of 'em ;-)
* GraphUI GridLayout: Functional Grid Layout w/ Padding, demo'ed in ↵Sven Gothel2023-04-125-191/+348
| | | | | | | | | | UISceneDemo20 with button Groups All layout magic is simply performed in Group.Layout.layout(..) @ validate, incl. updating the bounding box to have the padding included. This demonstrates GraphUI's capability to be used with correct layout, i.e. its pure matrix based position, scale and rotation.
* GraphUI TreeTool: Iterate from start to end (not vice versa), eliminating ↵Sven Gothel2023-04-121-4/+4
| | | | potential side-effects - fixing forSortedAll(..)
* Graph/Math: Cleanup toString(), spacing and use System.lineSeparator()Sven Gothel2023-04-125-29/+23
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* GraphUI: Return this on setter/modifier methods for chainingSven Gothel2023-04-124-28/+67
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* GraphUI Demos: Use GraphUIDemoArgs for UISceneDemo1[01]Sven Gothel2023-04-122-58/+42
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* GraphUI UISceneDemo03b: Action with the Glyph Group Container: Rotate auto ↵Sven Gothel2023-04-101-0/+537
| | | | and w/ scroll-wheel (or zoom if alt is pressed)
* GraphUI UISceneDemo03: Use Group as a Container to hold all Glyphs and have ↵Sven Gothel2023-04-101-6/+12
| | | | them no more interacting when arrived. Play: Drag 'em ;-)
* GraphUI TreeTool: For all forAll*(): Allow acting upon Container Shape, i.e. ↵Sven Gothel2023-04-101-22/+14
| | | | | | 1st visit Shape, only therafter (if false) traverse into Container This is required to allow actions on a Container itself.
* GraphUI Scene.pickShape(): Consider isInteractive() most early in visitor() ↵Sven Gothel2023-04-101-4/+2
| | | | before gluUnProjectRay(..)
* GraphUI Shape: Refined toString(), add onToggle(Listener), at toggle() only ↵Sven Gothel2023-04-101-4/+9
| | | | markStateDirty() if toggleable
* GraphUI: Group is non-interactive per default -> setInteractive(..)Sven Gothel2023-04-101-1/+8
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* GraphUI: Container (Group, Scene): Add removeAllShapes() and expose ↵Sven Gothel2023-04-103-3/+43
| | | | frustum-culling get/set
* Matrix4f.mapWin*(): Drop unused temp matrices, map*() returns false on ↵Sven Gothel2023-04-0916-445/+794
| | | | | | | | | | | | | | | | | | | | | | | | invPMv null; PMVMatrix: Make Mvi, Mvit optional at ctor, add user PMv and PMvi - used at gluUnProject() .. Matrix4f.mapWin*() variants w/ invPMv don't need temp matrices, they also shall handle null invPMv -> return false to streamline usage w/ PMVMatrix if inversion failed. PMVMatrix adds user space common premultiplies Pmv and Pmvi on demand like Frustum. These are commonly required for e.g. gluUnProject(..)/mapWinToObj(..) and might benefit from caching if stack is maintained and no modification occured. PMVMatrix now has the shader related Mvi and Mvit optional at construction(!), so its backing buffers. This reduces footprint for other use cases. The 2nd temp matrix is also on-demand, to reduce footprint for certain use cases. Removed public access to temporary storage. +++ While these additional matrices are on demand and/or at request @ ctor, general memory footprint is reduced per default and hence deemed acceptable while still having PMVMatrix acting as a core flexible matrix provider.
* PMVMatrix: Expose temporary storage (w/o side-effects) for efficiency; ↵Sven Gothel2023-04-082-5/+54
| | | | | | | GraphUI.Shape: Efficiently reuse matPMv and temporary PMVMatrix storage Reuse PMv in Shape.getSurfaceSize() and Shape.winToShapeCoord(), for the latter we invert the reused PMv for mapWinToObj (i.e. UnProject).
* GraphUI Demos: Use GraphUIDemoArgsSven Gothel2023-04-083-30/+27
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* GraphUI: Adjust for rotation: Drag-resize and -move (flip x- and/or y-axix), ↵Sven Gothel2023-04-083-12/+272
| | | | | | as well as getSurfaceSize(..) (use absolute size) Tested w/ UISceneDemo01b and UISceneDemo03, where you now can pick any moving glyph at any rotation and drag it.
* PMVMatrix API doc: Use `` to quote code since {@code } causes block-quoting ↵Sven Gothel2023-04-081-5/+5
| | | | w/ Doxygen. Doxygen uses markdown
* VBORegion2P*ES2: Just instantiate SyncMatrices4f16 in place, drop local refSven Gothel2023-04-072-5/+2
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* PMVMatrix rewrite using Matrix4f, providing SyncMatrix4f* for GLUniformData; ↵Sven Gothel2023-04-0783-2725/+2502
| | | | | | | | | | | | | | | | | Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) Big Easter Cleanup - Net -214 lines of code, despite new classes. - GLUniformData buffer can be synced w/ underlying data via SyncAction/SyncBuffer, e.g. SyncMatrix4f + SyncMatrices4f - PMVMatrix rewrite using Matrix4f and providing SyncMatrix4f/Matrices4f to sync w/ GLUniformData - Additional SyncMatrix4f16 + SyncMatrices4f16 covering Matrix4f sync w/ GLUniformData w/o PMVMatrix - Utilize Vec3f, Recti, .. throughout API (Matrix4f, AABBox, .. Graph*) - Moved FloatUtil -> Matrix4f, kept a few basic matrix ops for ProjectFloat - Most, if not all, float[] and int[] should have been moved to proper classes - int[] -> Recti for viewport rectangle - Matrix4f and PMVMatrix is covered by math unit tests (as was FloatUtil before) -> save Passed all unit tests on AMD64 GNU/Linux
* Matrix4f Perf: Enhance invert(), Drop (test) load on Matrix4f.mul(Matrix4f) ↵Sven Gothel2023-04-055-187/+409
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for fair and realistic numbers - Both mul() ops faster than FloatUtil Enhanced invert() of Matrix4f* and FloatUtil: Use 1f/det factor for burst scale. Enhanced Matrix4f.invert(..): Use factored-out mulScale() to deliver the scale, giving a good 10% advantage on aarch64 and amd64. Brings Matrix4f.invert(..) on par w/ FloatUtil, on aarch64 even a 14% advantage. +++ TestMatrix4f02MulNOUI added an additional Matrix4f.load() to the mul(Matrix4f) loop test, which surely is an extra burden and not realistic as the mul(Matrix4f, Matrix4f) and FloatUtil pendants also don't count loading a value. Matrix4f.mul(Matrix4f) shall be used to utilize an already stored value anyways. Matrix4f.mul(Matrix4f) didn't really exist in FloatUtil. Same is true for Matrix4f.invert(), re-grouped order, i.e. pushing the non-arg variant last. +++ Revised performance numbers from commit 15e60161787224e85172685f74dc0ac195969b51 AMD64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~10% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~18% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~ 2% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~ 4% slower than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-x64.sh RaspberryPi 4b aarch64 + OpenJDK17 - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.mul(a, b) roughly ~ 9% faster than FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~14% faster than FloatUtil.multMatrix(a, b, dest) (*) - Matrix4f.invert(a) roughly ~14% faster than FloatUtil.invertMatrix(..) - Matrix4f.invert() roughly ~12% faster than FloatUtil.invertMatrix(..) (*) - Launched: nice -19 scripts/tests-linux-aarch64.sh (*) not a true comparison in feature, as operating on 'this' matrix values for one argument, unavailable to FloatUtil. Conclusion - Matrix4f.mul(..) is considerable faster! - Matrix4f.invert(..) faster, esp on aarch64 And additional Matrix4fb tests using float[16] similar to FloatUtil also demonstrates less performance compared to Matrix4f using dedicated float fields.
* AABBOX: Revert API doc copy/type errors from commit ↵Sven Gothel2023-04-051-7/+7
| | | | 15e60161787224e85172685f74dc0ac195969b51
* TestAWTCardLayoutAnimatorStartStopBug532: Suppress warningsSven Gothel2023-04-051-1/+10
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* GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, ↵Sven Gothel2023-04-0519-273/+1214
| | | | | | | | | | | | | | | | traversing the PMVMatrix throughout childs (-> see TreeTool). Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe, see commit 15e60161787224e85172685f74dc0ac195969b51. A Group allows to contain multiple Shapes, hence the PMVMatrix must be traversed accordingly using TreeTool for all operations (draw, picking, win->obj coordinates, ..). Hence Scene + Group are now implementing Container and reuse code via TreeTool and a Shape.Visitor*. This will allow further simplification of user code.
* Math: Complete Matrix4f w/ Vec[234]f and adopt it throughout Quaternion, ↵Sven Gothel2023-04-0546-1374/+6578
| | | | | | | | | | | | | | | | | | | | | | | | | | | Ray, AABBox, Frustum, Stereo*, ... adding hook to PMVMatrix Motivation was to simplify matrix + vector math usage, ease review and avoid usage bugs. Matrix4f implementation uses dedicated float fields instead of an array. Performance didn't increase much, as JVM >= 11(?) has some optimizations to drop the array bounds check. AMD64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~3% slower than FloatUtil.multMatrix(a, b, dest) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~3% slower than FloatUtil.invertMatrix(..) RaspberryPi 4b aarch64 + OpenJDK17 - Matrix4f.mul(a, b) got a roughly ~10% enhancement over FloatUtil.multMatrix(a, b, dest) - Matrix4f.mul(b) roughly ~20% slower than FloatUtil.multMatrix(a, b) - FloatUtil.multMatrix(a, a_off, b, b_off, dest) is considerable slower than all - Matrix4f.invert(..) roughly ~4% slower than FloatUtil.invertMatrix(..) Conclusion - Matrix4f.mul(b) needs to be revised (esp for aarch64) - Matrix4f.invert(..) should also not be slower ..
* GraphUI: Use Shape.ZAscendingComparator in Scene, to be reused across typsSven Gothel2023-03-312-29/+33
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* GraphUI: Relocate com.jogamp.graph.ui.gl.* -> com.jogamp.graph.ui.*, resolve ↵Sven Gothel2023-03-3126-72/+71
| | | | | | GL/VK abstraction at a later time differently Actual GPU rendering toolkit dependency can be abstracted differently, i.e. GPU <- { GL, VK } etc.
* Graph Shader: Complete the USE_DISCARD logic avoiding output set after ↵Sven Gothel2023-03-3012-36/+67
| | | | discard, even though technically allowed (ignored after discard)
* GraphUI Shape: DragZoom: Allow resize_sxy_min down to 1/2%, need to find a ↵Sven Gothel2023-03-301-1/+1
| | | | | | | | | | good way to auto-deteminate this one (dpi, ..) Type animation UISceneDemo03 requires this to resize a single glyph, i.e. 0.03f was too big. 1% might be OK, but then .. maybe not. In general, a dpi autodetermination of a minimal scale/size might be OK, assuming user sits in front of a screen and not having a multi-screen circus arena setup ;-)