Commit message (Collapse) | Author | Age | Files | Lines | |
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* | GraphUI Demos: Adopt to shapesSharpness -> oshapesSharpness rename | Sven Gothel | 2023-03-22 | 7 | -7/+7 |
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* | GraphUI Shape: Make access private where possible & reasonable, synchronize ↵ | Sven Gothel | 2023-03-22 | 6 | -42/+55 |
| | | | | dirty and in draw(..) the whole dirty-validate() region.draw() | ||||
* | GraphUI Scene: getStatusText(..) drop unset values, be more semantic ↵ | Sven Gothel | 2023-03-22 | 1 | -5/+19 |
| | | | | sensitive (msaa -> smsaa) | ||||
* | GraphUI Scene: Add removeShape*(GL2ES2..) variant w/ their destruction for ↵ | Sven Gothel | 2023-03-22 | 1 | -4/+18 |
| | | | | convenience | ||||
* | GraphUI Scene: Add optional frustum culling (default: disabled) | Sven Gothel | 2023-03-22 | 1 | -13/+23 |
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* | GraphUI Shape.setTransform(): Remove 'wiggling' w/ origin, text issue came ↵ | Sven Gothel | 2023-03-21 | 1 | -12/+4 |
| | | | | | | from Scene.PMVMatrixSetup bug, all shapes resize fine now. Scene.PMVMatrixSetup bug missed modelview initialition before gluUnProject(), fixed in commit 74e11bd9a49f61e49d3c73c4f9b87b4fb7fbaaf3. | ||||
* | GraphUI: Fix Scene.PMVMatrixSetup impl: Setup modelview before using ↵ | Sven Gothel | 2023-03-21 | 3 | -6/+12 |
| | | | | setPlanBox(..)'s gluUnProject(..) | ||||
* | GraphUI Scene: Move reshape() below init from in-between display() impls | Sven Gothel | 2023-03-21 | 1 | -19/+19 |
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* | GraphUI UISceneDemo20: Consolidate the actual implementation and main ↵ | Sven Gothel | 2023-03-21 | 4 | -229/+197 |
| | | | | launcher to our new UISceneDemo naming series | ||||
* | GraphUI UISceneDemo*: Stop animation loop if window got destroyed | Sven Gothel | 2023-03-21 | 2 | -4/+4 |
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* | NEWTEvent*.getEventTypeString(): Like MouseEvent, drop redundant leading ↵ | Sven Gothel | 2023-03-21 | 3 | -11/+11 |
| | | | | type in returned string | ||||
* | GraphUI UISceneDemo*: Add windowResized() callback to update window title ↵ | Sven Gothel | 2023-03-21 | 3 | -5/+12 |
| | | | | showing current surfaceSize | ||||
* | GraphUI UISceneDemo*: Use lambdas for GLAutoDrawable.invoke(..) to reduce LOC | Sven Gothel | 2023-03-21 | 3 | -12/+13 |
| | | | | GLAutoDrawable.invoke(..) API doc: Add semantics about GLRunnable return value. | ||||
* | Graph: Cleanup Vertex.Factory referencing: Only bind to OutlineShape and use ↵ | Sven Gothel | 2023-03-21 | 34 | -225/+142 |
| | | | | | | | its default. GraphUI: Always use default. Graph RegionRenderer, its RenderState as well as GraphUI's Scene don't need to have knowledge of Vertex.Factory, which is only used within OutlineShape and its 'inner geom workings'. | ||||
* | GraphUI Shape/Label: Allow validate(..) w/o current GL context, used by e.g. ↵ | Sven Gothel | 2023-03-20 | 2 | -13/+76 |
| | | | | | | Label.setText(..) and getBounds(), preparations for more animation. Hence Shape.validate(..) is now synchronized, avoiding parallel resource modding from render- and other animating thread. | ||||
* | GraphUI Shape: Provide empty default implementation for clearImpl() and ↵ | Sven Gothel | 2023-03-20 | 10 | -74/+4 |
| | | | | destroyImpl() | ||||
* | GraphUI Scene: Add getDefaultVertexFactory(), fix getRenderState() API doc ↵ | Sven Gothel | 2023-03-20 | 1 | -2/+6 |
| | | | | (can't be null) | ||||
* | GLArrayDataClient: Allow null buffer @ growIfNeeded(), removed from commit ↵ | Sven Gothel | 2023-03-20 | 1 | -20/+1 |
| | | | | | | 90a95e6f689b479f3c3ae3caf4e30447030c7682 A null buffer is possible in case initialElementCount at ctor is <= 0 | ||||
* | Rename UISceneDemo{02->10} | Sven Gothel | 2023-03-20 | 1 | -2/+2 |
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* | GraphUI Label: Fix naming semantics: 'pixelScale' -> 'fontScale', i.e. ↵ | Sven Gothel | 2023-03-20 | 1 | -13/+33 |
| | | | | font-scale factor, by which the em-sized type glyphs shall be scaled | ||||
* | GraphUI Demos: Bring back GPUUISceneGLListener0A .. | Sven Gothel | 2023-03-20 | 1 | -71/+104 |
| | | | | | | | | | | | | | | | | | | | | - Contrary to UISceneDemo0[01], here we - Call the Scene GLEventListener methods manually - Issue glClear* ourselves - Using own PMVMatrixSetup - gluPerspective like Scene's default - no normal scale to 1, keep distance to near plane for rotation effects. We scale Shapes - translate origin to bottom-left - Scale Button not by screen-size but Scene.getBounds() dimension, hence issue setupUI() from reshape() and not from init() - GLButton: Using additional view-rotation like UISceneDemo01 - Multi-line text labels resize issues are - Supposed sticky-edge is moving (Sticky-edge are the opposites of the picked drag point) | ||||
* | GraphUI UISceneDemo01: Stop rotating animation if GLButton animation is ↵ | Sven Gothel | 2023-03-20 | 1 | -22/+22 |
| | | | | toggled off | ||||
* | GraphUI Scene: Add [add|remove]Shapes(Collection) .. for convenience | Sven Gothel | 2023-03-20 | 1 | -0/+7 |
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* | GraphUI Shape.setTransform(): Fix center semantics (half size) and consider ↵ | Sven Gothel | 2023-03-20 | 1 | -3/+18 |
| | | | | origin (resolves multi-line text resize issues) | ||||
* | GraphUI Scene: Move GLEventListener implementations reshape() and dispose() ↵ | Sven Gothel | 2023-03-20 | 1 | -48/+48 |
| | | | | to the others, init(), display(). Ease review. | ||||
* | GraphUI MediaButton: Only mark region dirty if already exists | Sven Gothel | 2023-03-20 | 1 | -1/+3 |
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* | UISceneDemo02: The 'dirty' variant w/ listener (printf) attached | Sven Gothel | 2023-03-20 | 1 | -250/+85 |
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* | UISceneDemo01: Use GLButton shape w/ animating and rotating gears and set up ↵ | Sven Gothel | 2023-03-20 | 1 | -180/+150 |
| | | | | an own Scene.PMVMatrixSetup with a plane dimension of 100 | ||||
* | GraphUI Default Scene.PMVMatrixSetup: Scale (back) projection to have ↵ | Sven Gothel | 2023-03-20 | 2 | -16/+59 |
| | | | | normalized plane dimensions, 1 for the greater of width and height | ||||
* | GraphUI Scene: Be quiet | Sven Gothel | 2023-03-20 | 1 | -2/+0 |
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* | GraphUI GLButton: Add missing destroyImpl(..) to destroy the ImageSequence ↵ | Sven Gothel | 2023-03-20 | 1 | -0/+6 |
| | | | | and FBO-GLAD | ||||
* | Demos GearsES2: Expose view rotation vars and listener | Sven Gothel | 2023-03-20 | 1 | -1/+14 |
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* | GLOffscreenAutoDrawable: Remove unused import | Sven Gothel | 2023-03-20 | 1 | -2/+0 |
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* | Add FloatUtil.isZero(float) using FloatUtil.EPSILON | Sven Gothel | 2023-03-20 | 1 | -0/+8 |
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* | Demo MovieSimple: Default to useOrigScale=false, enable @ main w/ -orig_scale | Sven Gothel | 2023-03-19 | 1 | -4/+4 |
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* | GraphUI: Add UISceneDemo00 for linear animation in one main function; ↵ | Sven Gothel | 2023-03-19 | 3 | -46/+259 |
| | | | | UISceneDemo01 simply provides shape drag-move and -resize | ||||
* | GraphUI Shape win<->obj/shape mapping: Return actual int[] or float[] result ↵ | Sven Gothel | 2023-03-19 | 8 | -120/+152 |
| | | | | or null on error instead of boolean to easy API usage | ||||
* | GraphUI UISceneDemo01: Fix disposal, use windowDestroyed() WindowListener to ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+1 |
| | | | | stop animator | ||||
* | GraphUI UISceneDemo01: Res independent Shape, in Scene attached to GLWindow ↵ | Sven Gothel | 2023-03-19 | 1 | -19/+14 |
| | | | | showing simple linear Shape movement w/ listener attached | ||||
* | Graph UI Shape: Remove debug println @ mouse drag release | Sven Gothel | 2023-03-19 | 1 | -1/+0 |
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* | Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵ | Sven Gothel | 2023-03-19 | 8 | -266/+676 |
| | | | | clean) | ||||
* | Graph UI: Adopt Shape implementations to Shape API changes (simplification) | Sven Gothel | 2023-03-19 | 14 | -44/+38 |
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* | Graph UI Shape: Fix move and resize via 1-pointer mouse drag: Need to apply ↵ | Sven Gothel | 2023-03-19 | 1 | -32/+33 |
| | | | | | | scale on drag-delta, operating on scaled-model-viewpoint Further, on resize, we have different sticky edges for either bottom-right or bottom-left drag resize. | ||||
* | Graph UI Shape: Fix setTransform(): Take back unscaled-center 1st, then add ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+4 |
| | | | | back later (scaled); TODO: Add alignment features | ||||
* | Graph Shape: Add onMove(Shape.Listener), allowing user to track Shape movement | Sven Gothel | 2023-03-19 | 1 | -2/+15 |
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* | Add Scene.PMVMatrixSetup for programmable PMVMatrix setup in Scene replacing ↵ | Sven Gothel | 2023-03-19 | 2 | -280/+301 |
| | | | | | | | | | | | | | | | | | | | fixed projection params; Simplify API requirements .. Scene: - Add Scene.PMVMatrixSetup and use it throughout Scene/Shape for reshape(), setupMatrix() and Shape's win<->obj coordinate mappings. - Default Scene.PMVMatrixSetup is no more moving origin to bottom-left, kept at screen-center. - Add waitUntilDisplayer(), allowing to wait until 1st display is completed, ensuring certain states are well set (init, reshape and 1st display on Shapes, plane-box, ..) Shape: - Rename setPosition() -> moveTo() - Add getBounds(GLProfile) to retrieve AABBox before rendering, - Enhance validateImpl(..) to allow this mode @ initial validation (only) | ||||
* | Graph Scene: RegionRenderer is owned and never null | Sven Gothel | 2023-03-19 | 1 | -18/+6 |
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* | Graph Shape: Add missing drawGLSelect(..) | Sven Gothel | 2023-03-19 | 1 | -0/+5 |
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* | Graph Shape: Mark methods final and enhance API doc | Sven Gothel | 2023-03-19 | 1 | -28/+55 |
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* | Graph Scene: Customize clearColor + clearMask used @ display(..), i.e. ↵ | Sven Gothel | 2023-03-19 | 1 | -3/+35 |
| | | | | either use custom setting or avoid it at all for seamless client renderer integration |