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* SceneUIController: Remove unused (and not commited) Matrix referenceSven Gothel2014-03-171-3/+0
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* Fix GraphUI - Remove MSAA if in VBAA mode (double AA not so good) - Adding ↵Sven Gothel2014-03-173-4/+13
| | | | NApplet for VBAA
* Bug 801: GraphUI .. Missed 'CrossHair' Class (Commit ↵Sven Gothel2014-03-171-0/+109
| | | | 6382ee094953fd4fef35a8e60a29b482ae1b79c3)
* Bug 801: GraphUI .. Fixed transformations, cleanup - All shape-object ↵Sven Gothel2014-03-178-274/+685
| | | | | | oriented actions. http://jogamp.org/files/screenshots/graphui/01/
* AABBox: Add rotate(..)Sven Gothel2014-03-171-22/+75
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* Quaternion: Add rotateByEuler(..); AABBox: Add translate(..); Minor edits ..Sven Gothel2014-03-176-39/+113
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* Bug 801: Revisit UIShape/SceneController (Ray-Picking, Full Object/Model ↵Sven Gothel2014-03-1611-472/+514
| | | | | | | | | | | | | | | | | | | | | | | | | | | | driven, ..) TODO: Transformations SceneUIController handles shapes generic: Rendering, selecting and event traversing. All data (transforms ..) are provided by UIShape. UIShape: - Dispatching NEWT MouseEvent's on MouseEventListener - Separates the 2d-transforms for shape/region and 3d transform, scale and rotation GPUUISceneGLListener0A Demo code merely aggregates the shapes and attaches listener, hence includes the 'application logic'. Working: - picking any shape - dragging, zooming, actions TODO: - Fix transformations, actually the rotations (button) look odd probably due to 'unlucky' rotation center and axis. +++ RegionRenderer: Removed Matrix ops, which shall be applied on PMVMatrix
* Add generic support for picking via raycast intersection and AABBox (or similar)Sven Gothel2014-03-167-31/+196
| | | | | | | | | - New simple type Ray, denominating a .. ray - Added PMVMatrix.gluUnProjectRay(..) similar to gluUnproject(..) however, result is a Ray. - Added AABBox.intersectsRay(Ray) ..
* NEWT: Minor editsSven Gothel2014-03-162-18/+18
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* FloatUtil/VectorUtil: Enhance isEqual/compare w/ and w/o epsilon, add unit ↵Sven Gothel2014-03-1511-258/+566
| | | | tests - Cleanup VectorUtil (vec2/3 naming, remove dedundant functions)
* Bug 801: Fix GPUUISceneGLListener0A (GraphUI Demo) .. Transformations .. etcSven Gothel2014-03-156-128/+196
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* Quaternion: User EPSILON for all tests against zero and one (identity .. ) ↵Sven Gothel2014-03-156-45/+146
| | | | and document the same. ; Minor edits ..
* Bug 801: Remove Vertex.Factory from AffineTransform ; Add AABBox tranformed ↵Sven Gothel2014-03-159-93/+137
| | | | resize.
* Bug 801: Outline/OutlineShape tranform and sort fixes ; Quaternion: Reduce ↵Sven Gothel2014-03-1511-61/+125
| | | | | | | | | | | | | | | | | | | | muls in rotateVector Quaternion: - rotateVector(..): Reduce multiplication count by 17 Graph: - Outline - add: transform - fix compareTo .. use EPSILON - OutlineShape - add transform - fix compareTo .. use EPSILON - use Comparator<Outline> in sortOutlines to avoid reversal of list - Extract OutlineShapeXForm, pairing { OutlineShape, AffineTransform }
* PMVMatrix.glLoadMatrix(Quaternion): Load Quaternion's directly w/o ↵Sven Gothel2014-03-141-2/+15
| | | | intermediate matrix
* Bug 801: Add Frustum support to Region; Misc ..Sven Gothel2014-03-1419-284/+586
| | | | | | | | | | | Region: Add Frustum support, to drop 'out of sight' shapes RenderState: Add hints, e.g. BITHINT_BLENDING_ENABLED, allowing user code to toggle background color etc Demos: Incomplete - WIP - Reuse mapped object to window coords computed at reshape - TODO: Use minimal Scenegraph for Graph-UI ..
* Quaternion: Fix and enhance class incl. Extensive Unit Tests (all passed)Sven Gothel2014-03-144-232/+1835
| | | | | | | | | | | - Add documentation incl references (Matrix-FAQ, Euclideanspace, ..) - Compared w/ other impl., i.e. WildMagic, Ardor3D, .. and added missing functionality incl unit tests. - PMVMatrix: Added convenient Quaternion 'hooks' - glRotate(Quaternion) - glLoadMatrix(Quaternion)
* Math and PMVMatrix: Cleanup and RefineSven Gothel2014-03-1415-437/+705
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Added final qualifier where possible - Refined API doc - FloatUtil: - Add machine EPSILON - fixed value and runtime computed (real machEps) - incl. isZero(..), isEqual(..) - Add makeRotationAxis(..) - Moved from PMVMatrix for reusage - Add makeRotationEuler(..) - New, not recommended due to Gimbal-Lock - Add copyMatrix[Column|Row](..) - Add more PI variations and trigo-func float mappings - Removed cross and normalize, use VectorUtil! VectorUtil: - Add copyVec* - Add equals and isZero w/ and w/o EPSILON - Add distance[Square] - Add length[Square] PMVMatrix: - Removed 'destroy' method in favor of making most fields 'final'. AffineTransform: - Added AABBox transform - Public multiply
* Merge branch 'master' into 2.2-trainSven Gothel2014-03-102-9/+38
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| * Bug 961: Stabilize glXGetFBConfigAttrib(..) and glXChooseFBConfig(..) Usage ↵Sven Gothel2014-03-102-9/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Against OpenGL Bugs ; Fix glXGetFBConfigs - glXChooseFBConfig(..) - Remove NULL FBConfig pointer from result in native code, which has been observed in Mesa 8.0.5-4 libgl1-mesa-swx11 (Debian-7). - glXGetFBConfigs - Add manual implementation similar to glXChooseFBConfig - glXGetFBConfigAttrib(..) - glXGetFBConfig(..) - Returns boolean reflecting success, don't throw exception - caller handles error - Caller ignore failure if not essential (i.e. already chosen config)
* | Merge branch 'master' into 2.2-trainSven Gothel2014-03-073-0/+254
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| * Bug 975: Add TestGLReadBuffer01GLCanvasAWT Unit Test (AWT Frame w/ GLCanvas)Sven Gothel2014-03-073-0/+254
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* | Bug 801: AffineTransform: Remove Serializable, make methods final; ↵Sven Gothel2014-03-064-82/+84
| | | | | | | | FloatUtil: Add DEBUG and description about Row-Major and Column-Major Order. AABBOX: Use FloatUtil.DEBUG for mapToWindow(..)
* | Bug 801: Fix UI-Graph Demo (Part-1) ; TextRegionUtil: Add Generic ↵Sven Gothel2014-03-0611-475/+450
| | | | | | | | processString(..) using ShapeVisitor interface (visitor pattern)
* | Bug 801: Fix 183e1bc1868699b99eb9f9c8bf18d646d1120a48 'window box' CalculationSven Gothel2014-03-054-31/+73
| | | | | | | | | | | | | | | | | | | | | | | | Commit 183e1bc1868699b99eb9f9c8bf18d646d1120a48 only mapped object's bbox max/min points to window space, which is wrong due to possible rotation in 3d space. This commit adds AABBox.mapToWindow(..) method, which correctly either uses 4 points of the bbox in 3d space (using center-z) or all 8-points and creating a new bounding box. The resulting width and height of this window bbox gives the maximum amount of rectangular pixels for AA.
* | Bug 801: VectorUtil: Pass result vector, allowing caller to manage memory ↵Sven Gothel2014-03-058-129/+127
| | | | | | | | (performance, reduce temp objects)
* | Bug 801: Refine 'blend' usage and modes (API-doc and demo-code)Sven Gothel2014-03-0522-116/+283
| | | | | | | | | | | | | | | | | | | | | | | | | | - RegionRenderer: Make 'blend' setup pluggable via new GLCallbacks - 'GLCallback's for enable/disable, passed via 'create' method. Add 'defaultBlendEnable' and 'defaultBlendDisable', replacing previos fixed calls. - GLRegion.draw(..) added API-doc notes about: - Decorating call with RegionRenderer.enable(..) - glClearColor impact and blending - VBORegion2P*: Remove fixed glClearColor(..) call
* | Bug 801: Fix VBAA Distortions (VBO-size fractional delta) and AA (Sample ↵Sven Gothel2014-03-049-266/+419
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fragment position and count) Inflating the FBO pixel-size of the region using a 'samples count' multiplier to the projected window bounding box allows controlling the AA distortion as well as defining the fragment position due to it's grid-fitting nature, see below. - Fix VBAA Distortions (FBO-size fractional delta) Inflated framebuffer exceeds 'box-size * sampleCount' since it must be the ceiling of the latter due to it's integer number nature. This difference either must reflect the texture-coords -or- the texture bounding vertices-box in the 2nd pass, otherwise a distorion will appear which is quite visible explicit w/ text. Using texture-coords is not suitable, due to floating point accuracy, hence this patch extends the texture bounding vertices-box about the ceiling delta. A comparible distortion existed with the previous implementation as well, since it used an arbitrary FBO-size and hence the magnification was not grid-fitting. Current implementation is grid-fitting, or at least matches the non-inflated grid, since it inflates the original window-size of the region about samples-count. - AA (Sample fragment position and count) Using a sample-count w/ a multiple of 2 (currently 2, 4 and 8 are properly implemented), based on the projected window bounding box will give the 2nd-pass fragment shader (AA) a fragment-postion in center of the sample pixels exposing one AA pixel. Hence we need to use the diagonal coords (NW, SW, ..) off by half a pixel to reach the 1st sample-pixel .. and 1.5 pixels to reach the 2nd .. and so forth.
* | Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; ↵Sven Gothel2014-03-0222-88/+793
| | | | | | | | Demos: Use local GLRegion for uncached text (perf.) ..
* | TestRulerNEWT01: Use new MonitorDevice.getPixelsPerMM(store)Sven Gothel2014-03-011-39/+34
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* | Bug 801: Cleanup CDTriangulator2DSven Gothel2014-03-011-24/+18
| | | | | | | | | | | | - CDTriangulator2D.getContainerLoop(..) can exit at first 'inside' loop - Make loops field 'final' and clear at reset. - Add more 'final' qualifier
* | AudioSink: Fix API doc (minor edit)Sven Gothel2014-03-011-3/+3
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* | Bug 801: TypecastRenderer: Don't use Cubic, but 'double quad' / ↵Sven Gothel2014-03-012-12/+14
| | | | | | | | GlyfCompositeDescript: Fix NPE
* | Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; ↵Sven Gothel2014-03-0129-372/+708
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Proper FontSize -> PixelSize VBAA Render-Mode Based on SampleCount (not a user-based texWidth) - All Region based APIs now use 'sampleCount' instead of 'texWidth' - VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount Proper FontSize -> PixelSize - Font: Add getPixelSize(fontSize, dpi) - Text* Demos/Classes: Use proper fontSize -> PixelSize
* | NEWT MonitorDevice: Add convenient getPixelsPerMM(..) method to retrieve the ↵Sven Gothel2014-03-011-1/+27
| | | | | | | | pixels-per-millimeter (Requires manual Conversion to dpi)
* | Bug 801: Drop TypecastRenderer's CUBIC mode if p3 is 'looped'Sven Gothel2014-02-281-2/+2
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* | Bug 801: TextRenderUtil/TextRendererGLELBase - Pass Font and fontSize to all ↵Sven Gothel2014-02-289-104/+146
| | | | | | | | methods ; TestTextRendererNEWT00 make font/fontSize configurable, animate fontSize
* | Bug 801: Enhance API doc of FontSet and FontFactorySven Gothel2014-02-282-10/+18
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* | Bug 801: TypecastRenderer: Rename local point vars for better reviewSven Gothel2014-02-281-50/+51
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* | Bug 801: TypecastRenderer: Disable DEBUG ; Performance Note: ~800-1200 fps ↵Sven Gothel2014-02-282-10/+18
| | | | | | | | | | | | | | | | | | on uncached text line Performance Note: ~800-1200 fps on uncached text line Compared to c3621221b9a563495b4f54fe60e18e8db8cc57fb: ~600 fps and previous impl. ~60fps.
* | Bug 801: Fix TypecastRenderer End-Of-Contour and Shape-Closing; add cubic pathSven Gothel2014-02-281-46/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fix TypecastRenderer End-Of-Contour (EOC) - Iterate through contour block up-until EOC-1, not trying to create a new 'path' from EOC. - Add cubic path - Detect a cubic path and use it, i.e. on-off-off-on - Fix Shape-Closing - Close shape at head, not tail, since we add vertices from the head. - Misc - addShape*(..) uses Point parameter 'onCurve' field reflecting proper handling. Status: Ubuntu Font: No artifacts Lucida: Removed all artifacts, but for character 'M' !? - No odd MID point - Maybe inside-outside (inner) detection is buggy ?
* | Bug 801: TextRegionUtil add 'special' for cache-key; Minor editsSven Gothel2014-02-287-15/+22
| | | | | | | | | | | | Minor edits: - Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0. - Font: Add more TTF references
* | Bug 801: Outline.setClosed(boolean [closed->closeTail]): Always close, but ↵Sven Gothel2014-02-287-43/+72
| | | | | | | | allow to either close-tail or head; OutlineShape/Triangulator: Pass 'sharpness' (very little effect though)
* | Merge branch 'master' into 2.2-trainSven Gothel2014-02-282-50/+63
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| * Refine commit 9fb1e46e43900ec9b2f9c9af1fc8984e101c8811: Avoid loading [j]awt ↵Sven Gothel2014-02-282-50/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native libs and null-cursor creation in headless mode Commit 9fb1e46e43900ec9b2f9c9af1fc8984e101c8811 exposed sideffects, i.e. libjawt.so could not be loaded in JAWTUtil's static-init while in headless mode. JAWTUtil's static init block was triggered from AWTMisc debug flag changes. Fix drops operations in headless mode: - JAWTUtil - awt native lib loading - querying headfull features (locking, java2d ..) - AWTMisc - creating null cursor
* | Bug 801: Graph TextRenderer Cleanup Part-6: Fix TypecastRenderer; Minor EditingSven Gothel2014-02-284-65/+92
| | | | | | | | | | | | | | Fix TypecastRenderer: - Ensure quad shapes are closed! - Revalidate point -> shape interpretation using orig. Typcast code - Fix 'midPoint(..)' use float values
* | Bug 802: Graph TextRenderer Performance Part-3: Reuse 'float[] coordsEx' ↵Sven Gothel2014-02-271-1/+2
| | | | | | | | storage, ease on GC
* | Bug 801: Graph TextRenderer Cleanup Part-5: *Region API Cleanup (protected ↵Sven Gothel2014-02-274-36/+27
| | | | | | | | impl. part)
* | Bug 801: Graph TextRenderer Cleanup Part-4: Text[Render->Region]Util API: ↵Sven Gothel2014-02-2711-121/+136
| | | | | | | | Better separation of cached and uncached regions
* | Bug 801: Graph TextRenderer Cleanup Part-3: Region.addOutlineShape(..) Push ↵Sven Gothel2014-02-279-316/+236
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL data directly incl. all index validations Region: - Remove redundant methods to make OutlineShape the unique source. - addVertex(..) - addTriangles(..) - Perform all index validations in addOutlineShape(..) - Push OutlineShape's vertex data and it's triangle indices directly to VBO. GLRegion: Add clear(..) method, allowing to clear the region for new data, i.e. OutlineShapes