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* GLArrayData API and impl. changesSven Gothel2011-04-228-280/+315
* NEWT GLWindow: Remove context current check for swapBuffer() callSven Gothel2011-04-222-7/+2
* GLBufferSizeTracker/GLBufferStateTracker: Remove RedundancySven Gothel2011-04-222-31/+3
* simple cleanup/warningsSven Gothel2011-04-222-3/+2
* reflect GLContext changes a5430cf16727fdc7bcfb17ef251018cc479d5f5dSven Gothel2011-04-221-7/+3
* Fix/Add: Locator (Handle JarURLConnection and ..)Sven Gothel2011-04-223-31/+77
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
* GLContext changes:Sven Gothel2011-04-221-12/+32
* Texture: Change method signatures: Pass GL context object if required (remove...Sven Gothel2011-04-2210-170/+145
* Add com.jogamp.graph disclaimerSven Gothel2011-04-081-0/+33
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-08117-4701/+4701
* Merge remote-tracking branch 'rsantina/graph' into graphSven Gothel2011-04-0812-12/+830
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| * Added headers to graph.ui classesRami Santina2011-04-082-0/+56
| * Merge: merged with sgothelRami Santina2011-04-0821-429/+726
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| * | Added demo GPU Resolution Indep UI - Button;Rami Santina2011-04-085-0/+730
| * | TextRenderer - createString exposed; Renderer - added scale();Rami Santina2011-04-083-1/+13
| * | Fix: AABBox setLow/setHigh call resize; removes possible call errorRami Santina2011-04-081-4/+4
| * | Added getBounds impl to region, returning AABBoxRami Santina2011-04-083-2/+24
* | | destroy: clear vertices/triangle arraysSven Gothel2011-04-081-2/+2
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* | Use GLArrayDataServer to handle shader attributes/data using VBOSven Gothel2011-04-083-216/+230
* | Use common constants for shader attributes (needs to be completed)Sven Gothel2011-04-084-5/+18
* | Fix: Cached GlyphString handlingSven Gothel2011-04-081-20/+62
* | Fix FBObject: Remove double stencil RB generation; Expose data (size, ..)Sven Gothel2011-04-081-13/+13
* | FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO ta...Sven Gothel2011-04-0812-174/+404
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* Fix: DEBUG field (regression)Sven Gothel2011-04-052-3/+4
* Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImp...Sven Gothel2011-04-055-13/+32
* Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id()Sven Gothel2011-04-051-65/+30
* ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation before...Sven Gothel2011-04-051-0/+21
* GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable debug an...Sven Gothel2011-04-052-5/+16
* Make FBObject more generic, split FBO/tex and depth/stencil attachements. All...Sven Gothel2011-04-051-67/+174
* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-023-9/+6
* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
* Fragment Shader enhancement + clean-up;Rami Santina2011-04-023-22/+20
* Rendered: +enable(GL, bool) ; dumpFontNames..Sven Gothel2011-04-014-4/+16
* Font Names: Expose name indices allowing user to pick all names ..Sven Gothel2011-04-016-42/+34
* Graph Unit tests must have NEWT in the name / Also added UI lockingSven Gothel2011-04-012-4/+6
* more text in text demosSven Gothel2011-04-012-51/+87
* Load fonts via File or URL .Sven Gothel2011-04-015-29/+97
* Font: +getName / +getAllNames / +isPrintableCharacterSven Gothel2011-04-015-3/+61
* Remove HashCode util and its usageSven Gothel2011-04-012-206/+3
* integrated typecast into jogamp. treeSven Gothel2011-04-01111-171/+186
* Folded typecast into jogl folderSven Gothel2011-04-01105-0/+0
* Folded turtle2d into jogl foldersSven Gothel2011-04-01181-0/+26367
* Newt X11: keyPress/Release must use upper case XP_ values to match VK_ ; Set ...Sven Gothel2011-03-301-50/+65
* ShaderCode: Remove redundant code (Use proper Locator variant)Sven Gothel2011-03-302-16/+5
* JAWTUtil: Just use 'sunToolkitClass' in local blockSven Gothel2011-03-271-6/+3
* Merge remote-tracking branch 'wwalker/2011-03-24-fix-JAWTUtil-NPE'Sven Gothel2011-03-271-2/+2
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| * Fix NPE caused by refactoring on 2/26/2011.Wade Walker2011-03-261-2/+2
* | FPSAnimator: Poor attempt to wait for threads EOL after pause/stopSven Gothel2011-03-271-0/+6
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