| Commit message (Collapse) | Author | Age | Files | Lines |
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proper utilization.
- VisualIDHolder: Update documentation (Exception case, etc)
- NativeVisualID -> VisualIDHolder (public)
- incl. generic Comparator
- better doc and enum values
- VID_UNDEFINED == 0
- methods shall not throw exception, but return UNDEFINED
- CapabilitiesImmutable extends VisualIDHolder
- All Capabilties impl.
- use VID_UNDEFINED for undef. value
- use final private (immutable) fields
- AbstractGraphicsConfiguration extends VisualIDHolder
- X11 CreateDummyWindow takes (int) visualID
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(javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 2/3
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(javax.media.nativewindow.<impl> -> com.jogamp.nativewindow.<impl>) 1/2
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90c46b1ef1f199ceb63e85c85e9ebeb919d49c4a) ; Using plain X11 Capabilities
In case X11GLXGraphicsConfigurationFactory and hence X11GLCapabilities (glx) is not being used,
the X11GraphicsConfigurationFactory used plain Capabilities object for the chosen caps.
The latter is not derived from NativeVisualID.
- Added X11Capabilities supporting NativeVisualID to fit our needs.
- X11Capabilities.XVisualIDComparator uses NativeVisualID.NVIDType.X11_XVisualID
- *Capabilities have better unique names in toString()
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Fix GLWindow/SWT-GLCanvas: set context synchronized
- GLWindow fix commit a0177c8a1048683e5d43f4712f8f9e37091d4e85.
Removed explicit recursive surface lock requires
recursive context locking, otherwise concurrent rendering fails.
The implicit recursive surface lock within context makeCurrent()
is applied after the context lock itself.
Misc Changes
- Fix TestPBufferDeadlockAWT, which was not using the unique profile string reference
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*GraphicsConfiguration) ; ...
NativeVisualID: New interface for Capabilities implementations,
allowing retrieval of the native 'visual id'.
Impl. by WGL, X11 and EGL.
JAWTWindow.lockSurface()
- Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED)
EGLDrawable:
- Impl. updateHandle() (see: LOCK_SURFACE_CHANGED)
- use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id'
EGLContext.createContextImpl: Use NIO for attributes
EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation
EGL, XGL, WGL GraphicsConfiguration:
- Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list
for context creation.
- toString() shows proper identification, eg.: egl, x11, win32 ..
EGLGraphicsConfigurationFactory:
Daisy chain GraphicsConfigurationFactory for native device type (currently only X11).
This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL
when invoked via the factory model (generic).
In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id,
it falls back the the original one.
X11AWTGraphicsConfigurationFactory and X11Window:
Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit.
*GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration
LOCK_SURFACE_CHANGED:
- commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5
- commit a0177c8a1048683e5d43f4712f8f9e37091d4e85
Impact:
- Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL
- Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
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deletion
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LOCK_SURFACE_CHANGED
This allows an underlying delegation/mapping to update the handles, eg.: EGLDrawable.
See commit a0177c8a1048683e5d43f4712f8f9e37091d4e85
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compare the references instead of a string compare
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GLDrawableHelper.invokeGL(..) - it's done implicit at makeCurrent()/release()
The explicit locking takes away the locking result, eg. SURFACE_CHANGED,
which is required to update the delegated drawable handles (e.g.: EGL surface handle).
With the followup fix of EGLDrawable.updateHandle()'s recreate EGL surface,
an EGL 'wrapper' can work on Windows (eg. ANGLE).
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favor a more detailed request than getDefault().
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getWidth()/getHeight() EGL surface queries.
EGLDrawable: Remove getWidth()/getHeight() EGL surface queries.
This code is not only redunant, since the surface dimension is known in the NativeWindow surface
returned by GLDrawableImpl., but also causes an exception since the EGL surface might not be realized
at the time it's dimension is being queried.
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common name win32 (same as stub_include)
Utilizing dlopen/dlsym in an efficient way relaxes the platform requirement of having Xinerama available.
This allows using Nokia N9 MeeGo out of the box.
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Tolerate invalid refresh rate and use default.
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screen size if 0.
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397665ff472d83809a028e4f4a5d332294617623)
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(Gallium) as software rasterizer. Check for NULL and issue warnings (TRIAGE THIS).
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Shared-Context and more 'known' test cases for ES.
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fixes recursion on fallback GraphicsConfigurationFactory
.. also validate the X11 GraphicsConfigurationFactory in X11GLXGraphicsConfigurationFactory and fail fast
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(X11GLX -> X11)
- GraphicsConfigurationFactory.registerFactory(..) returns previous mapped GraphicsConfigurationFactory.
This allows daisy chaining of GraphicsConfigurationFactory, in case one is not suitable.
- X11GLXGraphicsConfigurationFactory:
- Store the previously mapped factory as fallback
- choose*Impl(): If GLX is not available, use fallback
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'nativewindow.debug.GraphicsConfiguration')
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; Minor cleanups.
Before gathering GLX details and actually instantiate a X11/GLX shared resource,
we shall query whether GLX is actually available.
Since GLX availability is being queried on the server side,
more changes are required for the X11GLX* impl,
eg. not using X11GLXGraphicsConfigurationFactory and fall back to
X11GraphicsConfigurationFactory.
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loading was successful. Negative result causes proper exception in caller.
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since no profile was mapped.
GLDrawableFactory*:
- Initialize defaultDevice, even if impl. is not available (no GL libraries for impl.), hence
- getDefaultDevice() always returns a valid device
- getIsDeviceCompatible() only returns 'true' if device is supported _and_ drawable factory is functional
GLProfile:
- default-desktop-device becomes default-device even if the desktop-factory itself
is not functional. This is due to the fact that the subsequent EGL-factory
always handles desktop-devices (X11->EGL, GDI->EGL, etc).
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int -> int[]
"texWidth desired texture width for multipass-rendering.
The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched."
This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc.
Without this write-back, it would re-create the FBO for every frame.
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to reduce load
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immediate mode for ES1) ; Fix GLES1Impl.glOrtho()
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availability.
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instead of String comparison.
GLProfile's 'profile' string reference is final and one of the static final GL* string references,
with which it is compared. Hence only the references can be used here.
Impact: Performance.
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.. was excluding: GL2GL3 common profile.
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(-Dnewt.test.Screen.disableScreenMode) - If set also avoid 'getCurrentScreenModeImpl()'
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XRRScreenConfiguration to reduce perf hit on Linux ARM Omap4.
On Linux ARM Omap4, we experience a performance hit when using XRandR:
1st call of XRRSizes: ~ 1668 ms
Each call of XRRGetScreenInfo: ~ 1109 ms
Even though XRRGetScreenInfo is cached in NEWT's X11Screen initialization,
overall init time is ~2s, far too expensive.
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Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively.
This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long)
does not mark the resource for deletion when still in use, bug releases them immediatly.
This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
on Linux ARM w/ Omap4 and Tegra2.
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massive '!!!' occurence
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