Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | Graph UI Shape: Remove debug println @ mouse drag release | Sven Gothel | 2023-03-19 | 1 | -1/+0 | |
| | ||||||
* | Graph UI: Apply API changes to demos *WIP* (not all working yet, but compile ↵ | Sven Gothel | 2023-03-19 | 8 | -266/+676 | |
| | | | | clean) | |||||
* | Graph UI: Adopt Shape implementations to Shape API changes (simplification) | Sven Gothel | 2023-03-19 | 14 | -44/+38 | |
| | ||||||
* | Graph UI Shape: Fix move and resize via 1-pointer mouse drag: Need to apply ↵ | Sven Gothel | 2023-03-19 | 1 | -32/+33 | |
| | | | | | | scale on drag-delta, operating on scaled-model-viewpoint Further, on resize, we have different sticky edges for either bottom-right or bottom-left drag resize. | |||||
* | Graph UI Shape: Fix setTransform(): Take back unscaled-center 1st, then add ↵ | Sven Gothel | 2023-03-19 | 1 | -2/+4 | |
| | | | | back later (scaled); TODO: Add alignment features | |||||
* | Graph Shape: Add onMove(Shape.Listener), allowing user to track Shape movement | Sven Gothel | 2023-03-19 | 1 | -2/+15 | |
| | ||||||
* | Add Scene.PMVMatrixSetup for programmable PMVMatrix setup in Scene replacing ↵ | Sven Gothel | 2023-03-19 | 2 | -280/+301 | |
| | | | | | | | | | | | | | | | | | | | fixed projection params; Simplify API requirements .. Scene: - Add Scene.PMVMatrixSetup and use it throughout Scene/Shape for reshape(), setupMatrix() and Shape's win<->obj coordinate mappings. - Default Scene.PMVMatrixSetup is no more moving origin to bottom-left, kept at screen-center. - Add waitUntilDisplayer(), allowing to wait until 1st display is completed, ensuring certain states are well set (init, reshape and 1st display on Shapes, plane-box, ..) Shape: - Rename setPosition() -> moveTo() - Add getBounds(GLProfile) to retrieve AABBox before rendering, - Enhance validateImpl(..) to allow this mode @ initial validation (only) | |||||
* | Graph Scene: RegionRenderer is owned and never null | Sven Gothel | 2023-03-19 | 1 | -18/+6 | |
| | ||||||
* | Graph Shape: Add missing drawGLSelect(..) | Sven Gothel | 2023-03-19 | 1 | -0/+5 | |
| | ||||||
* | Graph Shape: Mark methods final and enhance API doc | Sven Gothel | 2023-03-19 | 1 | -28/+55 | |
| | ||||||
* | Graph Scene: Customize clearColor + clearMask used @ display(..), i.e. ↵ | Sven Gothel | 2023-03-19 | 1 | -3/+35 | |
| | | | | either use custom setting or avoid it at all for seamless client renderer integration | |||||
* | Graph: Scene: Add experimental pickShapeGL(..), i.e. glSelect (Not working ↵ | Sven Gothel | 2023-03-19 | 1 | -10/+117 | |
| | | | | correctly with all renderModes yet, inactive; Not good on text) | |||||
* | Graph: Add RegionRenderer.enable(..) variant w/ passing enable + disable ↵ | Sven Gothel | 2023-03-19 | 1 | -4/+15 | |
| | | | | GLCallback | |||||
* | Graph: GLRegion.draw(): Mod curRenderModes by sampleCount { 0 = no-sampling, ↵ | Sven Gothel | 2023-03-19 | 1 | -1/+19 | |
| | | | | -1 = glSelect } (Experimental not working fully) | |||||
* | Graph: GLRegion: Pass curRenderModes to updateImpl() + drawImpl(), prepare ↵ | Sven Gothel | 2023-03-19 | 5 | -73/+112 | |
| | | | | switch by sampleCount; Don't use any resource not requested by curRenderModes | |||||
* | Graph : Misc API doc | Sven Gothel | 2023-03-19 | 2 | -2/+5 | |
| | ||||||
* | Graph: Add RenderState API doc; RegionRenderer: Remove unused shell method, ↵ | Sven Gothel | 2023-03-19 | 2 | -6/+8 | |
| | | | | left over from f8584748e33aab56780eca5cf7009a5a0d11991d | |||||
* | Fix MovieSimple regression of commit ↵ | Sven Gothel | 2023-03-19 | 4 | -5/+19 | |
| | | | | 00dbacc5af3531af50e77a02d534dc11e08de10f, 913b00f8b876e29af91677ef61b3eb35d6853e6e | |||||
* | NEWT MouseEvent.getEventTypeString(): Shorten by removing leading 'EVENT_MOUSE_' | Sven Gothel | 2023-03-19 | 1 | -8/+8 | |
| | ||||||
* | API doc cleanup, add + refine math tests | Sven Gothel | 2023-03-19 | 21 | -29/+583 | |
| | | | | API doc | |||||
* | Graph: Make RenderState a composition of RegionRenderer, which also creates ↵ | Sven Gothel | 2023-03-15 | 24 | -180/+205 | |
| | | | | and destroys it. Dropping this also from user (complexity). | |||||
* | ShaderProgram field programLinked: Set to false @ release()/destroy(), On ↵ | Sven Gothel | 2023-03-15 | 1 | -1/+5 | |
| | | | | useProgram() only throw exception if 'on==true' is requested (disabling after delettion is OK) | |||||
* | opengl/util/glsl/Shader*: Mark classes and fields final, rename ↵ | Sven Gothel | 2023-03-15 | 4 | -22/+41 | |
| | | | | dump{Shader->}Source(), refine string output. | |||||
* | Fix ShaderProgram ownership bug, introduced in commit ↵ | Sven Gothel | 2023-03-15 | 6 | -70/+45 | |
| | | | | | | | | | 67a723477ecd818fbc5859fe20ee536a3b4efae5 (reverting and clarifying) All Graph ShaderPrograms used are owned by RegionRenderer, not RenderState nor [GL]Region*, hence [GL]Region* shall only nullify the resources but not destroy the shader currently in use. One RegionRenderer maybe used for multuple Regions. | |||||
* | Demos: Minor cleanups; MovieSimple: Remove unused variables etc .. left over ↵ | Sven Gothel | 2023-03-15 | 4 | -23/+2 | |
| | | | | from transition to use TextureSequenceES2 | |||||
* | GraphUI: Scene/Shape: Decouple PMVMatrix operations (picking, obj<->win) by ↵ | Sven Gothel | 2023-03-15 | 7 | -184/+220 | |
| | | | | | | | | using a local instance, enable performing on any thread (not using a blocking GL renderer thread) Shape got 2 win<->obj and size-retrieval variants: (a) using given PMVMatrix and viewport (b) using a local PMVMatrix w/ Scene's viewport and using Scene's setupMatrix() | |||||
* | GraphUI: Complete rename of UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -14/+6 | |
| | ||||||
* | GLMediaPlayer usage: Fix verbose strings, disable verbose in GraphUI demos | Sven Gothel | 2023-03-15 | 4 | -6/+6 | |
| | ||||||
* | GraphUI: Rename UISceneDemo00 -> UISceneDemo01 | Sven Gothel | 2023-03-15 | 1 | -0/+0 | |
| | ||||||
* | Graph: Have RegionRenderer.reshapeNotify(..) track x/y as well (vieport); ↵ | Sven Gothel | 2023-03-14 | 8 | -83/+153 | |
| | | | | GraphUI.Scene using RegionRenderer's viewport (no duplicate) | |||||
* | GraphUI: Add a most simple Scene demo with one Shape. | Sven Gothel | 2023-03-14 | 1 | -0/+358 | |
| | ||||||
* | GPUUISceneGLListener0A: Simplify according to Scene class changes ↵ | Sven Gothel | 2023-03-14 | 2 | -129/+76 | |
| | | | | (view-based in model-space), have Scene manage resources in full. | |||||
* | GraphUI: Label: Rename pixelSize -> pixelScale, since we are view-based or ↵ | Sven Gothel | 2023-03-14 | 1 | -9/+10 | |
| | | | | in model-space. | |||||
* | GraphUI: MediaButton: No need to re-create GLRegion (anymore), just ↵ | Sven Gothel | 2023-03-14 | 1 | -5/+1 | |
| | | | | markShapeDirty() to force reupload of texture-coordinates; Also don't mute audio, user shall configure the GLMediaPlayer... | |||||
* | GraphUI: UIShapeDemo01.reshape(): Drop redundant glViewport(..) call | Sven Gothel | 2023-03-14 | 1 | -1/+0 | |
| | ||||||
* | GraphUI: Button: Allow user to configure 2-pass label z-offset | Sven Gothel | 2023-03-14 | 1 | -2/+10 | |
| | ||||||
* | GraphUI: GLButton: Don't pass FBO size @ ctor, calculate true view-size @ ↵ | Sven Gothel | 2023-03-14 | 2 | -6/+12 | |
| | | | | 1st draw | |||||
* | GraphUI: Scene: Add simplified ctor w/ user defined zNear, zFar and ↵ | Sven Gothel | 2023-03-14 | 2 | -54/+191 | |
| | | | | sceneDistance; Expose the scene-plane AABBox and add surfaceToObjSize() to compute surface-size in object coords. | |||||
* | Graph: RegionRenderer: Adopt to TextureSequence API Change: Use ↵ | Sven Gothel | 2023-03-14 | 1 | -9/+8 | |
| | | | | setTextureLookupFunctionName(..) before using hash and/or code. | |||||
* | Graph: Region: Add API doc on markStateDirty() and markShapeDirty() | Sven Gothel | 2023-03-14 | 1 | -5/+13 | |
| | ||||||
* | AABBox: Add API doc comment on reset() and hence default ctor regarding ↵ | Sven Gothel | 2023-03-14 | 1 | -3/+10 | |
| | | | | infinite dimension | |||||
* | GLMediaPlayerImpl: Only kick-off StreamWorker at initGL(..) | Sven Gothel | 2023-03-14 | 1 | -5/+0 | |
| | ||||||
* | GLMediaPlayerImpl: Zero textureFragmentShaderHashCode and default ↵ | Sven Gothel | 2023-03-14 | 1 | -6/+3 | |
| | | | | lookupFunction on Uninitialized state | |||||
* | FFMPEGMediaPlayer: More detailed DEBUG messages on audioSink | Sven Gothel | 2023-03-14 | 1 | -3/+3 | |
| | ||||||
* | TextureSequence (API Change): Use setTextureLookupFunctionName(..) ↵ | Sven Gothel | 2023-03-14 | 8 | -35/+87 | |
| | | | | explicitly to set the name upfront, clarifying workflow. Impl: ImageSequence + GLMediaPlayerImpl | |||||
* | GLRegion + RegionRenderer: Add clearShader(..) to delete all ShaderPrograms ↵ | Sven Gothel | 2023-03-13 | 6 | -12/+59 | |
| | | | | and is references. | |||||
* | GraphUI: MediaButton: Adapt GLMediaPlayer changes: Ready right away and ↵ | Sven Gothel | 2023-03-13 | 1 | -9/+12 | |
| | | | | reset on Init: GLMediaPlayer.initGL() + recreate GLRegion | |||||
* | GLMediaPlayerImpl: isTextureAvailable() is always true after lastFrame init; ↵ | Sven Gothel | 2023-03-13 | 1 | -2/+6 | |
| | | | | Use private isPausedOrPlaying() to determine shaderCodeHash | |||||
* | GraphUI: Cleanup 1-pointer zoom, add generic PinchToZoom-Gesture for ↵ | Sven Gothel | 2023-03-13 | 2 | -48/+88 | |
| | | | | 2-pointer zoom; Scene: Align method names.. | |||||
* | GraphUI: Use pre-calc'ing buffer sizes for Label shape | Sven Gothel | 2023-03-13 | 1 | -0/+7 | |
| |