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* EGLDrawable: Update the capabilities to the chosen one by EGLSven Gothel2008-11-191-1/+21
* Fixed typo pointed out by Jason MooreKenneth Russel2008-11-151-1/+1
* cleanupSven Gothel2008-11-141-3/+3
* Added function name aliasing for 'isFunctionAvailable' dyn lookup caseSven Gothel2008-11-141-2/+11
* - EGLSven Gothel2008-11-142-4/+37
* Rollback: EGLConfig back to wrapped buffer, since long nio buffers are not av...Sven Gothel2008-11-132-6/+6
* - Removed StaticGLInfo usage.Sven Gothel2008-11-1310-444/+277
* X11 getPlatformExtensionsString shall use the toolkit lookingSven Gothel2008-11-071-2/+8
* Limit scope of new logic to only be used in NPOT caseKenneth Russel2008-10-201-6/+7
* fix compile errorGerard Ziemski2008-10-201-2/+0
* add Mac filesGerard Ziemski2008-10-204-0/+257
* Added preferential use of GL_ARB_texture_rectangle rather thanKenneth Russel2008-10-201-4/+42
* Fixed sense of test against GL.isGL2() when deciding whether to useKenneth Russel2008-10-201-1/+1
* starte native Cocoa based window implementationGerard Ziemski2008-10-174-0/+7
* rename setCurrentContextOpacity to setContextOpacityGerard Ziemski2008-10-171-1/+1
* add ability to set opacity on GL context: setCurrentContextOpacity takes 0 or 1Gerard Ziemski2008-10-171-0/+6
* using alternate hack for window transparencyChristopher Oliver2008-10-161-7/+30
* Patch from Chris Oliver to enable undecorated frames and setting ofKenneth Russel2008-10-164-6/+78
* Fixes for building with Visual C++ 6.0 (VC98)Kenneth Russel2008-09-162-2/+6
* Added TextureIO.newTexture wrapping an OpenGL texture ID from anKenneth Russel2008-09-033-0/+95
* ES2 support NPOT texturesSven Gothel2008-09-021-1/+2
* Fix: TextureIO/TGA for ES2 (GL formats/types)Sven Gothel2008-09-027-29/+128
* Fix: TextureIO.java* DDSImage.java* (Relocation of io utils)Sven Gothel2008-09-024-7/+7
* Relocated common io helper from com.*.util.io -> com.*.impl.ioSven Gothel2008-09-027-7/+8
* Refactoring common io codeSven Gothel2008-08-305-108/+155
* BufferUtil:Sven Gothel2008-08-2912-636/+1264
* Added missing SystemUtils. Added proper GLSL ArrayData validationSven Gothel2008-08-215-33/+58
* Cleanup GLArrayData*, misc stuffSven Gothel2008-08-219-149/+216
* Fixing repo (shader directory, removal)Sven Gothel2008-08-1829-561/+0
* Fixing repo (shader directory)Sven Gothel2008-08-1818-0/+322
* Applied patch from Rick Brownrigg from NASA to fix GLU tessellator Kenneth Russel2008-08-182-2/+3
* Temporarily split some TextureIO-related classes into Java SE and Java Kenneth Russel2008-08-178-8/+2629
* Removed obsolete copies of filesKenneth Russel2008-08-163-1057/+0
* ShaderState:Sven Gothel2008-08-1410-41/+157
* GLArrayData*Sven Gothel2008-08-137-170/+192
* Ooops .. (repairing)Sven Gothel2008-08-122-1/+10
* Proper ES2 demo with precompiled shader (cleanup)Sven Gothel2008-08-121-9/+0
* Proper ES2 demo with precompiled shaderSven Gothel2008-08-121-1/+1
* Adding build.xml property: 'javacdebug' and 'javacdebuglevel',Sven Gothel2008-08-121-0/+11
* GLWindow: Added perf logging; FBO: adjusted texture format; Fixed: ColorTextu...Sven Gothel2008-08-124-3/+43
* Working:Sven Gothel2008-08-1230-84/+1806
* FixedFunction shader as files, prepared for binary shader filesSven Gothel2008-08-1117-276/+430
* Minor CVM/ES1 fixesSven Gothel2008-08-115-20/+54
* Fixed problem with Newt GLWindow where the EGL implementation we're Kenneth Russel2008-08-091-1/+14
* Removed unnecessary GL2 dependencies from desktop window system code. Kenneth Russel2008-08-085-20/+8
* Fixed new glsl packagingSven Gothel2008-08-045-5/+5
* ../jogl.logSven Gothel2008-08-0426-1215/+3781
* Don't consider window to be full-screen if window implementation Kenneth Russel2008-08-041-2/+7
* Cleaned up error messages printed from GLProfile selectionKenneth Russel2008-08-021-17/+8
* Fixed loading of GLES and EGL libraries, and error reporting when none Kenneth Russel2008-07-314-31/+58