| Commit message (Collapse) | Author | Age | Files | Lines |
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Add clipping of the image-size and hence differentiate the image-size and
the size the tile-renderer iterates through.
The original image-size is required for the opengl reshape and rendering,
where the clipping size may restrict the range of rendering.
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drawable, skip vertical flip and use 1:1 y-coord.
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FFMPEGNatives.initIDS0() -> FFMPEGStaticNatives.initIDS0(); Cleanup up warnings and includes (clang); Forgot to commit new ffmpeg_static.h
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up warnings and includes (clang).
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it's working/scaling well; Adding TileRendererBase.TileRendererNotify to RedAquareES2 having a 3rd demo case.
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Note: Same bug existing as w/ GLCanvas, i.e.
'GLDrawableUtil.swapGLContextAndAllGLEventListener(gladPre, gladNew)':
If 'gladPre' is onscreen and using MSAA (on NV/GLX),
the ctx cannot be made current in it's new 'gladNew' location.
Same workaround applied, i.e. use onscreen drawable while printing.
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printer driver on OSX
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GLCanvas/GLJPanel
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pre-swap only for FBO && MSAA. See TileRendererBase.reqPreSwapBuffers(..) API doc.
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and convenient AWT container traversal context; GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- Test: Don't resize frame, tweek print-matrix
- Use scaleComp72 to scale the frame to fit on page,
i.e. global print matrix
- Use scaleGLMatXY = 72.0 / glDPI
to locally scale on the GL drawable as being passed to AWTPrintLifecycle.setup(..)
- Hence frame stays untouched/stable, no need for 'offscreen' print test,
which is removed.
- AWTPrintLifecycle: Add scale and convenient AWT container traversal context
Use a simple decoration for all AWTPrintLifecycle impl. components within a container:
final AWTPrintLifecycle.Context ctx = AWTPrintLifecycle.Context.setupPrint(frame, g2d, scaleGLMatXY, scaleGLMatXY);
try {
} finally {
ctx.releasePrint();
}
- GLCanvas/GLJPanel properly handle existing MSAA and req. AA;
- GLCanvas: Workaround bug where onscreen MSAA cannot switch to offscreen FBO,
i.e. stay 'onscreen'
- GLJPanel: Use new offscreen FBO if MSAA is requested and not yet used.
- GLJPanel.Offscreen.postGL(): always swapBufer(), was missing for !GLSL swapping
Results GLCanvas / GLJPanel:
- Good scaling
- Stable behavior / visibility
- High DPI mode works
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RenderingHints test; setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- AWTPrintLifecycle.setupPrint(Graphics2D): Query RenderingHints to use MSAA rendering
- Impl. in GLCanvas
- TODO GLJPanel (would need a new offscreen buffer)
- TiledPrintingAWTBase:
- Fix scaling - Fit frame to page
- add MSAA RenderingHints test
- GLCanvas: Remove dumpStack() DEBUG output
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endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2
GL[Auto]Drawable.swapBuffers() must be called before endTile().
This is especially important if using multisampling offscreen FBO drawables,
where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink.
Otherwise, we will be 'one tile behind' !
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requires >= GL2ES3; Always set pack-alignment, Set glReadBuffer(..) >= GL2ES3
- Allow general usage w/ any GL profile, only image-buffer requires >= GL2ES3
Due to GL2ES3.GL_PACK_ROW_LENGTH and image-width != tile-width
- Always set pack-alignment
Forgot for tile-buffer
- Set glReadBuffer(..) >= GL2ES3
Required if using FBO offscreen, i.e. MSAA mode.
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GLProfile (just a query, no new profile)
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reused w/ GLCanvas and GLJPanel
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unit test to wait for print-job (?)
.. otherwise results are cut-off .. better solution ? callback ?
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print(Graphics): Don't force on AWT-EDT -> Deadlock; releasePrint(): perform reshape/display!
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setupPrint()/releasePrint(), modularize unit test TestTiledPrintingGearsAWT
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g.scale(..), pass 'offscreen' w/ manual printing as well
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drawing image and show same; Test: Add offscreen print and add borders.
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print(..); Test: Add auto-print w/o UI 72dpi and 300dpi
NOTE: Tile raster is added at print plus lots of debug output - WIP!
- Swap to offscreen at setupPrint()
- Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD)
- Destroy onscreen drawable/context
- Setup TileRenderer w/ offscreen GLAD
- @ releasePrint() restore onscreen ..
This shall ensure we don't hog the GPU resources when
resizing the AWT component (upscaling).
- Use TileRenderer @ print(..)
The clip-rect will be used as the TileRenderer's image-size
and we perform a whole tile-rendering loop.
This helps to limit resources, see above.
- Test: Add auto-print w/o UI 72dpi and 300dpi
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print)
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always return last result, no overloading of attachToAutoDrawable(..); Fix comments
TileRenderer:
- adds setTileOffset(..)
A tile offset might be required, i.e. via a given rectangular clip bounds
- getParam(pname) shall always return last result
Even when finished tiling, the last value shall be returned,
otherwise a post endTile() is unable to retrieve the value.
- No overloading of attachToAutoDrawable(..)
No reason to complicate usage by mutating semantics,
call setTileSize(..) manually
TileRendererBase:
- Fix API doc: TR_CURRENT_TILE_X_POS, TR_CURRENT_TILE_Y_POS
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about GLAnimatorControl's which association gets swapped as well.
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GLOffscreenAutoDrawable switch, forth & back
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than 72dpi
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GLEventListener about attached/detached TileRenderer
.. since GLEventListener's reshape(..) method must query certain tile renderer attributes (tile pos and image size),
they have to be aware of the TileRendererBase.
To simplify such awareness and hence automate this attachement and passing over the tile renderer reference,
they should implement this new interface.
Gears example implements the new interface,
which caches the TR reference and pauses rotation.
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for UI agnostic (no-awt tests).
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GLEventListener reshape(..) or manual reshape after beginTile(..) method.
GLEventListener reshape(..) method should be aware of TileRenderer usage
and get the missing tile position and image size from it (-> see Gears example).
TestRandomTiledRendering3GL2AWT demos AWT GLCanvas onscreen
being used for random tile rendering to produce a PNG file.
TestTiledRendering1GL2 is now GLAutoDrawable/GLEventListener agnostic,
hence demos plain GLDrawable tile rendering usage.
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(cleanup / API doc)
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GLPixelBuffer, and pre/post GLEventListener)
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utilization AWTGLPixelBuffer* -> GLPixelBuffer*
GLPixelBufferProvider:
- Default*.getAttributes(): Add componentCount==1 (ALPHA/RED), validate values, throw exception if n/a or not supported
- Add 'allowRowStride' (as for AWTGLPixelBufferProvider)
- Add default for true and false
GLPixelBuffer:
- Add 'allowRowStride' (as for AWTGLPixelBuffer)
- Fix requiresNewBuffer(..):
- aquire minByteSize if passed one is <= 0
- validate minByteSize w/ currentByteSize according to allowRowStride.
AWTGLPixelBuffer: 'allowRowStride' impl. moved to GLPixelBuffer.
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be used w/ GLAutoDrawable.
- Remove GL2 dependencies
- Only requires PixelStorage ROW_LENGTH -> GL2ES3
- Position target buffer position according to skip [pixels, rows]
- Use an interface PMVMatrixCallback, allowing user to reshape
the custom 'PMV Matrix' according to the current rendered tile
- Properly adjust tile/image buffer to written position and flip for read operation
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