| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
emul)
|
| |
|
| |
|
| |
|
|
|
|
| |
Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
|
|
|
|
|
|
|
|
|
|
| |
values. Impl -> final.
Map's KeyNotFound value -1 -> 0xffffffff
Turns out some GL impl. use VBO names like 0xa2d67443, which is (int) < 0.
This is now handled in GLBufferStateTracker as well as for the others.
Make methods final to restrict 'em.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
All GLCaps chooser will pick the highest available pixelformat,
so if 32bpp is available rgba8888 will be used anyways.
|
|
|
|
| |
precision for all vars.
|
| |
|
|
|
|
|
|
|
| |
Fix wrapFixedFuncEmul():
- only wrap if ES2 and (!ES1 || force)
- return same profile if ES1
- otherwise throw exception
|
| |
|
|
|
|
| |
attributes final
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
libGL.so; Cosmetics
EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;
Allow any native device for EGL
- EGLDrawableFactory::getIsDeviceCompatible() -> true always,
impl. shall handle all native windowing toolkit layers, if available.
Don't use libGL.so
- desktop GL library is exclusive for desktop bindings
|
|
|
|
|
|
| |
- GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN
- Fix exception in glAvailabilityToString(), if no profile is available
- getMinDesktop() -> getMinimum()
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
EGL.eglChooseConfig() ; Cosmetics
Collect all avail EGL caps w/o GLProfile preset
- pass GLProfile null for collecting all available EGL GLCapabilities,
allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType.
Tolerate failing EGL.eglChooseConfig()
- use chooser algo, trying to pick one EGLConfig manually
Cosmetic toHexString change
|
|
|
|
|
|
|
|
| |
GLProfile compatibility
EGLConfig's EGL_RENDERABLE_TYPE determines ES1, ES2 or VG usage (bitfield).
We have to store and compare it's value w/ the desired GLProfile to choose a valid one,
or just store it.
|
|
|
|
| |
is native ES
|
|
|
|
|
|
| |
On Linux/ARMv7 (Ubuntu 11.04) it appears that the native RnR methods could not collect
ScreenModes. In such case, at least we add the current mode as a fallback.
This allows using the current mode information.
|
| |
|
|
|
|
|
| |
Indicates whether this GL object is compatible with OpenGL ES2,
i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
- Catch exceptions in SR thread avoiding deadlock in blocking caller thread
- Catch NPE on SR queries to return null if appropriate
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
profiles )
- GLProfile.initSingleton(boolean) (implicit or explicit) won't
throw any exception anymore. Followup 'GLProfile GLProfile.get(..)'
calls will throw a GLException, if n/a.
Availability maybe queried via GLProfile.isAvailable(..).
- GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown,
i.e. no default GLProfile available on default device.
- Remove redundant GLProfile.is<ProfileName>Available(..)
|
|
|
|
| |
driver)
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
subdivde overlaping triangles for the case when 2 triangles intersect
either by vextex of Traingle A in Triangle B
or an edge in A intersects an edge in B
VectorUtil:
-added tri2triIntersection test (not optimized)
-added seg2segIntersection test (not optimized)
|
| |
| |
| |
| |
| |
| |
| | |
subdivde overlaping triangles for the case of vertex inside
a off-curve boundary triangle.
added vertex in triangle test (using barycentric coordinates)
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
bug (libX11 1.4.2, libXCB 1.7; ubuntu 11.04, ..)
- https://jogamp.org/bugzilla/show_bug.cgi?id=502
- set the boolean property 'nativewindow.x11.mt-bug' to 'true',
indicating the erroneous libX11/libXCB behavior. This will enable extensive X11 locking even in NEWT.
|
|/
|
|
|
|
|
|
|
| |
trace), cleanup
- X11 Error Handler: if throwing JVM stack trace or fatal JVM error
query proper JNIEnv for running thread and attach thread to JVM if necessary.
- NEWT/X11: Proper XEvent polling documentation, cleanup window creation event mask
|
| |
|
| |
|
|
|
|
|
| |
- Don't call "NativeWindowFactory.initSingleton(true);" after "GLProfile.initSingleton(true);",
since it's redundant, the former call issues the removed one.
|
|\ |
|
| | |
|
| | |
|
| |
| |
| |
| | |
counter after warmup
|
| |
| |
| |
| | |
added). Using ServerSocket in UITestCase for SingletonInstance impl.
|
| |
| |
| |
| |
| |
| |
| | |
.. (remove local copy)
- Use them for gluegen code generation
- Use them for native compilation (cc)
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- Moved implementation of prev GL imageSizeInBytes(..) -> GLBuffers.sizeof() for all GL profiles
- GLBuffers.*: Added missing formats and types (GL2.1, GL3.3 and GL4.1)
- GLBuffers.sizeof(): Fail fast if format/type is unhandled, or alignment invalid
- Added unit test for GLBuffers.sizeof()
|
|\| |
|