From 40d7d0d18ed11b8dbb0f16137f82eef828b822a4 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 19 Jun 2014 23:21:19 +0200 Subject: Bug 1021: Add OculusSDK binding / Basic OVR support Bring-up test only initializes the ovrHmdHandle data structure by OVR native code. See com.jogamp.oculusvr.OVRVersion Current evaluation build compiles all OVR-SDK source files itself w/o using provided libovr.a. We also skip the GL dependent renderer of the SDK, i.e. we prefer to utilize our JOGL 'barrel distortion' renderer. This eases the 'chicken-egg' problem of OVR SDK dependencies, i.e. libGL, libGLESv2 .. etc Since the OVR source code is C++, we may still have to figure out how to / and whether we shall link libstdc++ statically to remove platform dependencies. Right now we link libstdc++ statically if using GCC, see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols). Same consideration applies to GNU/Linux and libudev.so dependency, since there are: - libudev.so.0 and (Older distri's) - libudev.so.1 (Debian8, ..) ... Produced JAR artifacts are - jar/atomic/oculusvr.jar - jar/atomic/oculusvr-natives-.jar i.e. only in 'atomic' variants to not bloat the default 'all' JAR files. .... make/build-oculusvr.xml Notes: - Currently native build only enabled on GNU/Linux (isLinux) - Force disable native build via property 'c.build.oculusvr.skip' --- .classpath | 2 ++ 1 file changed, 2 insertions(+) (limited to '.classpath') diff --git a/.classpath b/.classpath index 89c513f23..387c81ba6 100644 --- a/.classpath +++ b/.classpath @@ -26,6 +26,8 @@ + + -- cgit v1.2.3