From d143475e995e473c142fd34be2af6521246f014a Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 8 Mar 2013 22:58:34 +0100 Subject: GLJPanel: Updating GLJPanel documention w/ current mode of operation --- .../classes/javax/media/opengl/awt/GLJPanel.java | 26 ++++++++++++---------- 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index 5f9551610..8d9493cbf 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -104,18 +104,20 @@ import com.jogamp.opengl.util.GLPixelStorageModes; #setOpaque}(false). Pixels with resulting OpenGL alpha values less than 1.0 will be overlaid on any underlying Swing rendering.

- Notes specific to the Reference Implementation: This component - attempts to use hardware-accelerated rendering via pbuffers and - falls back on to software rendering if problems occur. - Note that because this component attempts to use pbuffers for - rendering, and because pbuffers can not be resized, somewhat - surprising behavior may occur during resize operations; the {@link - GLEventListener#init} method may be called multiple times as the - pbuffer is resized to be able to cover the size of the GLJPanel. - This behavior is correct, as the textures and display lists for - the GLJPanel will have been lost during the resize operation. The - application should attempt to make its GLEventListener.init() - methods as side-effect-free as possible.

+ This component attempts to use hardware-accelerated rendering via FBO or pbuffers and + falls back on to software rendering if none of the former are available + using {@link GLDrawableFactory#createOffscreenDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int) GLDrawableFactory.createOffscreenDrawable(..)}.
+

+

+ The OpenGL rendered pixels are copied to an {@link BufferedImage} via {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)} + which is drawn to the Swing space via {@link Graphics#drawImage(java.awt.Image, int, int, int, int, java.awt.image.ImageObserver) Graphics.drawImage(...)}. +

+

+ If FBO is being used and GLSL is available, a fragment shader is utilized + to flip the OpenGL pixels vertically before glReadPixels(..), + if not disabled via system property jogl.gljpanel.noglsl.
+ Otherwise {@link System#arraycopy(Object, int, Object, int, int) System.arraycopy(..)} is used line by line, causing more CPU load per frame. +

* Please read Java2D OpenGL Remarks. *

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