From d621fcf6f2c6096ea71bf2ebb767c48f8eb3a5e1 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 12 Nov 2012 07:30:54 +0100 Subject: Frustum: Add doc. about Frustum's Plane's normal orientation --- .../classes/com/jogamp/opengl/math/geom/Frustum.java | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java index c18740b66..800df45bb 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java @@ -69,7 +69,13 @@ public class Frustum { } } - /** Plane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0 */ + /** + * Plane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0 + *

+ * In order to work w/ {@link Frustum#isOutside(AABBox) isOutside(..)} methods, + * the normals have to point to the inside of the frustum. + *

+ */ public static class Plane { /** Normal of the plane */ public final float[] n = new float[3]; @@ -121,7 +127,7 @@ public class Frustum { public static final int FAR = 5; /** - * Planes are ordered in the returned array as follows: + * {@link Plane}s are ordered in the returned array as follows: * + *

+ * {@link Plane}'s normals are pointing to the inside of the frustum + * in order to work w/ {@link #isOutside(AABBox) isOutside(..)} methods. + *

* * @return array of normalized {@link Plane}s, order see above. */ @@ -155,6 +165,10 @@ public class Frustum { /** * Calculate the frustum planes in world coordinates * using the passed float[16] as premultiplied P*MV (column major order). + *

+ * Frustum plane's normals will point to the inside of the viewing frustum, + * as required by this class. + *

*/ public void update(float[] pmv, int pmv_off) { // Left: a = m41 + m11, b = m42 + m12, c = m43 + m13, d = m44 + m14 - [1..4] row-major -- cgit v1.2.3