From d720b7b72a42d5a54c974ca43f9d20b5ed28b49c Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 8 Oct 2014 21:15:27 +0200 Subject: ShaderCode: Fix link to create(..) method --- src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 8eed35ebb..3b8706a24 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -445,9 +445,8 @@ public class ShaderCode { } /** - * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String)}. - *
- * + * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, boolean)}. + *

* Example: *

      *   Your std JVM layout (plain or within a JAR):
@@ -478,6 +477,7 @@ public class ShaderCode {
      *      sp0.add(gl, fp0, System.err);
      *      st.attachShaderProgram(gl, sp0, true);
      * 
+ *

* * @param gl current GL object to determine whether a shader compiler is available (if source is used), * or to determine the shader binary format (if binary is used). -- cgit v1.2.3