From d720b7b72a42d5a54c974ca43f9d20b5ed28b49c Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Wed, 8 Oct 2014 21:15:27 +0200
Subject: ShaderCode: Fix link to create(..) method
---
src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 8eed35ebb..3b8706a24 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -445,9 +445,8 @@ public class ShaderCode {
}
/**
- * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String)}.
- *
- *
+ * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, boolean)}.
+ *
* Example:
*
* Your std JVM layout (plain or within a JAR):
@@ -478,6 +477,7 @@ public class ShaderCode {
* sp0.add(gl, fp0, System.err);
* st.attachShaderProgram(gl, sp0, true);
*
+ *
*
* @param gl current GL object to determine whether a shader compiler is available (if source
is used),
* or to determine the shader binary format (if binary
is used).
--
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