From 2d57c25287542dcbad59c6b4782e87f86bd0fbc6 Mon Sep 17 00:00:00 2001 From: Michael Bien Date: Mon, 29 Mar 2010 04:40:53 +0200 Subject: moved com.jogamp.javafx.* to com.jogamp.*. --- doc/wiki/FAQ.xml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'doc/wiki') diff --git a/doc/wiki/FAQ.xml b/doc/wiki/FAQ.xml index 9c14bc7ce..d01413d50 100644 --- a/doc/wiki/FAQ.xml +++ b/doc/wiki/FAQ.xml @@ -289,13 +289,13 @@ Below you see the invocation of the ES2 RedSquare jogl-demos utilizing multiple * Single thread (Unix, Win32)
java -Djava.awt.headless=true demos.es2.RedSquare -GL2
* Single thread (MacOSX)
java -XstartOnFirstThread -Djava.awt.headless=true demos.es2.RedSquare -GL2
* Multiple threads & windows (Unix, Win32)
java -Djava.awt.headless=true demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2
-* Multiple threads & windows (MacOSX)
java -XstartOnFirstThread -Djava.awt.headless=true com.jogamp.javafx.newt.util.MainThread demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2
+* Multiple threads & windows (MacOSX)
java -XstartOnFirstThread -Djava.awt.headless=true com.jogamp.newt.util.MainThread demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2
-The serialization of the main Java class through ''com.jogamp.javafx.newt.util.MainThread'' +The serialization of the main Java class through ''com.jogamp.newt.util.MainThread'' may be used for all platforms, since it only takes effect on ''MacOSX''. This allows you an almost platform independent invocation of your multithreaded Java applications. -On ''MacOSX'', ''com.jogamp.javafx.newt.util.MainThread'' will occupy the main thread and +On ''MacOSX'', ''com.jogamp.newt.util.MainThread'' will occupy the main thread and serializes all native window related tasks through it. This mechanism is thread safe utilizes reentrant locking. -- cgit v1.2.3