From 157f0a8ebacfe23ebb51887b7414f225f88554d5 Mon Sep 17 00:00:00 2001
From: sg215889
Here are the steps that are required in order to build the JOGL OpenGL
binding from a fresh copy of the source distribution, which can be
-obtained either from CVS or a release
-build.
+obtained either from
+GIT or an
+archived build.
+
+JOGL depends on our GlueGen project, which can be optained either from
+GIT or an
+archived build.
diff --git a/doc/userguide/index.html b/doc/userguide/index.html
index 233f6090a..64047cf8d 100644
--- a/doc/userguide/index.html
+++ b/doc/userguide/index.html
@@ -69,7 +69,7 @@ There are roughly 150 lines of handwritten C code in the entire Jogl
source base (100 of which work around bugs in older OpenGL drivers on
Windows); the rest of the native code is autogenerated during the
build process by a new tool called GlueGen, the source code of
+href="http://kenai.com/projects/gluegen/pages/Home/">GlueGen, the source code of
which is available from its own java.net project.
the JOGL build requires JDK 1.4.2 or later. On AMD64 platforms such as Linux/AMD64, Solaris/AMD64 and Windows/AMD64, the build requires the Sun JDK 5.0 or later, as the 1.4.2 releases did not have an AMD64-specific JVM. On these platforms, it is also currently necessary to have e.g. bin/amd64/java
in your PATH, although from a technical standpoint this could be worked around in the build process.
Download and unpack the latest version of Ant from http://ant.apache.org and add the bin/
subdirectory to your PATH environment variable.
@@ -93,7 +98,7 @@ build.
To be able to use JOGL once built, you must add the build process' resulting jogl.jar (.../jogl/build/jogl.jar) and gluegen-rt.jar (.../gluegen/build/gluegen-rt.jar) to your CLASSPATH environment variable.
To be able to use JOGL once built, you must also add the build process's JNI code library directories (.../jogl/build/obj and .../gluegen/build/obj) to your PATH (on Windows), LD_LIBRARY_PATH (on most Unix platforms), or DYLD_LIBRARY_PATH (on Mac OS X) environment variable.
-
To test if everything went well, you should check out the source code for the jogl-demos project (available at http://jogl-demos.dev.java.net/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
+
To test if everything went well, you should check out the source code for the jogl-demos project (available at http://download.java.net/media/jogl/demos/www/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
"ant javadoc" will produce the end-user documentation for JOGL along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting -Djogl.cg=1
into the command line as above.)
-Most developers using JOGL will download the most current release -build. Separate instructions are available on how to build -the source tree. +Most developers using JOGL will download the most current +release build. +Separate instructions are available on how to +build the source tree.
@@ -177,7 +176,7 @@ To reference JOGL within your application's JNLP file, simply place the following line in the<resources>
section:
- <extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" /> + <extension name="jogl" href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" />This JNLP file points to the current JSR-231 unofficial development @@ -771,7 +770,7 @@ distilled into documentation).
-The JOGL demos provide +The JOGL demos provide several examples of usage of the library.
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