From 0d24458c68ac1bb92da21a1701633f8f32a267bb Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 16 Jun 2010 06:57:15 +0200 Subject: JOGL.GLAutoDrawable: - Add: 'public void addGLEventListener(int index, GLEventListener listener)' Fixes previous GLWindow addition, ie public in interface and common impl. behavior. - Add: 'public void invoke(boolean wait, GLRunnable glRunnable)' - Change: 'public void display()' semantics, in regards to the GLRunnable queue New: GLRunnable, invoke() at GLAutoDrawable Allows injection of GL commands from other threads, executed after the GLEventListener's display() notifyier by the GLAutoDrawable. NEWT: - Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl., where we only wait for the single action/event to be processed now. JUnit: NEWT Parenting - Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT - Added thread calling 'invoke(true, GLRunnable)' - start Animator ASAP --- make/build-newt.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'make/build-newt.xml') diff --git a/make/build-newt.xml b/make/build-newt.xml index 2cb848588..27e770611 100644 --- a/make/build-newt.xml +++ b/make/build-newt.xml @@ -87,7 +87,7 @@ + value="com/jogamp/newt/*, com/jogamp/newt/event/*, com/jogamp/newt/util/*, com/jogamp/newt/impl/*, com/jogamp/newt/impl/event/*"/> -- cgit v1.2.3