From 32790c376583beccd030eecd7c56cbe66d380172 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 20 Apr 2010 11:46:26 +0200 Subject: JOGL GL4 preperation (cont): - All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already) --- make/config/jogl/gl-gl2.cfg | 48 ++++----------------------------------------- 1 file changed, 4 insertions(+), 44 deletions(-) (limited to 'make/config/jogl/gl-gl2.cfg') diff --git a/make/config/jogl/gl-gl2.cfg b/make/config/jogl/gl-gl2.cfg index 37452d159..48dd8eda6 100644 --- a/make/config/jogl/gl-gl2.cfg +++ b/make/config/jogl/gl-gl2.cfg @@ -12,72 +12,32 @@ ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/ ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java Package javax.media.opengl -Style InterfaceAndImpl +Style InterfaceOnly JavaClass GL2 Extends GL2 GLBase Extends GL2 GL Extends GL2 GL2ES1 Extends GL2 GL2ES2 Extends GL2 GL2GL3 -ImplPackage com.jogamp.opengl.impl.gl2 -ImplJavaClass GL2Impl -Implements GL2Impl GLBase -Implements GL2Impl GL -Implements GL2Impl GL2ES1 -Implements GL2Impl GL2ES2 -Implements GL2Impl GL2GL3 Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg -EmitProcAddressTable true -ProcAddressTableClassName GL2ProcAddressTable -GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable()) - # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Ignore extensions that are already picked up via the GL2ES1 interface IgnoreExtension GL_EXT_point_parameters -# Add PixelStorei StateTracker -# -CustomJavaCode GL2Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. - -JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); - -JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } - CustomJavaCode GL2 public boolean glIsPBOPackEnabled(); CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled(); IncludeAs CustomJavaCode GL2 gl-if-CustomJavaCode-gl2.java -CustomJavaCode GL2Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { -CustomJavaCode GL2Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } - -CustomJavaCode GL2Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { -CustomJavaCode GL2Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } - -CustomJavaCode GL2Impl public void glClearDepthf(float depth) { -CustomJavaCode GL2Impl glClearDepth((double)depth); } - -CustomJavaCode GL2Impl public void glDepthRangef(float zNear, float zFar) { -CustomJavaCode GL2Impl glDepthRange((double)zNear, (double)zFar); } - Include gl-headers.cfg Include ../intptr.cfg -IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java -IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java -IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-desktop.java -IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java -IncludeAs CustomCCode gl-impl-CustomCCode-gl2.c +EmitProcAddressTable false +ProcAddressTableClassName DontGenerateProcAddressTableStuff +GetProcAddressTableExpr DontGenerateProcAddressTableStuff -Import javax.media.opengl.GLES1 -Import javax.media.opengl.GLES2 -Import javax.media.opengl.GL2 -Import javax.media.opengl.GLArrayData -Import javax.media.opengl.GLUniformData -Import com.jogamp.opengl.impl.InternalBufferUtil -Import java.io.PrintStream -- cgit v1.2.3