From ca119c97340caf325cd682c5fdbe8f794a35ac0e Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 24 Aug 2010 02:39:14 +0200 Subject: Add OpenGL 3.3, 4.0 and 4.1 language mapping. - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - .. --- make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java') diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java index cb0d01312..bcfa64e95 100644 --- a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java +++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java @@ -363,20 +363,6 @@ native private long dispatch_glMapBuffer(int target, int access, long glProcAddr native private ByteBuffer newDirectByteBuffer(long addr, int capacity); - /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */ - public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) { - throw new GLException("Method \"glShaderBinary\" not available"); - } - - /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */ - public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) { - throw new GLException("Method \"glShaderBinary\" not available"); - } - - public void glReleaseShaderCompiler() { - // nothing to do - } - public void glVertexPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.isVBO()) { -- cgit v1.2.3