From 24fcece997ba911b0270033a357bbd83258d4f1a Mon Sep 17 00:00:00 2001
From: Sven Gothel The basic interface to OpenGL, providing access to core
+ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as
+ClassJavadoc GL * all vendor extensions. While the APIs for vendor extensions are unconditionally
+ClassJavadoc GL * exposed, the underlying functions may not be present. The method
+ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the
+ClassJavadoc GL * availability of any non-core function before it is used for the
+ClassJavadoc GL * first time; for example,
+ClassJavadoc GL * Exceptions to the window system extension naming rules:
+ClassJavadoc GL *
+ClassJavadoc GL * gl.isFunctionAvailable("glProgramStringARB")
. On
+ClassJavadoc GL * certain platforms (Windows in particular), the most "core"
+ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first
+ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
+ClassJavadoc GL * extensions should all be queried. Calling an unavailable function
+ClassJavadoc GL * will cause a {@link GLException} to be raised. gl.isExtensionAvailable("GL_ARB_vertex_program");
.
+ClassJavadoc GL * However, in this case it is up to the end user to know which
+ClassJavadoc GL * routines or functionality are associated with which OpenGL
+ClassJavadoc GL * extensions. It may also be used to test for the availability of a
+ClassJavadoc GL * particular version of OpenGL: for example,
+ClassJavadoc GL * gl.isExtensionAvailable("GL_VERSION_1_5");
.
+ClassJavadoc GL *
+ClassJavadoc GL *
+ClassJavadoc GL *
+ClassJavadoc GL *
wglAllocateMemoryNV
/
+ClassJavadoc GL * glXAllocateMemoryNV
and associated routines. {@link
+ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent
+ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument
+ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
+ClassJavadoc GL * window system-specific name.
+ClassJavadoc GL * +ClassJavadoc GL */ + +# Javadoc for the WGL class +ClassJavadoc WGL /** +ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions. +ClassJavadoc WGL * See {@link GL} for more information. +ClassJavadoc WGL */ + +# Javadoc for the GLX class +ClassJavadoc GLX /** +ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions. +ClassJavadoc GLX * See {@link GL} for more information. +ClassJavadoc GLX */ + +# Javadoc for the CGL class +ClassJavadoc CGL /** +ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions. +ClassJavadoc CGL * See {@link GL} for more information. +ClassJavadoc CGL */ + +# Javadoc for the XVisualInfo class +ClassJavadoc XVisualInfo /** +ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL +ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently +ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation. +ClassJavadoc XVisualInfo */ + +# Custom code for querying extensions and exposing +# wglAllocateMemoryNV/glXAllocateMemoryNV +CustomJavaCode GL /** +CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be +CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL +CustomJavaCode GL * client) and display (OpenGL server) configuration.
+CustomJavaCode GL * By "successfully" we mean that the function is both callable +CustomJavaCode GL * on the machine running the program and available on the current +CustomJavaCode GL * display.
+CustomJavaCode GL * +CustomJavaCode GL * In order to call a function successfully, the function must be both +CustomJavaCode GL * callable on the machine running the program and available on +CustomJavaCode GL * the display device that is rendering the output (note: on non-networked, +CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or +CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are +CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by +CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both +CustomJavaCode GL * the host and display support.
+CustomJavaCode GL * +CustomJavaCode GL * A GL function is callable if it is successfully linked at runtime, +CustomJavaCode GL * hence the GLContext must be made current at least once. +CustomJavaCode GL * +CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use +CustomJavaCode GL * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link +CustomJavaCode GL * #glBindRenderbuffer(int,int)} is available). +CustomJavaCode GL */ +CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName); + +CustomJavaCode GL /** +CustomJavaCode GL * Returns true if the specified OpenGL extension can be +CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL +CustomJavaCode GL * client) and display (OpenGL server) configuration.
+CustomJavaCode GL *
+CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g.,
+CustomJavaCode GL * "GL_ARB_vertex_program").
+CustomJavaCode GL */
+CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName);
+
+CustomJavaCode GL /**
+CustomJavaCode GL * Provides platform-independent access to the wglAllocateMemoryNV
/
+CustomJavaCode GL * glXAllocateMemoryNV
extension.
+CustomJavaCode GL */
+CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
+
+CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap
+CustomJavaCode GL interval for buffer swaps. An argument of 0 disables
+CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1
+CustomJavaCode GL causes the application to wait until the next vertical refresh
+CustomJavaCode GL until swapping buffers. The default, which is platform-specific,
+CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to
+CustomJavaCode GL have an effect, and in particular only affects heavyweight
+CustomJavaCode GL onscreen components. */
+CustomJavaCode GL public void setSwapInterval(int interval);
+
+CustomJavaCode GL /**
+CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
+CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
+CustomJavaCode GL * object and its associated capabilities are undefined. Most
+CustomJavaCode GL * applications will never need to call this method. It is highly
+CustomJavaCode GL * recommended that any applications which do call this method perform
+CustomJavaCode GL * all accesses on the returned object reflectively to guard
+CustomJavaCode GL * themselves against changes to the implementation.
+CustomJavaCode GL */
+CustomJavaCode GL public Object getPlatformGLExtensions();
+
+CustomJavaCode GL /**
+CustomJavaCode GL * Returns an object providing access to the specified OpenGL
+CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who
+CustomJavaCode GL * which to provide access to new OpenGL extensions without changing
+CustomJavaCode GL * the public API of the core package. For example, a user may request
+CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object
+CustomJavaCode GL * which implements a vendor-specified interface which can call the
+CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is
+CustomJavaCode GL * up to the vendor to specify both the extension name and Java API
+CustomJavaCode GL * for accessing it, including which class or interface contains the
+CustomJavaCode GL * functions.
+CustomJavaCode GL *
+CustomJavaCode GL *
+CustomJavaCode GL *
+CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible
+CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will
+CustomJavaCode GL * use this extension mechanism, but it is being provided for
+CustomJavaCode GL * completeness.
+CustomJavaCode GL */
+CustomJavaCode GL public Object getExtension(String extensionName);
diff --git a/make/config/jogl/gl-desktop-tracker.cfg b/make/config/jogl/gl-desktop-tracker.cfg
new file mode 100644
index 000000000..4b9a7edb7
--- /dev/null
+++ b/make/config/jogl/gl-desktop-tracker.cfg
@@ -0,0 +1,38 @@
+
+# Track server-side object creation and deletion when necessary
+# Note that this is only necessary when the Java 2D / JOGL bridge is active,
+# so will never be needed for the embedded OpenGL variants
+JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1});
+JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1});
+JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1});
+JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0});
+JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1});
+JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0});
+JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1});
+JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res);
+JavaEpilogue glGenPrograms if (tracker != null) tracker.addPrograms({0}, {1});
+JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1});
+JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1});
+JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res);
+JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1});
+JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1});
+JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0});
+
+JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1});
+JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1});
+JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1});
+JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0});
+JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1});
+JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1});
+JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1});
+JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0});
+JavaEpilogue glDeleteObject if (tracker != null) tracker.removeProgramOrShaderObject({0});
+JavaEpilogue glDeletePrograms if (tracker != null) tracker.removePrograms({0}, {1});
+JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1});
+JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1});
+JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1});
+JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0});
+JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1});
+JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1});
+JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0});
+
diff --git a/make/config/jogl/gl-desktop.cfg b/make/config/jogl/gl-desktop.cfg
new file mode 100755
index 000000000..d6a610c59
--- /dev/null
+++ b/make/config/jogl/gl-desktop.cfg
@@ -0,0 +1,67 @@
+# This .cfg file provides common options used by the desktop OpenGL
+# implementation on all platforms.
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GL/gl.h
+GLHeader GL/glext.h
+
+#Include gl-desktop-tracker.cfg
+
+
+#
+# Directives needed when processing wglext.h on Windows and other platforms
+#
+Opaque boolean BOOL
+ReturnsString wglGetExtensionsStringARB
+ReturnsString wglGetExtensionsStringEXT
+Opaque long HANDLE
+Opaque long HBITMAP
+Opaque long HDC
+Opaque long HGDIOBJ
+Opaque long HGLRC
+Opaque long HPBUFFERARB
+Opaque long HPBUFFEREXT
+Opaque boolean BOOL
+Opaque long PROC
+Opaque long void **
+
+#
+# Directives needed when processing cglext.h on MacOSX and other platforms
+#
+Opaque long CGContextRef
+Opaque long void **
+# Implement the first argument to cglGetProcAddress as String instead
+# of byte[]
+ArgumentIsString cglGetProcAddress 0
+
+#
+# Directives needed when processing glxext.h on X11 and other platforms
+#
+Opaque long __GLXextFuncPtr
+Opaque boolean Bool
+Opaque long Display *
+Opaque long GLXContext
+Opaque long Visual *
+# Ignore the empty Display and Visual data structures (though made
+# opaque, the references from XVisualInfo and elsewhere are still
+# traversed)
+Ignore Display
+Ignore Visual
+# Implement the first argument to glXGetProcAddress as String instead
+# of byte[]
+ArgumentIsString glXGetProcAddress 0
+ArgumentIsString glXGetProcAddressARB 0
+ReturnsString glXQueryExtensionsString
+ReturnsString glXQueryServerString
+ReturnsString glXGetClientString
+TemporaryCVariableDeclaration glXChooseFBConfig int count;
+TemporaryCVariableAssignment glXChooseFBConfig count = _ptr3[0];
+ReturnValueCapacity glXChooseFBConfig count * sizeof(GLXFBConfig)
+TemporaryCVariableDeclaration glXChooseFBConfigSGIX int count;
+TemporaryCVariableAssignment glXChooseFBConfigSGIX count = _ptr3[0];
+ReturnValueCapacity glXChooseFBConfigSGIX count * sizeof(GLXFBConfig)
+TemporaryCVariableDeclaration glXGetFBConfigs int count;
+TemporaryCVariableAssignment glXGetFBConfigs count = _ptr2[0];
+ReturnValueCapacity glXGetFBConfigs count * sizeof(GLXFBConfig)
+
diff --git a/make/config/jogl/gl-es1.cfg b/make/config/jogl/gl-es1.cfg
new file mode 100755
index 000000000..2b630ee70
--- /dev/null
+++ b/make/config/jogl/gl-es1.cfg
@@ -0,0 +1,87 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/es1
+
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbols ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/GLObject.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java
+ExtendedInterfaceSymbols ../src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java
+
+# There are a few routines we don't handle yet
+Ignore glGetBufferPointervOES
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GLES1
+Extends GLES1 GLObject
+Extends GLES1 GL
+Extends GLES1 GL2ES1
+Extends GLES1 GLMatrixIf
+Extends GLES1 GLPointerIf
+Extends GLES1 GLLightingIf
+ImplPackage com.sun.opengl.impl.es1
+ImplJavaClass GLES1Impl
+Implements GLES1Impl GLObject
+Implements GLES1Impl GL
+Implements GLES1Impl GL2ES1
+Implements GLES1Impl GLMatrixIf
+Implements GLES1Impl GLPointerIf
+Implements GLES1Impl GLLightingIf
+HierarchicalNativeOutput false
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GLES1ProcAddressTable
+GetProcAddressTableExpr ((GLES1ProcAddressTable)_context.getGLProcAddressTable())
+
+# Inform the glue code generator of the association between #defines
+# and functions and the extensions in which they are defined
+GLHeader GLES/gl.h
+GLHeader GLES/glext.h
+
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen __ALL__
+
+# Also force the calling conventions of the locally generated function
+# pointer typedefs for these routines to GL_APIENTRY
+LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GLES1Impl public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
+CustomJavaCode GLES1Impl glOrtho((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val); }
+
+CustomJavaCode GLES1Impl public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
+CustomJavaCode GLES1Impl glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar); }
+
+CustomJavaCode GLES1Impl public void glClearDepth(double depth) {
+CustomJavaCode GLES1Impl glClearDepthf((float)depth); }
+
+CustomJavaCode GLES1Impl public void glDepthRange(double zNear, double zFar) {
+CustomJavaCode GLES1Impl glDepthRangef((float)zNear, (float)zFar); }
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode /* #define GL_APICALL __declspec(dllimport) */
+CustomCCode #include
+ *
+ * A GLU function is callable if it is a GLU core- or extension-function
+ * that is supported by the underlying GLU implementation. The function is
+ * available if the OpenGL implementation on the display meets the
+ * requirements of the GLU function being called (because GLU functions utilize
+ * OpenGL functions).
+ *
+ * Whether or not a GLU function is callable is determined as follows:
+ *
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * GLU_TESS_WINDING_RULE
+ *
+ *
+ * To understand how the winding rule works, consider that the input
+ * contours partition the plane into regions. The winding rule determines
+ * which of these regions are inside the polygon.
+ *
+ * For a single contour C, the winding number of a point x is simply the
+ * signed number of revolutions we make around x as we travel once around C
+ * (where CCW is positive). When there are several contours, the individual
+ * winding numbers are summed. This procedure associates a signed integer
+ * value with each point x in the plane. Note that the winding number is
+ * the same for all points in a single region.
+ *
+ * The winding rule classifies a region as "inside" if its winding number
+ * belongs to the chosen category (odd, nonzero, positive, negative, or
+ * absolute value of at least two). The previous GLU tessellator (prior to
+ * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
+ * to define the interior. The other three rules are useful for polygon CSG
+ * operations.
+ *
+ *
+ * Feature merging is completely optional; the tolerance is only a hint.
+ * The implementation is free to merge in some cases and not in others, or
+ * to never merge features at all. The initial tolerance is 0.
+ *
+ * The current implementation merges vertices only if they are exactly
+ * coincident, regardless of the current tolerance. A vertex is spliced
+ * into an edge only if the implementation is unable to distinguish which
+ * side of the edge the vertex lies on. Two edges are merged only when both
+ * endpoints are identical.
+ *
+ *
+ * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
+ * is determined as follows. The direction of the normal, up to its sign, is
+ * found by fitting a plane to the vertices, without regard to how the
+ * vertices are connected. It is expected that the input data lies
+ * approximately in the plane; otherwise, projection perpendicular to one of
+ * the three coordinate axes may substantially change the geometry. The sign
+ * of the normal is chosen so that the sum of the signed areas of all input
+ * contours is nonnegative (where a CCW contour has positive area).
+ *
+ * The supplied normal persists until it is changed by another call to
+ * gluTessNormal.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created by
+ * {@link #gluNewTess gluNewTess}).
+ * @param x
+ * Specifies the first component of the normal.
+ * @param y
+ * Specifies the second component of the normal.
+ * @param z
+ * Specifies the third component of the normal.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public static final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessNormal(x, y, z);
+}
+
+/*****************************************************************************
+ * gluTessCallback is used to indicate a callback to be used by a
+ * tessellation object. If the specified callback is already defined, then it
+ * is replaced. If aCallback is null, then the existing callback
+ * becomes undefined.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * These callbacks are used by the tessellation object to describe how a
+ * polygon specified by the user is broken into triangles. Note that there are
+ * two versions of each callback: one with user-specified polygon data and one
+ * without. If both versions of a particular callback are specified, then the
+ * callback with user-specified polygon data will be used. Note that the
+ * polygonData parameter used by some of the methods is a copy of the
+ * reference that was specified when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The legal callbacks are as follows:
+ *
+ * GLU_TESS_BEGIN
+ *
+ *
+ * GLU_TESS_BEGIN_DATA
+ *
+ *
+ * Since triangle fans and triangle strips do not support edge flags, the
+ * begin callback is not called with GL_TRIANGLE_FAN or
+ * GL_TRIANGLE_STRIP if a non-null edge flag callback is provided.
+ * (If the callback is initialized to null, there is no impact on
+ * performance). Instead, the fans and strips are converted to independent
+ * triangles. The method prototype for this callback is:
+ *
+ *
+ * The user must allocate another vertex, interpolate parameters using
+ * data and weight, and return the new vertex pointer
+ * in outData. This handle is supplied during rendering callbacks.
+ * The user is responsible for freeing the memory some time after
+ * {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called.
+ *
+ * For example, if the polygon lies in an arbitrary plane in 3-space, and a
+ * color is associated with each vertex, the GLU_TESS_COMBINE
+ * callback might look like this:
+ *
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * data normally references to a structure containing the vertex
+ * location, as well as other per-vertex attributes such as color and normal.
+ * This reference is passed back to the user through the
+ * GLU_TESS_VERTEX or GLU_TESS_VERTEX_DATA callback after
+ * tessellation (see the {@link #gluTessCallback
+ * gluTessCallback} reference page).
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param coords
+ * Specifies the coordinates of the vertex.
+ * @param data
+ * Specifies an opaque reference passed back to the program with the
+ * vertex callback (as specified by
+ * {@link #gluTessCallback gluTessCallback}).
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public static final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessVertex(coords, coords_offset, data);
+}
+
+/*****************************************************************************
+ * gluTessBeginPolygon and
+ * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
+ * the definition of a convex, concave or self-intersecting polygon. Within
+ * each gluTessBeginPolygon/
+ * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
+ * there must be one or more calls to
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * {@link #gluTessEndContour gluTessEndContour}. Within
+ * each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour}, and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * data is a reference to a user-defined data structure. If the
+ * appropriate callback(s) are specified (see
+ * {@link #gluTessCallback gluTessCallback}), then this
+ * reference is returned to the callback method(s). Thus, it is a convenient
+ * way to store per-polygon information.
+ *
+ * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called, the polygon is tessellated, and the resulting triangles are
+ * described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param data
+ * Specifies a reference to user polygon data.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public static final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginPolygon(data);
+}
+
+/*****************************************************************************
+ * gluTessBeginContour and
+ * {@link #gluTessEndContour gluTessEndContour} delimit
+ * the definition of a polygon contour. Within each
+ * gluTessBeginContour/
+ * {@link #gluTessEndContour gluTessEndContour} pair,
+ * there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details. gluTessBeginContour
+ * can only be called between
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public static final void gluTessBeginContour(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginContour();
+}
+
+/*****************************************************************************
+ * gluTessEndContour and
+ * {@link #gluTessBeginContour gluTessBeginContour}
+ * delimit the definition of a polygon contour. Within each
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * gluTessEndContour pair, there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details.
+ * {@link #gluTessBeginContour gluTessBeginContour} can
+ * only be called between {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public static final void gluTessEndContour(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndContour();
+}
+
+/*****************************************************************************
+ * gluTessEndPolygon and
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * delimit the definition of a convex, concave or self-intersecting polygon.
+ * Within each {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon}/gluTessEndPolygon pair, there must be one or
+ * more calls to {@link #gluTessBeginContour
+ * gluTessBeginContour}/{@link #gluTessEndContour
+ * gluTessEndContour}. Within each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour} and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * Once gluTessEndPolygon is called, the polygon is tessellated, and
+ * the resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback functions.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ ****************************************************************************/
+public static final void gluTessEndPolygon(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndPolygon();
+}
+
+/*****************************************************************************
+
+ * gluBeginPolygon and {@link #gluEndPolygon gluEndPolygon}
+ * delimit the definition of a nonconvex polygon. To define such a
+ * polygon, first call gluBeginPolygon. Then define the
+ * contours of the polygon by calling {@link #gluTessVertex
+ * gluTessVertex} for each vertex and {@link #gluNextContour
+ * gluNextContour} to start each new contour. Finally, call {@link
+ * #gluEndPolygon gluEndPolygon} to signal the end of the
+ * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
+ * #gluNextContour gluNextContour} reference pages for more
+ * details.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * Once {@link #gluEndPolygon gluEndPolygon} is called,
+ * the polygon is tessellated, and the resulting triangles are described
+ * through callbacks. See {@link #gluTessCallback
+ * gluTessCallback} for descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public static final void gluBeginPolygon(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluBeginPolygon();
+}
+
+/*****************************************************************************
+ * gluNextContour is used to describe polygons with multiple
+ * contours. After you describe the first contour through a series of
+ * {@link #gluTessVertex gluTessVertex} calls, a
+ * gluNextContour call indicates that the previous contour is complete
+ * and that the next contour is about to begin. Perform another series of
+ * {@link #gluTessVertex gluTessVertex} calls to
+ * describe the new contour. Repeat this process until all contours have been
+ * described.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * The type parameter defines what type of contour follows. The following
+ * values are valid.
+ *
+ * GLU_EXTERIOR
+ *
+ *
+ * To define the type of the first contour, you can call gluNextContour
+ * before describing the first contour. If you do not call
+ * gluNextContour before the first contour, the first contour is marked
+ * GLU_EXTERIOR.
+ *
+ *
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * Once gluEndPolygon is called, the polygon is tessellated, and the
+ * resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public static final void gluEndPolygon(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluEndPolygon();
+}
+
+// Boolean
+public static final int GLU_FALSE = 0;
+public static final int GLU_TRUE = 1;
+
+// String Name
+public static final int GLU_VERSION = 100800;
+public static final int GLU_EXTENSIONS = 100801;
+
+// Extensions
+public static final String versionString = "1.3";
+public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
+ "GLU_EXT_object_space_tess ";
+
+// ErrorCode
+public static final int GLU_INVALID_ENUM = 100900;
+public static final int GLU_INVALID_VALUE = 100901;
+public static final int GLU_OUT_OF_MEMORY = 100902;
+public static final int GLU_INVALID_OPERATION = 100904;
+
+
+// QuadricDrawStyle
+public static final int GLU_POINT = 100010;
+public static final int GLU_LINE = 100011;
+public static final int GLU_FILL = 100012;
+public static final int GLU_SILHOUETTE = 100013;
+
+// QuadricCallback
+// GLU_ERROR
+
+// QuadricNormal
+public static final int GLU_SMOOTH = 100000;
+public static final int GLU_FLAT = 100001;
+public static final int GLU_NONE = 100002;
+
+// QuadricOrientation
+public static final int GLU_OUTSIDE = 100020;
+public static final int GLU_INSIDE = 100021;
+
+// NurbsDisplay
+// GLU_FILL
+//public static final int GLU_OUTLINE_POLYGON = 100240;
+//public static final int GLU_OUTLINE_PATCH = 100241;
+
+// NurbsCallback
+//public static final int GLU_NURBS_ERROR = 100103;
+public static final int GLU_ERROR = 100103;
+//public static final int GLU_NURBS_BEGIN = 100164;
+//public static final int GLU_NURBS_BEGIN_EXT = 100164;
+//public static final int GLU_NURBS_VERTEX = 100165;
+//public static final int GLU_NURBS_VERTEX_EXT = 100165;
+//public static final int GLU_NURBS_NORMAL = 100166;
+//public static final int GLU_NURBS_NORMAL_EXT = 100166;
+//public static final int GLU_NURBS_COLOR = 100167;
+//public static final int GLU_NURBS_COLOR_EXT = 100167;
+//public static final int GLU_NURBS_TEXTURE_COORD = 100168;
+//public static final int GLU_NURBS_TEX_COORD_EXT = 100168;
+//public static final int GLU_NURBS_END = 100169;
+//public static final int GLU_NURBS_END_EXT = 100169;
+//public static final int GLU_NURBS_BEGIN_DATA = 100170;
+//public static final int GLU_NURBS_BEGIN_DATA_EXT = 100170;
+//public static final int GLU_NURBS_VERTEX_DATA = 100171;
+//public static final int GLU_NURBS_VERTEX_DATA_EXT = 100171;
+//public static final int GLU_NURBS_NORMAL_DATA = 100172;
+//public static final int GLU_NURBS_NORMAL_DATA_EXT = 100172;
+//public static final int GLU_NURBS_COLOR_DATA = 100173;
+//public static final int GLU_NURBS_COLOR_DATA_EXT = 100173;
+//public static final int GLU_NURBS_TEXTURE_COORD_DATA = 100174;
+//public static final int GLU_NURBS_TEX_COORD_DATA_EXT = 100174;
+//public static final int GLU_NURBS_END_DATA = 100175;
+//public static final int GLU_NURBS_END_DATA_EXT = 100175;
+
+// NurbsError
+//public static final int GLU_NURBS_ERROR1 = 100251;
+//public static final int GLU_NURBS_ERROR2 = 100252;
+//public static final int GLU_NURBS_ERROR3 = 100253;
+//public static final int GLU_NURBS_ERROR4 = 100254;
+//public static final int GLU_NURBS_ERROR5 = 100255;
+//public static final int GLU_NURBS_ERROR6 = 100256;
+//public static final int GLU_NURBS_ERROR7 = 100257;
+//public static final int GLU_NURBS_ERROR8 = 100258;
+//public static final int GLU_NURBS_ERROR9 = 100259;
+//public static final int GLU_NURBS_ERROR10 = 100260;
+//public static final int GLU_NURBS_ERROR11 = 100261;
+//public static final int GLU_NURBS_ERROR12 = 100262;
+//public static final int GLU_NURBS_ERROR13 = 100263;
+//public static final int GLU_NURBS_ERROR14 = 100264;
+//public static final int GLU_NURBS_ERROR15 = 100265;
+//public static final int GLU_NURBS_ERROR16 = 100266;
+//public static final int GLU_NURBS_ERROR17 = 100267;
+//public static final int GLU_NURBS_ERROR18 = 100268;
+//public static final int GLU_NURBS_ERROR19 = 100269;
+//public static final int GLU_NURBS_ERROR20 = 100270;
+//public static final int GLU_NURBS_ERROR21 = 100271;
+//public static final int GLU_NURBS_ERROR22 = 100272;
+//public static final int GLU_NURBS_ERROR23 = 100273;
+//public static final int GLU_NURBS_ERROR24 = 100274;
+//public static final int GLU_NURBS_ERROR25 = 100275;
+//public static final int GLU_NURBS_ERROR26 = 100276;
+//public static final int GLU_NURBS_ERROR27 = 100277;
+//public static final int GLU_NURBS_ERROR28 = 100278;
+//public static final int GLU_NURBS_ERROR29 = 100279;
+//public static final int GLU_NURBS_ERROR30 = 100280;
+//public static final int GLU_NURBS_ERROR31 = 100281;
+//public static final int GLU_NURBS_ERROR32 = 100282;
+//public static final int GLU_NURBS_ERROR33 = 100283;
+//public static final int GLU_NURBS_ERROR34 = 100284;
+//public static final int GLU_NURBS_ERROR35 = 100285;
+//public static final int GLU_NURBS_ERROR36 = 100286;
+//public static final int GLU_NURBS_ERROR37 = 100287;
+
+// NurbsProperty
+//public static final int GLU_AUTO_LOAD_MATRIX = 100200;
+//public static final int GLU_CULLING = 100201;
+//public static final int GLU_SAMPLING_TOLERANCE = 100203;
+//public static final int GLU_DISPLAY_MODE = 100204;
+//public static final int GLU_PARAMETRIC_TOLERANCE = 100202;
+//public static final int GLU_SAMPLING_METHOD = 100205;
+//public static final int GLU_U_STEP = 100206;
+//public static final int GLU_V_STEP = 100207;
+//public static final int GLU_NURBS_MODE = 100160;
+//public static final int GLU_NURBS_MODE_EXT = 100160;
+//public static final int GLU_NURBS_TESSELLATOR = 100161;
+//public static final int GLU_NURBS_TESSELLATOR_EXT = 100161;
+//public static final int GLU_NURBS_RENDERER = 100162;
+//public static final int GLU_NURBS_RENDERER_EXT = 100162;
+
+// NurbsSampling
+//public static final int GLU_OBJECT_PARAMETRIC_ERROR = 100208;
+//public static final int GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208;
+//public static final int GLU_OBJECT_PATH_LENGTH = 100209;
+//public static final int GLU_OBJECT_PATH_LENGTH_EXT = 100209;
+//public static final int GLU_PATH_LENGTH = 100215;
+//public static final int GLU_PARAMETRIC_ERROR = 100216;
+//public static final int GLU_DOMAIN_DISTANCE = 100217;
+
+// NurbsTrim
+//public static final int GLU_MAP1_TRIM_2 = 100210;
+//public static final int GLU_MAP1_TRIM_3 = 100211;
+
+// QuadricCallback
+// GLU_ERROR
+
+// TessCallback
+public static final int GLU_TESS_BEGIN = 100100;
+public static final int GLU_BEGIN = 100100;
+public static final int GLU_TESS_VERTEX = 100101;
+public static final int GLU_VERTEX = 100101;
+public static final int GLU_TESS_END = 100102;
+public static final int GLU_END = 100102;
+public static final int GLU_TESS_ERROR = 100103;
+public static final int GLU_TESS_EDGE_FLAG = 100104;
+public static final int GLU_EDGE_FLAG = 100104;
+public static final int GLU_TESS_COMBINE = 100105;
+public static final int GLU_TESS_BEGIN_DATA = 100106;
+public static final int GLU_TESS_VERTEX_DATA = 100107;
+public static final int GLU_TESS_END_DATA = 100108;
+public static final int GLU_TESS_ERROR_DATA = 100109;
+public static final int GLU_TESS_EDGE_FLAG_DATA = 100110;
+public static final int GLU_TESS_COMBINE_DATA = 100111;
+
+// TessContour
+public static final int GLU_CW = 100120;
+public static final int GLU_CCW = 100121;
+public static final int GLU_INTERIOR = 100122;
+public static final int GLU_EXTERIOR = 100123;
+public static final int GLU_UNKNOWN = 100124;
+
+// TessProperty
+public static final int GLU_TESS_WINDING_RULE = 100140;
+public static final int GLU_TESS_BOUNDARY_ONLY = 100141;
+public static final int GLU_TESS_TOLERANCE = 100142;
+// JOGL-specific boolean property, false by default, that may improve the tessellation
+public static final int GLU_TESS_AVOID_DEGENERATE_TRIANGLES = 100149;
+
+// TessError
+public static final int GLU_TESS_ERROR1 = 100151;
+public static final int GLU_TESS_ERROR2 = 100152;
+public static final int GLU_TESS_ERROR3 = 100153;
+public static final int GLU_TESS_ERROR4 = 100154;
+public static final int GLU_TESS_ERROR5 = 100155;
+public static final int GLU_TESS_ERROR6 = 100156;
+public static final int GLU_TESS_ERROR7 = 100157;
+public static final int GLU_TESS_ERROR8 = 100158;
+public static final int GLU_TESS_MISSING_BEGIN_POLYGON = 100151;
+public static final int GLU_TESS_MISSING_BEGIN_CONTOUR = 100152;
+public static final int GLU_TESS_MISSING_END_POLYGON = 100153;
+public static final int GLU_TESS_MISSING_END_CONTOUR = 100154;
+public static final int GLU_TESS_COORD_TOO_LARGE = 100155;
+public static final int GLU_TESS_NEED_COMBINE_CALLBACK = 100156;
+
+// TessWinding
+public static final int GLU_TESS_WINDING_ODD = 100130;
+public static final int GLU_TESS_WINDING_NONZERO = 100131;
+public static final int GLU_TESS_WINDING_POSITIVE = 100132;
+public static final int GLU_TESS_WINDING_NEGATIVE = 100133;
+public static final int GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
+public static final double GLU_TESS_MAX_COORD = 1.0e150;
+
+//----------------------------------------------------------------------
+// Quadric functionality
+//
+
+protected static boolean availableGLUquadricImpl = false;
+protected static boolean checkedGLUquadricImpl = false;
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+protected static final void validateGLUquadricImpl() {
+ if(!checkedGLUquadricImpl) {
+ availableGLUquadricImpl = NWReflection.isClassAvailable("com.sun.opengl.impl.glu.GLUquadricImpl");
+ checkedGLUquadricImpl = true;
+ }
+ if(!availableGLUquadricImpl) {
+ throw new GLException("GLUquadric not available (GLUquadricImpl)");
+ }
+}
+
+
+/** Option (throws GLException if not available in profile). Accepts the outgoing window coordinates as a single array.
+ */
+public boolean gluProject(float objX, float objY, float objZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] winPos, int winPos_offset) {
+ return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing window coordinates as a single buffer.
+ */
+public boolean gluProject(float objX, float objY, float objZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer winPos) {
+ return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 3-vector) as a single array.
+ */
+public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float[] objPos, int objPos_offset) {
+ return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
+ */
+public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, java.nio.FloatBuffer objPos) {
+ return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 4-vector) as a single array.
+ */
+public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int model_offset, float[] proj, int proj_offset, int[] view, int view_offset, float nearVal, float farVal, float[] objPos, int objPos_offset) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
+ */
+public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer model, java.nio.FloatBuffer proj, java.nio.IntBuffer view, float nearVal, float farVal, java.nio.FloatBuffer objPos) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
+}
+
+public void gluPickMatrix(float x, float y, float delX, float delY, int[] viewport, int viewport_offset) {
+ project.gluPickMatrix(getCurrentGL().getGL2ES1(), x, y, delX, delY, viewport, viewport_offset);
+}
+
+public void gluPickMatrix(float x, float y, float delX, float delY, java.nio.IntBuffer viewport) {
+ project.gluPickMatrix(getCurrentGL().getGL2ES1(), x, y, delX, delY, viewport);
+}
+
+public void gluOrtho2D(double left, double right, double bottom, double top) {
+ project.gluOrtho2D(getCurrentGL().getGL2ES1(), (float)left, (float)right, (float)bottom, (float)top);
+}
+
+public void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ project.gluPerspective(getCurrentGL().getGL2ES1(), (float)fovy, (float)aspect, (float)zNear, (float)zFar);
+}
+
+public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
+ project.gluLookAt(getCurrentGL().getGL2ES1(), (float)eyeX, (float)eyeY, (float)eyeZ, (float)centerX, (float)centerY, (float)centerZ, (float)upX, (float)upY, (float)upZ);
+}
+
+/** Interface to C language function: Accepts the outgoing window coordinates as a single array.
+ */
+public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
+ return project.gluProject((float)objX, (float)objY, (float)objZ, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, BufferUtil.getFloatArray(winPos), winPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 3-vector) as a single array.
+ */
+public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
+ return project.gluUnProject((float)winX, (float)winY, (float)winZ, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, BufferUtil.getFloatArray(objPos), objPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 4-vector) as a single array.
+ */
+public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
+ return project.gluUnProject4((float)winX, (float)winY, (float)winZ, (float)clipW, BufferUtil.getFloatArray(model), model_offset, BufferUtil.getFloatArray(proj), proj_offset, view, view_offset, (float)nearVal, (float)farVal, BufferUtil.getFloatArray(objPos), objPos_offset);
+}
+
+public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
+ project.gluPickMatrix(getCurrentGL().getGL2ES1(), (float)x, (float)y, (float)delX, (float)delY, viewport, viewport_offset);
+}
+
+public void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
+ project.gluPickMatrix(getCurrentGL().getGL2ES1(), (float)x, (float)y, (float)delX, (float)delY, viewport);
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluScaleImage( int format, int widthin, int heightin,
+ int typein, java.nio.Buffer datain, int widthout, int heightout,
+ int typeout, java.nio.Buffer dataout ) {
+ throw new GLException("not implemented");
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild1DMipmapLevels( int target, int internalFormat, int width,
+ int format, int type, int userLevel, int baseLevel, int maxLevel,
+ java.nio.Buffer data ) {
+ throw new GLException("not implemented");
+}
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild1DMipmaps( int target, int internalFormat, int width,
+ int format, int type, java.nio.Buffer data ) {
+ throw new GLException("not implemented");
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild2DMipmapLevels( int target, int internalFormat, int width,
+ int height, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data ) {
+ throw new GLException("not implemented");
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild2DMipmaps( int target, int internalFormat, int width,
+ int height, int format, int type, java.nio.Buffer data ) {
+ throw new GLException("not implemented");
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild3DMipmapLevels( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data) {
+ throw new GLException("not implemented");
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public int gluBuild3DMipmaps( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, java.nio.Buffer data ) {
+ throw new GLException("not implemented");
+}
+
diff --git a/make/config/jogl/glu-CustomJavaCode-gl2.java b/make/config/jogl/glu-CustomJavaCode-gl2.java
new file mode 100644
index 000000000..aedacf3dd
--- /dev/null
+++ b/make/config/jogl/glu-CustomJavaCode-gl2.java
@@ -0,0 +1,558 @@
+private static boolean useJavaMipmapCode = true;
+
+static {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ String val = System.getProperty("jogl.glu.nojava");
+ if (val != null && !val.toLowerCase().equals("false")) {
+ useJavaMipmapCode = false;
+ }
+ return null;
+ }
+ });
+}
+
+/**
+ * Instantiates a new OpenGL Utility Library object. A GLU object may
+ * be instantiated at any point in the application and is not
+ * inherently tied to any particular OpenGL context; however, the GLU
+ * object may only be used when an OpenGL context is current on the
+ * current thread. Attempts to call most of the methods in the GLU
+ * library when no OpenGL context is current will cause an exception
+ * to be thrown.
+ *
+ *
+ *
+ * The returned GLU object is not guaranteed to be thread-safe and
+ * should only be used from one thread at a time. Multiple GLU objects
+ * may be instantiated to be used from different threads
+ * simultaneously.
+ */
+
+public GLUgl2()
+{
+ this.project = new ProjectDouble();
+}
+
+public void destroy() {
+ if(null!=this.project) {
+ this.project.destroy();
+ this.project=null;
+ }
+ super.destroy();
+}
+
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+public static final GL2 getCurrentGL2() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL().getGL2();
+}
+
+/**
+ * Returns true if the specified GLU core- or extension-function can be
+ * successfully used through this GLU instance. By "successfully" we mean
+ * that the function is both callable on the machine running the
+ * program and available on the current display.
+ *
+ * A GLU function is callable if it is a GLU core- or extension-function
+ * that is supported by the underlying GLU implementation. The function is
+ * available if the OpenGL implementation on the display meets the
+ * requirements of the GLU function being called (because GLU functions utilize
+ * OpenGL functions).
+ *
+ * Whether or not a GLU function is callable is determined as follows:
+ * Accepts the outgoing window coordinates as a single array.
+ */
+public final boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
+ return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing window coordinates as a single buffer.
+ */
+public final boolean gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winPos) {
+ return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 3-vector) as a single array.
+ */
+public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
+ return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
+ */
+public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) {
+ return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 4-vector) as a single array.
+ */
+public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
+}
+
+/** Interface to C language function: Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
+ */
+public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
+}
+
+public final void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
+ project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport, viewport_offset);
+}
+
+public final void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
+ project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport);
+}
+
+//----------------------------------------------------------------------
+// Mipmap and image scaling functionality
+
+
+private final ByteBuffer copyToByteBuffer(Buffer buf) {
+ if (buf instanceof ByteBuffer) {
+ if (buf.position() == 0) {
+ return (ByteBuffer) buf;
+ }
+ return BufferUtil.copyByteBuffer((ByteBuffer) buf);
+ } else if (buf instanceof ShortBuffer) {
+ return BufferUtil.copyShortBufferAsByteBuffer((ShortBuffer) buf);
+ } else if (buf instanceof IntBuffer) {
+ return BufferUtil.copyIntBufferAsByteBuffer((IntBuffer) buf);
+ } else if (buf instanceof FloatBuffer) {
+ return BufferUtil.copyFloatBufferAsByteBuffer((FloatBuffer) buf);
+ } else {
+ throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
+ }
+}
+
+private final int gluScaleImageJava( int format, int widthin, int heightin,
+ int typein, Buffer datain, int widthout, int heightout,
+ int typeout, Buffer dataout ) {
+ ByteBuffer in = null;
+ ByteBuffer out = null;
+ in = copyToByteBuffer(datain);
+ if( dataout instanceof ByteBuffer ) {
+ out = (ByteBuffer)dataout;
+ } else if( dataout instanceof ShortBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
+ } else if ( dataout instanceof IntBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
+ } else if ( dataout instanceof FloatBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
+ } else {
+ throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
+ }
+ int errno = Mipmap.gluScaleImage( getCurrentGL2(), format, widthin, heightin, typein, in,
+ widthout, heightout, typeout, out );
+ if( errno == 0 ) {
+ out.rewind();
+ if (out != dataout) {
+ if( dataout instanceof ShortBuffer ) {
+ ((ShortBuffer) dataout).put(out.asShortBuffer());
+ } else if( dataout instanceof IntBuffer ) {
+ ((IntBuffer) dataout).put(out.asIntBuffer());
+ } else if( dataout instanceof FloatBuffer ) {
+ ((FloatBuffer) dataout).put(out.asFloatBuffer());
+ } else {
+ throw new RuntimeException("Should not reach here");
+ }
+ }
+ }
+ return( errno );
+}
+
+
+private final int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
+ int format, int type, int userLevel, int baseLevel, int maxLevel,
+ Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ format, type, userLevel, baseLevel, maxLevel, buffer ) );
+}
+
+
+private final int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
+ int format, int type, Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmaps( getCurrentGL2(), target, internalFormat, width, format,
+ type, buffer ) );
+}
+
+
+private final int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ height, format, type, userLevel, baseLevel, maxLevel, data ) );
+}
+
+private final int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
+ int height, int format, int type, Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
+ format, type, data) );
+}
+
+private final int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, Buffer data) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
+}
+
+private final int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
+ depth, format, type, buffer ) );
+}
+
+
+//----------------------------------------------------------------------
+// Wrappers for mipmap and image scaling entry points which dispatch either
+// to the Java or C versions.
+//
+
+/** Interface to C language function:
+ *
+ * The returned GLU object is not guaranteed to be thread-safe and
+ * should only be used from one thread at a time. Multiple GLU objects
+ * may be instantiated to be used from different threads
+ * simultaneously.
+ */
+
+public GLUgl2es1()
+{
+ super();
+}
+
+public void destroy() {
+ super.destroy();
+}
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+public static final GL2ES1 getCurrentGL2ES1() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL().getGL2ES1();
+}
+
+
+/*
+public String gluErrorString(int errorCode) {
+ return Error.gluErrorString(errorCode);
+}
+*/
+
+/* extName is an extension name.
+ * extString is a string of extensions separated by blank(s). There may or
+ * may not be leading or trailing blank(s) in extString.
+ * This works in cases of extensions being prefixes of another like
+ * GL_EXT_texture and GL_EXT_texture3D.
+ * Returns true if extName is found otherwise it returns false.
+ */
+/*
+public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
+ return Registry.gluCheckExtension(extName, extString);
+}
+*/
+
+/*
+public String gluGetString(int name) {
+ return Registry.gluGetString(name);
+}
+*/
+
+//----------------------------------------------------------------------
+// Mipmap and image scaling functionality
+
+protected static boolean availableMipmap = false;
+protected static boolean checkedMipmap = false;
+
+protected static final void validateMipmap() {
+ if(!checkedMipmap) {
+ availableMipmap = NWReflection.isClassAvailable("com.sun.opengl.impl.glu.mipmap.Mipmap");
+ checkedMipmap = true;
+ }
+ if(!availableMipmap) {
+ throw new GLException("Mipmap not available");
+ }
+}
+
+private final java.nio.ByteBuffer copyToByteBuffer(java.nio.Buffer buf) {
+ if (buf instanceof java.nio.ByteBuffer) {
+ if (buf.position() == 0) {
+ return (java.nio.ByteBuffer) buf;
+ }
+ return BufferUtil.copyByteBuffer((java.nio.ByteBuffer) buf);
+ } else if (buf instanceof java.nio.ShortBuffer) {
+ return BufferUtil.copyShortBufferAsByteBuffer((java.nio.ShortBuffer) buf);
+ } else if (buf instanceof java.nio.IntBuffer) {
+ return BufferUtil.copyIntBufferAsByteBuffer((java.nio.IntBuffer) buf);
+ } else if (buf instanceof java.nio.FloatBuffer) {
+ return BufferUtil.copyFloatBufferAsByteBuffer((java.nio.FloatBuffer) buf);
+ } else {
+ throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
+ }
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluScaleImage( int format, int widthin, int heightin,
+ int typein, java.nio.Buffer datain, int widthout, int heightout,
+ int typeout, java.nio.Buffer dataout ) {
+ validateMipmap();
+ java.nio.ByteBuffer in = null;
+ java.nio.ByteBuffer out = null;
+ in = copyToByteBuffer(datain);
+ if( dataout instanceof java.nio.ByteBuffer ) {
+ out = (java.nio.ByteBuffer)dataout;
+ } else if( dataout instanceof java.nio.ShortBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
+ } else if ( dataout instanceof java.nio.IntBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
+ } else if ( dataout instanceof java.nio.FloatBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
+ } else {
+ throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
+ }
+ int errno = Mipmap.gluScaleImage( getCurrentGL2ES1(), format, widthin, heightin, typein, in,
+ widthout, heightout, typeout, out );
+ if( errno == 0 ) {
+ out.rewind();
+ if (out != dataout) {
+ if( dataout instanceof java.nio.ShortBuffer ) {
+ ((java.nio.ShortBuffer) dataout).put(out.asShortBuffer());
+ } else if( dataout instanceof java.nio.IntBuffer ) {
+ ((java.nio.IntBuffer) dataout).put(out.asIntBuffer());
+ } else if( dataout instanceof java.nio.FloatBuffer ) {
+ ((java.nio.FloatBuffer) dataout).put(out.asFloatBuffer());
+ } else {
+ throw new RuntimeException("Should not reach here");
+ }
+ }
+ }
+ return( errno );
+}
+
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild1DMipmapLevels( int target, int internalFormat, int width,
+ int format, int type, int userLevel, int baseLevel, int maxLevel,
+ java.nio.Buffer data ) {
+ validateMipmap();
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL2ES1(), target, internalFormat, width,
+ format, type, userLevel, baseLevel, maxLevel, buffer ) );
+}
+
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild1DMipmaps( int target, int internalFormat, int width,
+ int format, int type, java.nio.Buffer data ) {
+ validateMipmap();
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmaps( getCurrentGL2ES1(), target, internalFormat, width, format,
+ type, buffer ) );
+}
+
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild2DMipmapLevels( int target, int internalFormat, int width,
+ int height, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data ) {
+ validateMipmap();
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL2ES1(), target, internalFormat, width,
+ height, format, type, userLevel, baseLevel, maxLevel, data ) );
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild2DMipmaps( int target, int internalFormat, int width,
+ int height, int format, int type, java.nio.Buffer data ) {
+ validateMipmap();
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmaps( getCurrentGL2ES1(), target, internalFormat, width, height,
+ format, type, data) );
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild3DMipmapLevels( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, java.nio.Buffer data) {
+ validateMipmap();
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL2ES1(), target, internalFormat, width,
+ height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
+}
+
+/**
+ * Optional, throws GLException if not available in profile
+ */
+public final int gluBuild3DMipmaps( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, java.nio.Buffer data ) {
+ validateMipmap();
+ java.nio.ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmaps( getCurrentGL2ES1(), target, internalFormat, width, height,
+ depth, format, type, buffer ) );
+}
+
+//----------------------------------------------------------------------
+// GLUProcAddressTable handling
+//
+
+/*
+private static GLUProcAddressTable gluProcAddressTable;
+private static volatile boolean gluLibraryLoaded;
+
+private static GLUProcAddressTable getGLUProcAddressTable() {
+ if (!gluLibraryLoaded) {
+ loadGLULibrary();
+ }
+ if (gluProcAddressTable == null) {
+ GLUProcAddressTable tmp = new GLUProcAddressTable();
+ GLProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl());
+ gluProcAddressTable = tmp;
+ }
+ return gluProcAddressTable;
+}
+
+private static synchronized void loadGLULibrary() {
+ if (!gluLibraryLoaded) {
+ GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary();
+ gluLibraryLoaded = true;
+ }
+}
+*/
diff --git a/make/config/jogl/glu-base.cfg b/make/config/jogl/glu-base.cfg
new file mode 100755
index 000000000..f67673a78
--- /dev/null
+++ b/make/config/jogl/glu-base.cfg
@@ -0,0 +1,28 @@
+# This .cfg file is used to generate the GLU implementation for OpenGL ES 1.0,
+# where it is pure Java.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl
+
+Style ImplOnly
+ImplPackage javax.media.opengl.glu
+ImplJavaClass GLU
+AccessControl GLU PUBLIC
+
+Ignore gluBuild1DMipmapLevels
+Ignore gluBuild1DMipmaps
+Ignore gluBuild2DMipmapLevels
+Ignore gluBuild2DMipmaps
+Ignore gluBuild3DMipmapLevels
+Ignore gluBuild3DMipmaps
+Ignore gluScaleImage
+
+# Custom Java code for GLU class
+IncludeAs CustomJavaCode GLU glu-CustomJavaCode-base.java
+
+# Imports for the Error and Registry classes
+Import com.sun.opengl.impl.glu.error.Error
+Import com.sun.opengl.impl.glu.registry.Registry
+
+Include glu-common.cfg
+
+Import java.lang.reflect.*
diff --git a/make/config/jogl/glu-common.cfg b/make/config/jogl/glu-common.cfg
new file mode 100644
index 000000000..06f80342e
--- /dev/null
+++ b/make/config/jogl/glu-common.cfg
@@ -0,0 +1,180 @@
+# This .cfg file provides common options used among all GLU glue code
+HierarchicalNativeOutput false
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+#
+# Imports needed by all glue code
+#
+Import java.nio.*
+Import javax.media.opengl.*
+Import javax.media.opengl.sub.*
+Import javax.media.opengl.sub.fixed.*
+Import javax.media.opengl.glu.*
+Import javax.media.opengl.util.*
+Import com.sun.opengl.impl.*
+Import com.sun.opengl.impl.glu.*
+Import com.sun.opengl.impl.glu.tessellator.GLUtessellatorImpl
+Import com.sun.nwi.impl.NWReflection
+
+# Raise GLException instead of RuntimeException in glue code
+RuntimeExceptionType GLException
+UnsupportedExceptionType GLException
+
+#
+# Opaques and other directives for platform-independent routines
+#
+
+Opaque boolean GLboolean
+Opaque boolean BOOL
+
+#
+# Don't output #defines of GLU version identifier strings as constants,
+# because we don't need them java-side.
+#
+Ignore GLU_VERSION_.+
+
+#
+# Ignore the non-GLU functions
+#
+Ignore gl[^u].+
+
+#
+# Ignore the non-GLU constants
+#
+Ignore GL[^U]?_.+
+
+#
+# Ignore the GLU extension constants, since we don't need them java-side
+#
+Ignore GLU_EXT_.+
+
+# Javadoc for the GLU class
+ClassJavadoc GLU /**
+ClassJavadoc GLU * Provides access to the OpenGL Utility Library (GLU). This library
+ClassJavadoc GLU * provides standard methods for setting up view volumes, building
+ClassJavadoc GLU * mipmaps and performing other common operations. The GLU NURBS
+ClassJavadoc GLU * routines are not currently exposed.
+ClassJavadoc GLU *
+ClassJavadoc GLU *
+ClassJavadoc GLU *
+ClassJavadoc GLU * Notes from the Reference Implementation for this class:
+ClassJavadoc GLU * Thanks to the contributions of many individuals, this class is a
+ClassJavadoc GLU * pure Java port of SGI's original C sources. All of the projection,
+ClassJavadoc GLU * mipmap, scaling, and tessellation routines that are exposed are
+ClassJavadoc GLU * compatible with the GLU 1.3 specification. The GLU NURBS routines
+ClassJavadoc GLU * are not currently exposed.
+ClassJavadoc GLU */
+
+#
+# We ignore most of the function declarations in glu.h because we
+# provide a pure Java implementation of most of GLU. Currently the
+# only reason we generate glue code for this class is to provide a
+# fallback path to the C code for the mipmap routines in case of bugs
+# with the Java port (although it has been pretty thoroughly debugged
+# at this point).
+#
+
+#
+# ------------------------
+# Utility routines
+# ------------------------
+#
+
+# These are implemented by pure Java
+Ignore gluCheckExtension
+Ignore gluErrorString
+Ignore gluGetString
+
+#
+# ------------------------
+# NURBS
+# ------------------------
+#
+
+#
+# !!!!!!!!!!!!! FIXME:
+# Ignore these Nurbs things until we get other stuff working
+#
+Ignore gluBeginCurve
+Ignore gluBeginSurface
+Ignore gluBeginTrim
+Ignore gluEndCurve
+Ignore gluEndSurface
+Ignore gluEndTrim
+Ignore gluLoadSamplingMatrices
+Ignore gluPwlCurve
+Ignore gluNewNurbsRenderer
+Ignore gluDeleteNurbsRenderer
+Ignore gluNurbsProperty
+Ignore gluGetNurbsProperty
+Ignore gluNurbsCallback.*
+Ignore gluNurbsCurve
+Ignore gluNurbsSurface
+Ignore GLU_NURB.+
+Ignore GLU_.*PARAMETRIC.+
+Ignore GLUnurbs
+
+#
+# ------------------------
+# Tesselators
+# ------------------------
+#
+
+#
+# Ignore these methods; we must manually implement their C and Java code
+#
+Ignore gluBeginPolygon
+Ignore gluTessCallback
+Ignore gluDeleteTess
+Ignore gluEndPolygon
+Ignore gluGetTessProperty
+Ignore gluNewTess
+Ignore gluNextContour
+Ignore gluTessBeginContour
+Ignore gluTessBeginPolygon
+Ignore gluTessEndContour
+Ignore gluTessEndPolygon
+Ignore gluTessNormal
+Ignore gluTessProperty
+Ignore gluTessVertex
+Ignore gluTessCallback.*
+Ignore GLUtesselator
+
+#
+# ------------------------
+# Quadrics
+# ------------------------
+#
+#
+# !!!!!!!!!!!!! FIXME:
+# Ignore these Quadric things until we get other stuff working
+#
+Ignore gluQuadricCallback.*
+
+# Manually implement the GLU quadric functionality to mostly conform
+# to the C APIs
+Ignore GLUquadric
+Ignore gluCylinder
+Ignore gluDeleteQuadric
+Ignore gluDisk
+Ignore gluNewQuadric
+Ignore gluPartialDisk
+Ignore gluQuadricDrawStyle
+Ignore gluQuadricNormals
+Ignore gluQuadricOrientation
+Ignore gluQuadricTexture
+Ignore gluSphere
+
+# Ignore a few of the projection/unprojection APIs altogether because
+# their signatures aren't specified correctly in the header file
+Ignore gluProject
+Ignore gluUnProject
+Ignore gluUnProject4
+
+# Manually implement the rest of the projection / unprojection APIs
+Ignore gluOrtho2D
+Ignore gluPerspective
+Ignore gluLookAt
+Ignore gluPickMatrix
diff --git a/make/config/jogl/glu-gl2.cfg b/make/config/jogl/glu-gl2.cfg
new file mode 100755
index 000000000..712f9a305
--- /dev/null
+++ b/make/config/jogl/glu-gl2.cfg
@@ -0,0 +1,80 @@
+# This .cfg file provides common options used among gl2 GLU glue code
+# generated for Jogl on all platforms.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl2
+
+Style ImplOnly
+ImplPackage javax.media.opengl.glu.gl2
+ImplJavaClass GLUgl2
+ParentClass GLUgl2 GLU
+
+CustomCCode #if defined(WIN32)
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include
LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+
+/** Encapsulates function pointer for OpenGL function
: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+ /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */
+ public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLException("Method \"glShaderBinary\" not available");
+ }
+
+ /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */
+ public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLException("Method \"glShaderBinary\" not available");
+ }
+
+ public void glReleaseShaderCompiler() {
+ // nothing to do
+ }
+
+ public void glVertexPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glColorPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+
+ }
+ public void glNormalPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.getComponentNumber()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
+ }
+ if(array.isVBO()) {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glTexCoordPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
new file mode 100644
index 000000000..9ddbf06fb
--- /dev/null
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2_es2.java
@@ -0,0 +1,312 @@
+ public String glGetShaderInfoLog(int shaderObj) {
+ int[] infoLogLength=new int[1];
+ glGetShaderiv(shaderObj, GL_INFO_LOG_LENGTH, infoLogLength, 0);
+
+ if(infoLogLength[0]==0) {
+ return "(InfoLog null)";
+ }
+ int[] charsWritten=new int[1];
+ byte[] infoLogBytes = new byte[infoLogLength[0]];
+ glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
+
+ return new String(infoLogBytes, 0, charsWritten[0]);
+ }
+
+ public String glGetProgramInfoLog(int programObj) {
+ int[] infoLogLength=new int[1];
+ glGetProgramiv(programObj, GL_INFO_LOG_LENGTH, infoLogLength, 0);
+
+ if(infoLogLength[0]==0) {
+ return "(InfoLog null)";
+ }
+ int[] charsWritten=new int[1];
+ byte[] infoLogBytes = new byte[infoLogLength[0]];
+ glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
+
+ return new String(infoLogBytes, 0, charsWritten[0]);
+ }
+
+ public boolean glIsShaderStatusValid(int shaderObj, int name) {
+ return glIsShaderStatusValid(shaderObj, name, null);
+ }
+ public boolean glIsShaderStatusValid(int shaderObj, int name, PrintStream verboseOut) {
+ int[] ires = new int[1];
+ glGetShaderiv(shaderObj, name, ires, 0);
+
+ boolean res = ires[0]==1;
+ if(!res && null!=verboseOut) {
+ verboseOut.println("Shader status invalid: "+glGetShaderInfoLog(shaderObj));
+ }
+ return res;
+ }
+ public boolean glIsShaderStatusValid(IntBuffer shaders, int name) {
+ return glIsShaderStatusValid(shaders, name, null);
+ }
+ public boolean glIsShaderStatusValid(IntBuffer shaders, int name, PrintStream verboseOut) {
+ boolean res = true;
+ shaders.rewind();
+ while(shaders.hasRemaining()) {
+ res = glIsShaderStatusValid(shaders.get(), name, verboseOut) && res;
+ }
+ shaders.rewind();
+ return res;
+ }
+
+ public boolean glIsProgramStatusValid(int programObj, int name) {
+ int[] ires = new int[1];
+ glGetProgramiv(programObj, name, ires, 0);
+
+ return ires[0]==1;
+ }
+
+ public boolean glIsProgramValid(int programObj) {
+ return glIsProgramValid(programObj, null);
+ }
+ public boolean glIsProgramValid(int programObj, PrintStream verboseOut) {
+ int[] ires = new int[1];
+ if(!glIsProgram(programObj)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program name invalid: "+programObj);
+ }
+ return false;
+ }
+ if(!glIsProgramStatusValid(programObj, GL_LINK_STATUS)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program link failed: "+programObj+"\n\t"+ glGetProgramInfoLog(programObj));
+ }
+ return false;
+ }
+ if ( !isGLES2() || glShaderCompilerAvailable() ) {
+ // failed on APX2500 (ES2.0, no compiler) for valid programs
+ glValidateProgram(programObj);
+ if(!glIsProgramStatusValid(programObj, GL_VALIDATE_STATUS)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program validation failed: "+programObj+"\n\t"+ glGetProgramInfoLog(programObj));
+ }
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void glCreateShader(int type, IntBuffer shaders) {
+ shaders.clear();
+ while(shaders.hasRemaining()) {
+ shaders.put(glCreateShader(type));
+ }
+ shaders.rewind();
+ }
+
+ private Boolean shaderCompilerAvailable = null;
+ private Set shaderBinaryFormats = null;
+
+ public Set glGetShaderBinaryFormats()
+ {
+ if(null==shaderBinaryFormats) {
+ HashSet formatSet = new HashSet();
+
+ int[] param = new int[1];
+
+ glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
+ int numFormats = param[0];
+ if(numFormats>0) {
+ int[] formats = new int[numFormats];
+ glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
+ shaderBinaryFormats = new HashSet(numFormats);
+ for(int i=0; i
LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ _res.order(ByteOrder.nativeOrder());
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+
+/** Encapsulates function pointer for OpenGL function
: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+ /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */
+ public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLException("Method \"glShaderBinary\" not available");
+ }
+
+ /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */
+ public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLException("Method \"glShaderBinary\" not available");
+ }
+
+ public void glReleaseShaderCompiler() {
+ // nothing to do
+ }
+
+ public void glVertexPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glColorPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+
+ }
+ public void glNormalPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.getComponentNumber()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
+ }
+ if(array.isVBO()) {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+ public void glTexCoordPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+ }
+
+
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles1.java b/make/config/jogl/gl-impl-CustomJavaCode-gles1.java
new file mode 100755
index 000000000..a10f8c5e0
--- /dev/null
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gles1.java
@@ -0,0 +1,345 @@
+public GLES1Impl(GLContextImpl context) {
+ this._context = context;
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+}
+
+public final boolean isGL() {
+ return true;
+}
+
+public final boolean isGL2() {
+ return false;
+}
+
+public final boolean isGLES1() {
+ return true;
+}
+
+public final boolean isGLES2() {
+ return false;
+}
+
+public final boolean isGLES() {
+ return true;
+}
+
+public final boolean isGL2ES1() {
+ return true;
+}
+
+public final boolean isGL2ES2() {
+ return false;
+}
+
+public final GL getGL() throws GLException {
+ return this;
+}
+
+public final GL2 getGL2() throws GLException {
+ throw new GLException("Not a GL2 implementation");
+}
+
+public final GLES1 getGLES1() throws GLException {
+ return this;
+}
+
+public final GLES2 getGLES2() throws GLException {
+ throw new GLException("Not a GLES2 implementation");
+}
+
+public final GL2ES1 getGL2ES1() throws GLException {
+ return this;
+}
+
+public final GL2ES2 getGL2ES2() throws GLException {
+ throw new GLException("Not a GL2ES2 implementation");
+}
+
+public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+}
+
+public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+}
+
+public Object getExtension(String extensionName) {
+ // At this point we don't expose any extensions using this mechanism
+ return null;
+}
+
+/** Returns the context this GL object is associated with for better
+ error checking by DebugGL. */
+public GLContext getContext() {
+ return _context;
+}
+
+private GLContextImpl _context;
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+}
+
+public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+/** Returns the number of bytes required to fill in the appropriate
+ texture. This is regrettably a lower bound as in certain
+ circumstances OpenGL state such as unpack alignment can cause more
+ data to be required. However this should be close enough that it
+ should catch most crashes. The logic in this routine is based on
+ code in the SGI OpenGL sample implementation. */
+
+private int imageSizeInBytes(int format, int type, int w, int h, int d) {
+ int elements = 0;
+ int esize = 0;
+
+ if (w < 0) return 0;
+ if (h < 0) return 0;
+ if (d < 0) return 0;
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ elements = 4;
+ break;
+ default:
+ return 0;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ default:
+ return 0;
+ }
+ return (elements * esize * w * h * d);
+}
+
+private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+private GLBufferSizeTracker bufferSizeTracker;
+
+private boolean bufferObjectExtensionsInitialized = false;
+private boolean haveOESFramebufferObject;
+
+private void initBufferObjectExtensionChecks() {
+ if (bufferObjectExtensionsInitialized)
+ return;
+ bufferObjectExtensionsInitialized = true;
+ haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object");
+}
+
+private boolean checkBufferObject(boolean avail,
+ boolean enabled,
+ int state,
+ String kind, boolean throwException) {
+ if (!avail) {
+ if (!enabled)
+ return true;
+ if(throwException) {
+ throw new GLException("Required extensions not available to call this function");
+ }
+ return false;
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if (enabled) {
+ if (buffer == 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ return false;
+ }
+ } else {
+ if (buffer != 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
+private boolean checkArrayVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ false,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkArrayVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ true,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ false,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ true,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkUnpackPBODisabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return true;
+}
+
+private boolean checkUnpackPBOEnabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return false;
+}
+
+private boolean checkPackPBODisabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return true;
+}
+
+private boolean checkPackPBOEnabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return false;
+}
+
+// Attempt to return the same ByteBuffer object from glMapBufferARB if
+// the vertex buffer object's base address and size haven't changed
+private static class ARBVBOKey {
+ private long addr;
+ private int capacity;
+
+ ARBVBOKey(long addr, int capacity) {
+ this.addr = addr;
+ this.capacity = capacity;
+ }
+
+ public int hashCode() {
+ return (int) addr;
+ }
+
+ public boolean equals(Object o) {
+ if ((o == null) || (!(o instanceof ARBVBOKey))) {
+ return false;
+ }
+
+ ARBVBOKey other = (ARBVBOKey) o;
+ return ((addr == other.addr) && (capacity == other.capacity));
+ }
+}
+
+private Map/*
LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ BufferUtil.nativeOrder(_res);
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+
+/** Encapsulates function pointer for OpenGL function
: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+ public final String toString() {
+ return getClass().getName();
+ }
+
+public void glVertexPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+}
+public void glColorPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+
+}
+public void glNormalPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.getComponentNumber()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
+ }
+ if(array.isVBO()) {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+}
+public void glTexCoordPointer(GLArrayData array) {
+ if(array.getComponentNumber()==0) return;
+ if(array.isVBO()) {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset());
+ } else {
+ glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer());
+ }
+}
+
diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gles2.java b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java
new file mode 100755
index 000000000..face06292
--- /dev/null
+++ b/make/config/jogl/gl-impl-CustomJavaCode-gles2.java
@@ -0,0 +1,322 @@
+// Tracks glBegin/glEnd calls to determine whether it is legal to
+// query Vertex Buffer Object state
+private boolean inBeginEndPair;
+
+public GLES2Impl(GLContextImpl context) {
+ this._context = context;
+ this.bufferSizeTracker = context.getBufferSizeTracker();
+}
+
+public final boolean isGL() {
+ return true;
+}
+
+public final boolean isGL2() {
+ return false;
+}
+
+public final boolean isGLES1() {
+ return false;
+}
+
+public final boolean isGLES2() {
+ return true;
+}
+
+public final boolean isGLES() {
+ return true;
+}
+
+public final boolean isGL2ES1() {
+ return false;
+}
+
+public final boolean isGL2ES2() {
+ return true;
+}
+
+public final GL getGL() throws GLException {
+ return this;
+}
+
+public final GL2 getGL2() throws GLException {
+ throw new GLException("Not a GL2 implementation");
+}
+
+public final GLES1 getGLES1() throws GLException {
+ throw new GLException("Not a GLES1 implementation");
+}
+
+public final GLES2 getGLES2() throws GLException {
+ return this;
+}
+
+public final GL2ES1 getGL2ES1() throws GLException {
+ throw new GLException("Not a GL2ES1 implementation");
+}
+
+public final GL2ES2 getGL2ES2() throws GLException {
+ return this;
+}
+
+public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+}
+
+public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+}
+
+public Object getExtension(String extensionName) {
+ // At this point we don't expose any extensions using this mechanism
+ return null;
+}
+
+/** Returns the context this GL object is associated with for better
+ error checking by DebugGL. */
+public GLContext getContext() {
+ return _context;
+}
+
+private GLContextImpl _context;
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+}
+
+public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+}
+
+//
+// Helpers for ensuring the correct amount of texture data
+//
+
+/** Returns the number of bytes required to fill in the appropriate
+ texture. This is regrettably a lower bound as in certain
+ circumstances OpenGL state such as unpack alignment can cause more
+ data to be required. However this should be close enough that it
+ should catch most crashes. The logic in this routine is based on
+ code in the SGI OpenGL sample implementation. */
+
+private int imageSizeInBytes(int format, int type, int w, int h, int d) {
+ int elements = 0;
+ int esize = 0;
+
+ if (w < 0) return 0;
+ if (h < 0) return 0;
+ if (d < 0) return 0;
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ elements = 1;
+ break;
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ elements = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ elements = 2;
+ break;
+ case GL_RGB:
+ elements = 3;
+ break;
+ case GL_RGBA:
+ elements = 4;
+ break;
+ default:
+ return 0;
+ }
+ switch (type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ esize = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ esize = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ esize = 2;
+ elements = 1;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ esize = 4;
+ break;
+ default:
+ return 0;
+ }
+ return (elements * esize * w * h * d);
+}
+
+private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+private GLBufferSizeTracker bufferSizeTracker;
+
+private boolean bufferObjectExtensionsInitialized = false;
+private boolean haveOESFramebufferObject;
+
+private void initBufferObjectExtensionChecks() {
+ if (bufferObjectExtensionsInitialized)
+ return;
+ bufferObjectExtensionsInitialized = true;
+ haveOESFramebufferObject = isExtensionAvailable("GL_OES_framebuffer_object");
+}
+
+private boolean checkBufferObject(boolean avail,
+ boolean enabled,
+ int state,
+ String kind, boolean throwException) {
+ if (!avail) {
+ if (!enabled)
+ return true;
+ if(throwException) {
+ throw new GLException("Required extensions not available to call this function");
+ }
+ return false;
+ }
+ int buffer = bufferStateTracker.getBoundBufferObject(state, this);
+ if (enabled) {
+ if (buffer == 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be enabled to call this method");
+ }
+ return false;
+ }
+ } else {
+ if (buffer != 0) {
+ if(throwException) {
+ throw new GLException(kind + " must be disabled to call this method");
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
+private boolean checkArrayVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ false,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkArrayVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ true,
+ GL.GL_ARRAY_BUFFER,
+ "array vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBODisabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ false,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkElementVBOEnabled(boolean throwException) {
+ initBufferObjectExtensionChecks();
+ return checkBufferObject(true,
+ true,
+ GL.GL_ELEMENT_ARRAY_BUFFER,
+ "element vertex_buffer_object", throwException);
+}
+
+private boolean checkUnpackPBODisabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return true;
+}
+
+private boolean checkUnpackPBOEnabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return false;
+}
+
+private boolean checkPackPBODisabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return true;
+}
+
+private boolean checkPackPBOEnabled(boolean throwException) {
+ // PBO n/a for ES 1.1 or ES 2.0
+ return false;
+}
+
+// Attempt to return the same ByteBuffer object from glMapBufferARB if
+// the vertex buffer object's base address and size haven't changed
+private static class ARBVBOKey {
+ private long addr;
+ private int capacity;
+
+ ARBVBOKey(long addr, int capacity) {
+ this.addr = addr;
+ this.capacity = capacity;
+ }
+
+ public int hashCode() {
+ return (int) addr;
+ }
+
+ public boolean equals(Object o) {
+ if ((o == null) || (!(o instanceof ARBVBOKey))) {
+ return false;
+ }
+
+ ARBVBOKey other = (ARBVBOKey) o;
+ return ((addr == other.addr) && (capacity == other.capacity));
+ }
+}
+
+private Map/*
LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+public java.nio.ByteBuffer glMapBuffer(int target, int access) {
+ final long __addr_ = ((GLES2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
+ if (__addr_ == 0) {
+ throw new GLException("Method \"glMapBuffer\" not available");
+ }
+ int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
+ target,
+ this);
+ long addr;
+ addr = dispatch_glMapBuffer(target, access, __addr_);
+ if (addr == 0 || sz == 0) {
+ return null;
+ }
+ ARBVBOKey key = new ARBVBOKey(addr, sz);
+ java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
+ if (_res == null) {
+ _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
+ BufferUtil.nativeOrder(_res);
+ arbVBOCache.put(key, _res);
+ }
+ _res.position(0);
+ return _res;
+}
+
+/** Encapsulates function pointer for OpenGL function
: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
+native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+
+public void glClearDepth(double depth) {
+ glClearDepthf((float)depth);
+}
+
+public void glDepthRange(double zNear, double zFar) {
+ glDepthRangef((float)zNear, (float)zFar);
+}
+
diff --git a/make/config/jogl/gl-macosx-nsig.cfg b/make/config/jogl/gl-macosx-nsig.cfg
new file mode 100755
index 000000000..6a4bc0a06
--- /dev/null
+++ b/make/config/jogl/gl-macosx-nsig.cfg
@@ -0,0 +1,2 @@
+Include nsig.cfg
+Include gl-macosx.cfg
diff --git a/make/config/jogl/gl-win32-nsig.cfg b/make/config/jogl/gl-win32-nsig.cfg
new file mode 100755
index 000000000..b7c4973d4
--- /dev/null
+++ b/make/config/jogl/gl-win32-nsig.cfg
@@ -0,0 +1,2 @@
+Include nsig.cfg
+Include gl-win32.cfg
diff --git a/make/config/jogl/gl-x11-nsig.cfg b/make/config/jogl/gl-x11-nsig.cfg
new file mode 100755
index 000000000..bb8a76821
--- /dev/null
+++ b/make/config/jogl/gl-x11-nsig.cfg
@@ -0,0 +1,2 @@
+Include nsig.cfg
+Include gl-x11.cfg
diff --git a/make/config/jogl/glu-CustomJavaCode-base.java b/make/config/jogl/glu-CustomJavaCode-base.java
new file mode 100755
index 000000000..b8c9685f6
--- /dev/null
+++ b/make/config/jogl/glu-CustomJavaCode-base.java
@@ -0,0 +1,1449 @@
+/**
+ * Returns true if the specified GLU core- or extension-function can be
+ * successfully used through this GLU instance. By "successfully" we mean
+ * that the function is both callable on the machine running the
+ * program and available on the current display.
+ *
+ *
+ * Whether or not a GLU function is available is determined as follows:
+ * gluGetString(GLU_VERSION)
is used to determine the
+ * version number of the underlying GLU implementation on the host.
+ * then the function name is cross-referenced with that specification to
+ * see if it is part of that version's specification.
+ *
+ * gluGetString(GLU_EXTENSIONS)
to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ *
+ *
+ *
+ * NOTE:The availability of a function may change at runtime in
+ * response to changes in the display environment. For example, when a window
+ * is dragged from one display to another on a multi-display system, or when
+ * the properties of the display device are modified (e.g., changing the color
+ * depth of the display). Any application that is concerned with handling
+ * these situations correctly should confirm availability after a display
+ * change before calling a questionable OpenGL function. To detect a change in
+ * the display device, please see {@link
+ * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
+ *
+ * @param gluFunctionName the name of the OpenGL function (e.g., use
+ * "gluNurbsCallbackDataEXT" to check if the
+ *
+ * Finally, glGetString(GL_VERSION)
is used to determine the
+ * highest OpenGL version that both host and display support, and from that it
+ * is possible to determine if the GL facilities required by the GLU function
+ * are available on the display.
+ *
+ * gluGetString(GLU_EXTENSIONS)
to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ *
+ * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)
extension is available).
+ */
+public boolean isFunctionAvailable(String gluFunctionName)
+{
+ // if (useJavaMipmapCode) {
+ // All GLU functions are available in Java port
+ return true;
+ // }
+ // return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
+}
+
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+/**
+ * Instantiates a GLU implementation object in respect to the current GL profile.
+ */
+public static final GLU createGLU() throws GLException {
+ return createGLU(GLProfile.getProfile());
+}
+
+/**
+ * Instantiates a GLU implementation object in respect to the given GL profile.
+ */
+public static final GLU createGLU(String profile) throws GLException {
+ try {
+ if(GLProfile.GL2.equals(profile)) {
+ return (GLU) NWReflection.createInstance("javax.media.opengl.glu.gl2.GLUgl2");
+ }
+ } catch (GLException e) { e.printStackTrace(); }
+ try {
+ if(GLProfile.GL2ES12.equals(profile) || GLProfile.GL2.equals(profile) || GLProfile.GLES1.equals(profile)) {
+ return (GLU) NWReflection.createInstance("javax.media.opengl.glu.gl2es1.GLUgl2es1");
+ }
+ } catch (GLException e) { e.printStackTrace(); }
+ // There is no specialized ES 2 GLU at this time
+ /*
+ try {
+ if(GLProfile.GL2ES12.equals(profile) || GLProfile.GL2.equals(profile) || GLProfile.GLES2.equals(profile)) {
+ return (GLU) NWReflection.createInstance("javax.media.opengl.glu.gl2es2.GLUgl2es2");
+ }
+ } catch (GLException e) { e.printStackTrace(); }
+ */
+ return new GLU();
+}
+
+public GLU()
+{
+ this.project = new ProjectFloat();
+}
+
+public void destroy() {
+ if(null!=this.project) {
+ this.project.destroy();
+ this.project=null;
+ }
+}
+
+public static final GL getCurrentGL() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL();
+}
+
+public final String gluErrorString(int errorCode) {
+ return Error.gluErrorString(errorCode);
+}
+
+/* extName is an extension name.
+ * extString is a string of extensions separated by blank(s). There may or
+ * may not be leading or trailing blank(s) in extString.
+ * This works in cases of extensions being prefixes of another like
+ * GL_EXT_texture and GL_EXT_texture3D.
+ * Returns true if extName is found otherwise it returns false.
+ */
+public final boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
+ return Registry.gluCheckExtension(extName, extString);
+}
+
+public final String gluGetString(int name) {
+ return Registry.gluGetString(name);
+}
+
+//----------------------------------------------------------------------
+// Tessellation routines
+//
+
+protected static boolean availableGLUtessellatorImpl = false;
+protected static boolean checkedGLUtessellatorImpl = false;
+
+protected static final void validateGLUtessellatorImpl() {
+ if(!checkedGLUtessellatorImpl) {
+ availableGLUtessellatorImpl = NWReflection.isClassAvailable("com.sun.opengl.impl.glu.tessellator.GLUtessellatorImpl");
+ checkedGLUtessellatorImpl = true;
+ }
+ if(!availableGLUtessellatorImpl) {
+ throw new GLException("GLUtessellator not available (GLUtessellatorImpl)");
+ }
+}
+
+/*****************************************************************************
+ * gluNewTess creates and returns a new tessellation object. This
+ * object must be referred to when calling tesselation methods. A return
+ * value of null means that there was not enough memeory to allocate the
+ * object.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @return A new tessellation object.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluDeleteTess gluDeleteTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public static final GLUtessellator gluNewTess() {
+ validateGLUtessellatorImpl();
+ return GLUtessellatorImpl.gluNewTess();
+}
+
+/*****************************************************************************
+ * gluDeleteTess destroys the indicated tessellation object (which was
+ * created with {@link #gluNewTess gluNewTess}).
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @param tessellator
+ * Specifies the tessellation object to destroy.
+ *
+ * @see #gluBeginPolygon gluBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public static final void gluDeleteTess(GLUtessellator tessellator) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluDeleteTess();
+}
+
+/*****************************************************************************
+ * gluTessProperty is used to control properites stored in a
+ * tessellation object. These properties affect the way that the polygons are
+ * interpreted and rendered. The legal value for which are as
+ * follows:
+ * Determines which parts of the polygon are on the "interior".
+ * value may be set to one of
+ *
+ *
GLU_TESS_WINDING_ODD,
+ *
GLU_TESS_WINDING_NONZERO,
+ *
GLU_TESS_WINDING_POSITIVE, or
+ *
GLU_TESS_WINDING_NEGATIVE, or
+ *
GLU_TESS_WINDING_ABS_GEQ_TWO.
GLU_TESS_BOUNDARY_ONLY
+ *
+ * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
+ * set to GL_TRUE, a set of closed contours separating the polygon interior
+ * and exterior are returned instead of a tessellation. Exterior contours
+ * are oriented CCW with respect to the normal; interior contours are
+ * oriented CW. The GLU_TESS_BEGIN and GLU_TESS_BEGIN_DATA
+ * callbacks use the type GL_LINE_LOOP for each contour.
+ *
+ *
GLU_TESS_TOLERANCE
+ *
+ * Specifies a tolerance for merging features to reduce the size of the
+ * output. For example, two vertices that are very close to each other
+ * might be replaced by a single vertex. The tolerance is multiplied by the
+ * largest coordinate magnitude of any input vertex; this specifies the
+ * maximum distance that any feature can move as the result of a single
+ * merge operation. If a single feature takes part in several merge
+ * operations, the toal distance moved could be larger.
+ *
+ * @param tessellator
+ * Specifies the tessellation object created with
+ * {@link #gluNewTess gluNewTess}
+ * @param which
+ * Specifies the property to be set. Valid values are
+ * GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARDY_ONLY,
+ * GLU_TESS_TOLERANCE.
+ * @param value
+ * Specifices the value of the indicated property.
+ *
+ * @see #gluGetTessProperty gluGetTessProperty
+ * @see #gluNewTess gluNewTess
+ ****************************************************************************/
+public static final void gluTessProperty(GLUtessellator tessellator, int which, double value) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessProperty(which, value);
+}
+
+/*****************************************************************************
+ * gluGetTessProperty retrieves properties stored in a tessellation
+ * object. These properties affect the way that tessellation objects are
+ * interpreted and rendered. See the
+ * {@link #gluTessProperty gluTessProperty} reference
+ * page for information about the properties and what they do.
+ *
+ * Optional, throws GLException if not available in profile
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the property whose value is to be fetched. Valid values
+ * are GLU_TESS_WINDING_RULE, GLU_TESS_BOUNDARY_ONLY,
+ * and GLU_TESS_TOLERANCES.
+ * @param value
+ * Specifices an array into which the value of the named property is
+ * written.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessProperty gluTessProperty
+ ****************************************************************************/
+public static final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluGetTessProperty(which, value, value_offset);
+}
+
+/*****************************************************************************
+ * gluTessNormal describes a normal for a polygon that the program is
+ * defining. All input data will be projected onto a plane perpendicular to
+ * the one of the three coordinate axes before tessellation and all output
+ * triangles will be oriented CCW with repsect to the normal (CW orientation
+ * can be obtained by reversing the sign of the supplied normal). For
+ * example, if you know that all polygons lie in the x-y plane, call
+ * gluTessNormal(tess, 0.0, 0.0, 0.0) before rendering any polygons.
+ * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
+ * glBegin} to indicate the start of a (triangle) primitive. The method
+ * takes a single argument of type int. If the
+ * GLU_TESS_BOUNDARY_ONLY property is set to GL_FALSE, then
+ * the argument is set to either GL_TRIANGLE_FAN,
+ * GL_TRIANGLE_STRIP, or GL_TRIANGLES. If the
+ * GLU_TESS_BOUNDARY_ONLY property is set to GL_TRUE, then the
+ * argument will be set to GL_LINE_LOOP. The method prototype for
+ * this callback is:
+ *
+ *
+ *
+ * void begin(int type);
+ * The same as the GLU_TESS_BEGIN callback except
+ * that it takes an additional reference argument. This reference is
+ * identical to the opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void beginData(int type, Object polygonData);
+ *
+ * GLU_TESS_EDGE_FLAG
+ *
+ * The edge flag callback is similar to
+ * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
+ * a single boolean boundaryEdge that indicates which edges lie on the
+ * polygon boundary. If the boundaryEdge is GL_TRUE, then each vertex
+ * that follows begins an edge that lies on the polygon boundary, that is,
+ * an edge that separates an interior region from an exterior one. If the
+ * boundaryEdge is GL_FALSE, then each vertex that follows begins an
+ * edge that lies in the polygon interior. The edge flag callback (if
+ * defined) is invoked before the first vertex callback.
+ *
+ *
+ * void edgeFlag(boolean boundaryEdge);
+ *
+ * GLU_TESS_EDGE_FLAG_DATA
+ *
+ * The same as the GLU_TESS_EDGE_FLAG callback except that it takes
+ * an additional reference argument. This reference is identical to the
+ * opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void edgeFlagData(boolean boundaryEdge, Object polygonData);
+ *
+ * GLU_TESS_VERTEX
+ *
+ * The vertex callback is invoked between the begin and end callbacks. It is
+ * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
+ * defines the vertices of the triangles created by the tessellation
+ * process. The method takes a reference as its only argument. This
+ * reference is identical to the opaque reference provided by the user when
+ * the vertex was described (see
+ * {@link #gluTessVertex gluTessVertex}). The method
+ * prototype for this callback is:
+ *
+ *
+ *
+ * void vertex(Object vertexData);
+ *
+ * GLU_TESS_VERTEX_DATA
+ *
+ * The same as the GLU_TESS_VERTEX callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void vertexData(Object vertexData, Object polygonData);
+ *
+ * GLU_TESS_END
+ *
+ * The end callback serves the same purpose as
+ * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
+ * primitive and it takes no arguments. The method prototype for this
+ * callback is:
+ *
+ *
+ *
+ * void end();
+ *
+ * GLU_TESS_END_DATA
+ *
+ * The same as the GLU_TESS_END callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void endData(Object polygonData);
+ *
+ * GLU_TESS_COMBINE
+ *
+ * The combine callback is called to create a new vertex when the
+ * tessellation detects an intersection, or wishes to merge features. The
+ * method takes four arguments: an array of three elements each of type
+ * double, an array of four references, an array of four elements each of
+ * type float, and a reference to a reference. The prototype is:
+ *
+ *
+ *
+ * void combine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData);
+ *
+ *
+ * The vertex is defined as a linear combination of up to four existing
+ * vertices, stored in data. The coefficients of the linear
+ * combination are given by weight; these weights always add up to 1.
+ * All vertex pointers are valid even when some of the weights are 0.
+ * coords gives the location of the new vertex.
+ *
+ * void myCombine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData)
+ * {
+ * MyVertex newVertex = new MyVertex();
+ *
+ * newVertex.x = coords[0];
+ * newVertex.y = coords[1];
+ * newVertex.z = coords[2];
+ * newVertex.r = weight[0]*data[0].r +
+ * weight[1]*data[1].r +
+ * weight[2]*data[2].r +
+ * weight[3]*data[3].r;
+ * newVertex.g = weight[0]*data[0].g +
+ * weight[1]*data[1].g +
+ * weight[2]*data[2].g +
+ * weight[3]*data[3].g;
+ * newVertex.b = weight[0]*data[0].b +
+ * weight[1]*data[1].b +
+ * weight[2]*data[2].b +
+ * weight[3]*data[3].b;
+ * newVertex.a = weight[0]*data[0].a +
+ * weight[1]*data[1].a +
+ * weight[2]*data[2].a +
+ * weight[3]*data[3].a;
+ * outData = newVertex;
+ * }
+ *
+ *
+ * If the tessellation detects an intersection, then the
+ * GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback (see
+ * below) must be defined, and it must write a non-null reference into
+ * outData. Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error
+ * occurs, and no output is generated.
+ *
+ *
+ * GLU_TESS_COMBINE_DATA
+ *
+ * The same as the GLU_TESS_COMBINE callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void combineData(double[] coords, Object[] data,
+ float[] weight, Object[] outData,
+ Object polygonData);
+ *
+ * GLU_TESS_ERROR
+ *
+ * The error callback is called when an error is encountered. The one
+ * argument is of type int; it indicates the specific error that occurred
+ * and will be set to one of GLU_TESS_MISSING_BEGIN_POLYGON,
+ * GLU_TESS_MISSING_END_POLYGON,
+ * GLU_TESS_MISSING_BEGIN_CONTOUR,
+ * GLU_TESS_MISSING_END_CONTOUR, GLU_TESS_COORD_TOO_LARGE,
+ * GLU_TESS_NEED_COMBINE_CALLBACK or GLU_OUT_OF_MEMORY.
+ * Character strings describing these errors can be retrieved with the
+ * {@link #gluErrorString gluErrorString} call. The
+ * method prototype for this callback is:
+ *
+ *
+ *
+ * void error(int errnum);
+ *
+ *
+ * The GLU library will recover from the first four errors by inserting the
+ * missing call(s). GLU_TESS_COORD_TOO_LARGE indicates that some
+ * vertex coordinate exceeded the predefined constant
+ * GLU_TESS_MAX_COORD in absolute value, and that the value has been
+ * clamped. (Coordinate values must be small enough so that two can be
+ * multiplied together without overflow.)
+ * GLU_TESS_NEED_COMBINE_CALLBACK indicates that the tessellation
+ * detected an intersection between two edges in the input data, and the
+ * GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was not
+ * provided. No output is generated. GLU_OUT_OF_MEMORY indicates that
+ * there is not enough memory so no output is generated.
+ *
+ *
+ * GLU_TESS_ERROR_DATA
+ *
+ * The same as the GLU_TESS_ERROR callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ *
+ *
+ *
+ * void errorData(int errnum, Object polygonData);
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the callback being defined. The following values are
+ * valid: GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA,
+ * GLU_TESS_EDGE_FLAG, GLU_TESS_EDGE_FLAG_DATA,
+ * GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA,
+ * GLU_TESS_END, GLU_TESS_END_DATA,
+ * GLU_TESS_COMBINE, GLU_TESS_COMBINE_DATA,
+ * GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA.
+ * @param aCallback
+ * Specifies the callback object to be called.
+ *
+ * @see javax.media.opengl.GL#glBegin glBegin
+ * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
+ * @see javax.media.opengl.GL#glVertex3f glVertex3f
+ * @see #gluNewTess gluNewTess
+ * @see #gluErrorString gluErrorString
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ ****************************************************************************/
+public static final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessCallback(which, aCallback);
+}
+
+/*****************************************************************************
+ * gluTessVertex describes a vertex on a polygon that the program
+ * defines. Successive gluTessVertex calls describe a closed contour.
+ * For example, to describe a quadrilateral gluTessVertex should be
+ * called four times. gluTessVertex can only be called between
+ * {@link #gluTessBeginContour gluTessBeginContour} and
+ * {@link #gluTessBeginContour gluTessEndContour}.
+ * An exterior contour defines an exterior boundary of the polygon.
+ *
+ * GLU_INTERIOR
+ *
+ * An interior contour defines an interior boundary of the polygon (such as
+ * a hole).
+ *
+ * GLU_UNKNOWN
+ *
+ * An unknown contour is analyzed by the library to determine whether it is
+ * interior or exterior.
+ *
+ * GLU_CCW, GLU_CW
+ *
+ * The first GLU_CCW or GLU_CW contour defined is considered
+ * to be exterior. All other contours are considered to be exterior if they
+ * are oriented in the same direction (clockwise or counterclockwise) as the
+ * first contour, and interior if they are not. If one contour is of type
+ * GLU_CCW or GLU_CW, then all contours must be of the same
+ * type (if they are not, then all GLU_CCW and GLU_CW contours
+ * will be changed to GLU_UNKNOWN). Note that there is no
+ * real difference between the GLU_CCW and GLU_CW contour
+ * types.
+ *
+ * Note: The gluNextContour function is obsolete and is
+ * provided for backward compatibility only. The gluNextContour
+ * function is mapped to {@link #gluTessEndContour
+ * gluTessEndContour} followed by
+ * {@link #gluTessBeginContour gluTessBeginContour}.
+ *
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param type
+ * The type of the contour being defined.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessEndContour gluTessEndContour
+ * @see #gluTessVertex gluTessVertex
+ ****************************************************************************/
+public static final void gluNextContour(GLUtessellator tessellator, int type) {
+ validateGLUtessellatorImpl();
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluNextContour(type);
+}
+
+/*****************************************************************************
+ * gluEndPolygon and {@link #gluBeginPolygon
+ * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
+ * such a polygon, first call {@link #gluBeginPolygon
+ * gluBeginPolygon}. Then define the contours of the polygon by calling
+ * {@link #gluTessVertex gluTessVertex} for each vertex
+ * and {@link #gluNextContour gluNextContour} to start
+ * each new contour. Finally, call gluEndPolygon to signal the end of
+ * the definition. See the {@link #gluTessVertex
+ * gluTessVertex} and {@link #gluNextContour
+ * gluNextContour} reference pages for more details.
Interface to C language function:
void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
*/
+public final void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).drawCylinder(getCurrentGL(), (float) base, (float) top, (float) height, slices, stacks);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluDeleteQuadric(GLUquadric * quad);
*/
+public final void gluDeleteQuadric(GLUquadric quad) {
+ validateGLUquadricImpl();
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
*/
+public final void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).drawDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
GLUquadric * gluNewQuadric(void);
*/
+public final GLUquadric gluNewQuadric() {
+ return gluNewQuadric(false);
+}
+
+public final GLUquadric gluNewQuadric(boolean useGLSL) {
+ if(useGLSL && !GLProfile.isGL2ES2()) {
+ throw new GLException("GLUquadric GLSL implementation not supported for profile: "+GLProfile.getProfile());
+ }
+ validateGLUquadricImpl();
+ return new GLUquadricImpl(useGLSL);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
*/
+public final void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw);
*/
+public final void gluQuadricDrawStyle(GLUquadric quad, int draw) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).setDrawStyle(draw);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluQuadricNormals(GLUquadric * quad, GLenum normal);
*/
+public final void gluQuadricNormals(GLUquadric quad, int normal) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).setNormals(normal);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluQuadricOrientation(GLUquadric * quad, GLenum orientation);
*/
+public final void gluQuadricOrientation(GLUquadric quad, int orientation) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).setOrientation(orientation);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluQuadricTexture(GLUquadric * quad, GLboolean texture);
*/
+public final void gluQuadricTexture(GLUquadric quad, boolean texture) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).setTextureFlag(texture);
+}
+
+/** Option (throws GLException if not available in profile).
Interface to C language function:
void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks);
*/
+public final void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
+ validateGLUquadricImpl();
+ ((GLUquadricImpl) quad).drawSphere(getCurrentGL(), (float) radius, slices, stacks);
+}
+
+//----------------------------------------------------------------------
+// Projection routines
+//
+
+private ProjectFloat project;
+
+public void gluOrtho2D(float left, float right, float bottom, float top) {
+ project.gluOrtho2D(getCurrentGL().getGL2ES1(), left, right, bottom, top);
+}
+
+public void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
+ project.gluPerspective(getCurrentGL().getGL2ES1(), fovy, aspect, zNear, zFar);
+}
+
+public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
+ project.gluLookAt(getCurrentGL().getGL2ES1(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
+}
+
+/** Interface to C language function:
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
+ *
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
+ *
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
+ *
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
+ *
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
+ *
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
+ *
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
+ *
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
+ *
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
+ *
+ *
+ *
+ * Whether or not a GLU function is available is determined as follows:
+ * gluGetString(GLU_VERSION)
is used to determine the
+ * version number of the underlying GLU implementation on the host.
+ * then the function name is cross-referenced with that specification to
+ * see if it is part of that version's specification.
+ *
+ * gluGetString(GLU_EXTENSIONS)
to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ *
+ *
+ *
+ * NOTE:The availability of a function may change at runtime in
+ * response to changes in the display environment. For example, when a window
+ * is dragged from one display to another on a multi-display system, or when
+ * the properties of the display device are modified (e.g., changing the color
+ * depth of the display). Any application that is concerned with handling
+ * these situations correctly should confirm availability after a display
+ * change before calling a questionable OpenGL function. To detect a change in
+ * the display device, please see {@link
+ * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
+ *
+ * @param gluFunctionName the name of the OpenGL function (e.g., use
+ * "gluNurbsCallbackDataEXT" to check if the
+ *
+ * Finally, glGetString(GL_VERSION)
is used to determine the
+ * highest OpenGL version that both host and display support, and from that it
+ * is possible to determine if the GL facilities required by the GLU function
+ * are available on the display.
+ *
+ * gluGetString(GLU_EXTENSIONS)
to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ *
+ * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)
extension is available).
+ */
+public final boolean isFunctionAvailable(String gluFunctionName)
+{
+ if (useJavaMipmapCode) {
+ // All GLU functions are available in Java port
+ return true;
+ }
+ return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
+}
+
+//----------------------------------------------------------------------
+// Projection routines
+//
+
+private ProjectDouble project;
+
+public final void gluOrtho2D(float left, float right, float bottom, float top) {
+ project.gluOrtho2D(getCurrentGL2(), (double)left, (double)right, (double)bottom, (double)top);
+
+}
+
+public final void gluOrtho2D(double left, double right, double bottom, double top) {
+ project.gluOrtho2D(getCurrentGL2(), left, right, bottom, top);
+}
+
+public final void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
+ project.gluPerspective(getCurrentGL2(), (double)fovy, (double)aspect, (double)zNear, (double)zFar);
+}
+
+public final void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ project.gluPerspective(getCurrentGL2(), fovy, aspect, zNear, zFar);
+}
+
+public final void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
+ project.gluLookAt(getCurrentGL2(), (double)eyeX, (double)eyeY, (double)eyeZ, (double)centerX, (double)centerY, (double)centerZ, (double)upX, (double)upY, (double)upZ);
+}
+
+public final void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
+ project.gluLookAt(getCurrentGL2(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
+}
+
+/** Interface to C language function:
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
+ *
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ);
+ *
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
+ *
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ);
+ *
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
+ *
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW);
+ *
GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
*/
+public final int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
+ } else {
+ return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
+ }
+}
+
+/** Interface to C language function:
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data);
*/
+public final int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
+ } else {
+ return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
+ }
+}
+
+/** Interface to C language function:
GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
*/
+public final int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
+ } else {
+ return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
+ }
+}
+
+
+/** Interface to C language function:
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data);
*/
+public final int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
+ } else {
+ return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
+ }
+}
+
+
+/** Interface to C language function:
GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data);
*/
+public final int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ } else {
+ return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ }
+}
+
+/** Interface to C language function:
GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
*/
+public final int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
+ } else {
+ return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
+ }
+}
+
+
+/** Interface to C language function:
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut);
*/
+public final int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
+ if (useJavaMipmapCode) {
+ return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ } else {
+ return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ }
+}
+
+//----------------------------------------------------------------------
+// NURBS functionality
+//
+
+/**
+ * Sets a property on a NURBS object. (NOTE: this function is not currently implemented.)
+ *
+ * @param r
+ * GLUnurbs object holding NURBS to which a property should be
+ * set
+ * @param property
+ * property id
+ * @param value
+ * property value
+ */
+public final void gluNurbsProperty(GLUnurbs r, int property, float value) {
+ // TODO glunurbsproperty
+ float nurbsValue;
+ switch (property) {
+ default:
+ // System.out.println("TODO gluwnurbs.glunurbsproperty");
+ break;
+ }
+}
+
+/**
+ * Creates a new GLUnurbs object.
+ *
+ * @return GLUnurbs object
+ */
+public final GLUnurbs gluNewNurbsRenderer() {
+ // DONE
+ return new GLUgl2nurbsImpl();
+}
+
+/**
+ * Begins a curve definition.
+ *
+ * @param r
+ * GLUnurbs object to specify curve to
+ */
+public final void gluBeginCurve(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).bgncurve();
+}
+
+/**
+ * Begins a surface definition.
+ *
+ * @param r
+ * GLUnurbs object to specify surface to
+ */
+public final void gluBeginSurface(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).bgnsurface();
+}
+
+/**
+ * Ends a surface.
+ *
+ * @param r
+ * GLUnurbs object holding surface
+ */
+public final void gluEndSurface(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).endsurface();
+}
+
+/**
+ * Makes a NURBS surface.
+ *
+ * @param r
+ * GLUnurbs object holding the surface
+ * @param sknot_count
+ * number of knots in s direction
+ * @param sknot
+ * knots in s direction
+ * @param tknot_count
+ * number of knots in t direction
+ * @param tknot
+ * knots in t direction
+ * @param s_stride
+ * number of control points coordinates in s direction
+ * @param t_stride
+ * number of control points coordinates in t direction
+ * @param ctlarray
+ * control points
+ * @param sorder
+ * order of surface in s direction
+ * @param torder
+ * order of surface in t direction
+ * @param type
+ * surface type
+ */
+public final void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot,
+ int tknot_count, float[] tknot, int s_stride, int t_stride,
+ float[] ctlarray, int sorder, int torder, int type) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride,
+ t_stride, ctlarray, sorder, torder, type);
+}
+
+/**
+ * Make a NURBS curve.
+ *
+ * @param r
+ * GLUnurbs object holding the curve
+ * @param nknots
+ * number of knots
+ * @param knot
+ * knot vector
+ * @param stride
+ * number of control point coordinates
+ * @param ctlarray
+ * control points
+ * @param order
+ * order of the curve
+ * @param type
+ * curve type
+ */
+public final void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride,
+ float[] ctlarray, int order, int type) {
+ int realType;
+ switch (type) {
+ // TODO GLU_MAP1_TRIM_2 etc.
+ default:
+ realType = type;
+ break;
+ }
+ ((GLUgl2nurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType);
+}
+
+/**
+ * Ends a curve definition.
+ *
+ * @param r
+ * GLUnurbs object holding the curve
+ */
+public final void gluEndCurve(GLUnurbs r) {
+ //DONE
+ ((GLUgl2nurbsImpl) r).endcurve();
+}
+
+//----------------------------------------------------------------------
+// GLUProcAddressTable handling
+//
+
+private static GLUgl2ProcAddressTable gluProcAddressTable;
+private static volatile boolean gluLibraryLoaded;
+
+private static final GLUgl2ProcAddressTable getGLUProcAddressTable() {
+ if (!gluLibraryLoaded) {
+ loadGLULibrary();
+ }
+ if (gluProcAddressTable == null) {
+ GLUgl2ProcAddressTable tmp = new GLUgl2ProcAddressTable();
+ GLProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl());
+ gluProcAddressTable = tmp;
+ }
+ return gluProcAddressTable;
+}
+
+private static final synchronized void loadGLULibrary() {
+ if (!gluLibraryLoaded) {
+ GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary();
+ gluLibraryLoaded = true;
+ }
+}
diff --git a/make/config/jogl/glu-CustomJavaCode-gl2es1.java b/make/config/jogl/glu-CustomJavaCode-gl2es1.java
new file mode 100755
index 000000000..074ff99b4
--- /dev/null
+++ b/make/config/jogl/glu-CustomJavaCode-gl2es1.java
@@ -0,0 +1,254 @@
+/*
+private static boolean useJavaMipmapCode = true;
+
+static {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ String val = System.getProperty("jogl.glu.nojava");
+ if (val != null && !val.toLowerCase().equals("false")) {
+ useJavaMipmapCode = false;
+ }
+ return null;
+ }
+ });
+}
+*/
+
+/**
+ * Instantiates a new OpenGL Utility Library object. A GLU object may
+ * be instantiated at any point in the application and is not
+ * inherently tied to any particular OpenGL context; however, the GLU
+ * object may only be used when an OpenGL context is current on the
+ * current thread. Attempts to call most of the methods in the GLU
+ * library when no OpenGL context is current will cause an exception
+ * to be thrown.
+ *
+ *