From a095b7da968533120306ff9ef019685b6698272c Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 4 Oct 2011 02:48:22 +0200 Subject: Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo; Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone) --- make/resources/android/AndroidManifest-launcher.xml | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) (limited to 'make/resources/android/AndroidManifest-launcher.xml') diff --git a/make/resources/android/AndroidManifest-launcher.xml b/make/resources/android/AndroidManifest-launcher.xml index 0f4daa4f7..e48b61e45 100644 --- a/make/resources/android/AndroidManifest-launcher.xml +++ b/make/resources/android/AndroidManifest-launcher.xml @@ -69,12 +69,25 @@ - + + + + + + -- cgit v1.2.3