From bba73bc096250a3c7fc036d84b1ea054d1b70b06 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 23 Jun 2019 08:03:04 +0200 Subject: iOS: Initial working commit supporting iOS (ipad pro 11) using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling. --- make/scripts/make.jogl.all.macosx.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'make/scripts/make.jogl.all.macosx.sh') diff --git a/make/scripts/make.jogl.all.macosx.sh b/make/scripts/make.jogl.all.macosx.sh index 94b7f13b3..d9db72045 100755 --- a/make/scripts/make.jogl.all.macosx.sh +++ b/make/scripts/make.jogl.all.macosx.sh @@ -7,8 +7,8 @@ fi # Force OSX SDK 10.6, if desired # export SDKROOT=macosx10.6 -JAVA_HOME=`/usr/libexec/java_home` -#JAVA_HOME=`/usr/libexec/java_home -version 1.8` +#JAVA_HOME=`/usr/libexec/java_home` +JAVA_HOME=`/usr/libexec/java_home -version 1.8` #JAVA_HOME=`/usr/libexec/java_home -version 1.7` #JAVA_HOME=`/usr/libexec/java_home -version 1.6` PATH=$JAVA_HOME/bin:$PATH -- cgit v1.2.3