From 9c71f276d1fcc87b69b413847fd1da34b30d0932 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 4 Apr 2014 02:30:00 +0200 Subject: Bug 801: Cleanup shader-program location/data update ; Add COLORTEXTURE + TextureSequence to Region (Demo: TextureButton) Cleanup shader-program location/data update - GLUniformData: - Allow lazy data setup, as used for RenderState.ProgramLocal, see below - RenderState - Separate data (pmv, weight, colorStatic) from program-local uniforms -> add class ProgramLocal. Reduces uniform location lookups, since ProgramLocal is bound to Region impl. - ProgramLocal.update(..) needs to write uniform data always, since data is being used in multiple programs! - No 'dirty' tracking possible, removed - see above. - RegionRenderer - Fix shader-selection: 2-pass programs differ from 1-pass! - No shader-setup at init +++ Add COLORTEXTURE + TextureSequence to Region - Create color-texture coords in vertex-shader via region's bounding box (pass-1) - Use color-texture unit in pass-1 if enabled (own shader program) - Use TextureSequence in Region impl. providing all required data (unit + texture-name) - Demo: TextureButton (a UIShape) --- make/scripts/tests.sh | 2 ++ 1 file changed, 2 insertions(+) (limited to 'make/scripts') diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 1d1a78e86..b23ab4ad1 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -229,6 +229,8 @@ function jrun() { #D_ARGS="-Dnativewindow.osx.calayer.bugfree" #D_ARGS="-Dnativewindow.debug.ToolkitLock" #D_ARGS="-Djogl.debug.graph.curve" + #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.DebugGL -Djogl.debug.TraceGL" + #D_ARGS="-Djogl.debug.graph.curve" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.Instance -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.triangulation.LINE_AA -Djogl.debug.graph.curve.Triangulation -Djogl.debug.graph.font.Renderer" -- cgit v1.2.3