From a53e87a84c92444e8a3173f25ce86dcfd536d6a8 Mon Sep 17 00:00:00 2001
From: Sven Gothel
- * Being called to gather the initial {@link GLPixelBuffer},
- * or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
- *
* The minimum required {@link Buffer#remaining() remaining} byte size equals to
+ * Being called to gather the initial {@link GLPixelBuffer},
+ * or a new replacement {@link GLPixelBuffer} if {@link GLPixelBuffer#requiresNewBuffer(GL, int, int, int)}.
+ *
+ * May return {@code null} if none has been allocated yet.
+ *
+ * Returned {@link GLPixelBuffer} may be {@link GLPixelBuffer#isValid() invalid}.
+ *
+ * Returns {@code null}!
+ * minByteSize
, if > 0,
* otherwise utilize {@link GLBuffers#sizeof(GL, int[], int, int, int, int, int, boolean)}
* to calculate it.
*
false
,
* utilizing best match for {@link GLPixelAttributes}
- * and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}.
+ * and {@link GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocating} a {@link ByteBuffer}.
*/
public static final GLPixelBufferProvider defaultProviderNoRowStride = new DefaultGLPixelBufferProvider(false);
/**
* Default {@link GLPixelBufferProvider} with {@link GLPixelBufferProvider#getAllowRowStride()} == true
,
* utilizing best match for {@link GLPixelAttributes}
- * and {@link GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int) allocating} a {@link ByteBuffer}.
+ * and {@link GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int) allocating} a {@link ByteBuffer}.
*/
public static final GLPixelBufferProvider defaultProviderWithRowStride = new DefaultGLPixelBufferProvider(true);
/** Pixel attributes. */
public static class GLPixelAttributes {
/** Undefined instance of {@link GLPixelAttributes}, having componentCount:=0, format:=0 and type:= 0. */
- public static final GLPixelAttributes UNDEF = new GLPixelAttributes(0, 0, 0, false);
-
- /** Pixel source component count, i.e. number of meaningful components. */
- public final int componentCount;
- /** The OpenGL pixel data format */
- public final int format;
- /** The OpenGL pixel data type */
- public final int type;
- /** The OpenGL pixel size in bytes */
- public final int bytesPerPixel;
+ public static final GLPixelAttributes UNDEF = new GLPixelAttributes(null, PixelFormat.LUMINANCE, 0, 0, true, false);
/**
- * Deriving {@link #componentCount} via GL dataFormat
, i.e. {@link GLBuffers#componentCount(int)} if > 0.
- * @param dataFormat GL data format
- * @param dataType GL data type
+ * Returns the matching {@link PixelFormat} for the given GL format and type if exists,
+ * otherwise returns null
.
*/
- public GLPixelAttributes(final int dataFormat, final int dataType) {
- this(0 < dataFormat ? GLBuffers.componentCount(dataFormat) : 0, dataFormat, dataType);
+ public static final PixelFormat getPixelFormat(final int glFormat, final int glDataType) {
+ PixelFormat pixFmt = null;
+
+ switch(glFormat) {
+ case GL.GL_ALPHA:
+ case GL.GL_LUMINANCE:
+ case GL2ES2.GL_RED:
+ pixFmt = PixelFormat.LUMINANCE;
+ break;
+ case GL.GL_RGB:
+ switch(glDataType) {
+ case GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV:
+ pixFmt = PixelFormat.RGB565;
+ break;
+ case GL.GL_UNSIGNED_SHORT_5_6_5:
+ pixFmt = PixelFormat.BGR565;
+ break;
+ case GL.GL_UNSIGNED_BYTE:
+ pixFmt = PixelFormat.RGB888;
+ break;
+ }
+ break;
+ case GL.GL_RGBA:
+ switch(glDataType) {
+ case GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ pixFmt = PixelFormat.RGBA5551;
+ break;
+ case GL.GL_UNSIGNED_SHORT_5_5_5_1:
+ pixFmt = PixelFormat.ABGR1555;
+ break;
+ case GL.GL_UNSIGNED_BYTE:
+ pixFmt = PixelFormat.RGBA8888;
+ break;
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ pixFmt = PixelFormat.ABGR8888;
+ break;
+ }
+ break;
+ case GL2GL3.GL_BGR:
+ if( GL.GL_UNSIGNED_BYTE == glDataType ) {
+ pixFmt = PixelFormat.BGR888;
+ }
+ break;
+ case GL.GL_BGRA:
+ switch(glDataType) {
+ case GL2GL3.GL_UNSIGNED_INT_8_8_8_8:
+ pixFmt = PixelFormat.ARGB8888;
+ break;
+ case GL.GL_UNSIGNED_BYTE:
+ pixFmt = PixelFormat.BGRA8888;
+ break;
+ }
+ break;
+ }
+ return pixFmt;
}
+
/**
- * Using user specified source {@link #componentCount}.
- * @param componentCount source component count
- * @param dataFormat GL data format
- * @param dataType GL data type
+ * Returns the matching {@link GLPixelAttributes} for the given byte sized RGBA {@code componentCount} and {@link GL} if exists,
+ * otherwise returns {@code null}.
+ *
+ * @param gl the corresponding current {@link GL} context object
+ * @param componentCount RGBA component count, i.e. 1 (luminance, alpha or red), 3 (RGB) or 4 (RGBA)
+ * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}.
+ * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}.
*/
- public GLPixelAttributes(final int componentCount, final int dataFormat, final int dataType) {
- this(componentCount, dataFormat, dataType, true);
+ public static GLPixelAttributes convert(final GL gl, final int componentCount, final boolean pack) {
+ final int dFormat, dType;
+ final boolean glesReadMode = pack && gl.isGLES();
+
+ if( 1 == componentCount && !glesReadMode ) {
+ if( gl.isGL3ES3() ) {
+ // RED is supported on ES3 and >= GL3 [core]; ALPHA is deprecated on core
+ dFormat = GL2ES2.GL_RED;
+ } else {
+ // ALPHA is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility
+ dFormat = GL.GL_ALPHA;
+ }
+ dType = GL.GL_UNSIGNED_BYTE;
+ } else if( 3 == componentCount && !glesReadMode ) {
+ dFormat = GL.GL_RGB;
+ dType = GL.GL_UNSIGNED_BYTE;
+ } else if( 4 == componentCount || glesReadMode ) {
+ final GLContext ctx = gl.getContext();
+ final int _dFormat = ctx.getDefaultPixelDataFormat();
+ final int dComps = GLBuffers.componentCount(_dFormat);
+ if( dComps == componentCount || 4 == dComps ) { // accept if desired component count or 4 components
+ dFormat = _dFormat;
+ dType = ctx.getDefaultPixelDataType();
+ } else {
+ dFormat = GL.GL_RGBA;
+ dType = GL.GL_UNSIGNED_BYTE;
+ }
+ } else {
+ return null;
+ }
+ return new GLPixelAttributes(dFormat, dType);
}
/**
- * Returns the matching {@link GLPixelAttributes} for the given {@link PixelFormat} and {@link GLProfile} if exists,
- * otherwise returns null
.
+ * Returns the matching {@link GLPixelAttributes} for the given {@link GLProfile}, {@link PixelFormat} and {@code pack} if exists,
+ * otherwise returns {@code null}.
+ * @param glp the corresponding {@link GLProfile}
+ * @param pixFmt the to be matched {@link PixelFormat pixel format}
+ * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}.
+ * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}.
*/
- public static final GLPixelAttributes convert(final PixelFormat pixFmt, final GLProfile glp) {
+ public static final GLPixelAttributes convert(final GLProfile glp, final PixelFormat pixFmt, final boolean pack) {
+ final int[] df = new int[1];
+ final int[] dt = new int[1];
+ convert(glp, pixFmt, pack, df, dt);
+ if( 0 != df[0] ) {
+ return new GLPixelAttributes(null, pixFmt, df[0], dt[0], true /* not used */, true);
+ }
+ return null;
+ }
+ private static final int convert(final GLProfile glp, final PixelFormat pixFmt, final boolean pack,
+ final int[] dfRes, final int[] dtRes) {
+ final boolean glesReadMode = pack && glp.isGLES();
int df = 0; // format
int dt = GL.GL_UNSIGNED_BYTE; // data type
switch(pixFmt) {
case LUMINANCE:
- if( glp.isGL3ES3() ) {
- // RED is supported on ES3 and >= GL3 [core]; ALPHA/LUMINANCE is deprecated on core
- df = GL2ES2.GL_RED;
- } else {
- // ALPHA/LUMINANCE is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility
- df = GL.GL_LUMINANCE;
+ if( !glesReadMode ) {
+ if( glp.isGL3ES3() ) {
+ // RED is supported on ES3 and >= GL3 [core]; ALPHA/LUMINANCE is deprecated on core
+ df = GL2ES2.GL_RED;
+ } else {
+ // ALPHA/LUMINANCE is supported on ES2 and GL2, i.e. <= GL3 [core] or compatibility
+ df = GL.GL_LUMINANCE;
+ }
}
break;
- case BGR888:
+ case RGB565:
if( glp.isGL2GL3() ) {
- df = GL2GL3.GL_BGR;
+ df = GL.GL_RGB; dt = GL2GL3.GL_UNSIGNED_SHORT_5_6_5_REV;
+ }
+ break;
+ case BGR565:
+ if( glp.isGL2GL3() ) {
+ df = GL.GL_RGB; dt = GL.GL_UNSIGNED_SHORT_5_6_5;
+ }
+ break;
+ case RGBA5551:
+ if( glp.isGL2GL3() ) {
+ df = GL.GL_RGBA; dt = GL2GL3.GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ }
+ break;
+ case ABGR1555:
+ if( glp.isGL2GL3() ) {
+ df = GL.GL_RGBA; dt = GL.GL_UNSIGNED_SHORT_5_5_5_1;
}
break;
case RGB888:
- df = GL.GL_RGB;
+ if( !glesReadMode ) {
+ df = GL.GL_RGB;
+ }
+ break;
+ case BGR888:
+ if( glp.isGL2GL3() ) {
+ df = GL2GL3.GL_BGR;
+ }
break;
+ case RGBx8888:
case RGBA8888:
df = GL.GL_RGBA;
break;
@@ -239,85 +404,107 @@ public class GLPixelBuffer {
df = GL.GL_RGBA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8;
}
break;
- case BGRA8888:
- df = GL.GL_BGRA;
- break;
case ARGB8888:
if( glp.isGL2GL3() ) {
df = GL.GL_BGRA; dt = GL2GL3.GL_UNSIGNED_INT_8_8_8_8;
}
break;
- default:
+ case BGRx8888:
+ case BGRA8888:
+ if( glp.isGL2GL3() ) { // FIXME: or if( !glesReadMode ) ? BGRA n/a on GLES
+ df = GL.GL_BGRA;
+ }
break;
}
- if( 0 != df ) {
- return new GLPixelAttributes(pixFmt.componentCount, df, dt, true);
- }
- return null;
+ dfRes[0] = df;
+ dtRes[0] = dt;
+ return df;
}
- private GLPixelAttributes(final int componentCount, final int dataFormat, final int dataType, final boolean checkArgs) {
- this.componentCount = componentCount;
- this.format = dataFormat;
- this.type = dataType;
- this.bytesPerPixel = ( 0 < dataFormat && 0 < dataType ) ? GLBuffers.bytesPerPixel(dataFormat, dataType) : 0;
- if( checkArgs ) {
- if( 0 == componentCount || 0 == format || 0 == type ) {
- throw new GLException("Zero components, format and/or type: "+this);
- }
- if( 0 == bytesPerPixel ) {
- throw new GLException("Zero bytesPerPixel: "+this);
- }
+
+ /** The OpenGL pixel data format */
+ public final int format;
+ /** The OpenGL pixel data type */
+ public final int type;
+
+ /** {@link PixelFormat} describing the {@link PixelFormat.Composition component} layout */
+ public final PixelFormat pfmt;
+
+ @Override
+ public final int hashCode() {
+ // 31 * x == (x << 5) - x
+ int hash = pfmt.hashCode();
+ hash = ((hash << 5) - hash) + format;
+ return ((hash << 5) - hash) + type;
+ }
+
+ @Override
+ public final boolean equals(final Object obj) {
+ if(this == obj) { return true; }
+ if( obj instanceof GLPixelAttributes ) {
+ final GLPixelAttributes other = (GLPixelAttributes) obj;
+ return format == other.format &&
+ type == other.type &&
+ pfmt.equals(other.pfmt);
+ } else {
+ return false;
}
}
/**
- * Returns the matching {@link PixelFormat} of this {@link GLPixelAttributes} if exists,
- * otherwise returns null
.
+ * Create a new {@link GLPixelAttributes} instance based on GL format and type.
+ * @param dataFormat GL data format
+ * @param dataType GL data type
+ * @throws GLException if {@link PixelFormat} could not be determined, see {@link #getPixelFormat(int, int)}.
*/
- public final PixelFormat getPixelFormat() {
- final PixelFormat pixFmt;
- // FIXME: Take 'type' into consideration and complete mapping!
- switch(format) {
- case GL.GL_ALPHA:
- case GL.GL_LUMINANCE:
- case GL2ES2.GL_RED:
- pixFmt = PixelFormat.LUMINANCE;
- break;
- case GL.GL_RGB:
- pixFmt = PixelFormat.RGB888;
- break;
- case GL.GL_RGBA:
- pixFmt = PixelFormat.RGBA8888;
- break;
- case GL2GL3.GL_BGR:
- pixFmt = PixelFormat.BGR888;
- break;
- case GL.GL_BGRA:
- pixFmt = PixelFormat.BGRA8888;
- break;
- default:
- switch( bytesPerPixel ) {
- case 1:
- pixFmt = PixelFormat.LUMINANCE;
- break;
- case 3:
- pixFmt = PixelFormat.RGB888;
- break;
- case 4:
- pixFmt = PixelFormat.RGBA8888;
- break;
- default:
- pixFmt = null;
- break;
- }
- break;
+ public GLPixelAttributes(final int dataFormat, final int dataType) throws GLException {
+ this(null, null, dataFormat, dataType, true /* not used */, true);
+ }
+
+ /**
+ * Create a new {@link GLPixelAttributes} instance based on {@link GLProfile}, {@link PixelFormat} and {@code pack}.
+ * @param glp the corresponding {@link GLProfile}
+ * @param pixFmt the to be matched {@link PixelFormat pixel format}
+ * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}.
+ * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}.
+ * @throws GLException if GL format or type could not be determined, see {@link #convert(GLProfile, PixelFormat, boolean)}.
+ */
+ public GLPixelAttributes(final GLProfile glp, final PixelFormat pixFmt, final boolean pack) throws GLException {
+ this(glp, pixFmt, 0, 0, pack, true);
+ }
+
+ private GLPixelAttributes(final GLProfile glp, final PixelFormat pixFmt,
+ final int dataFormat, final int dataType, final boolean pack, final boolean checkArgs) throws GLException {
+ if( checkArgs && ( 0 == dataFormat || 0 == dataType ) ) {
+ if( null == pixFmt || null == glp ) {
+ throw new GLException("Zero format and/or type w/o pixFmt or glp: "+this);
+ }
+ final int[] df = new int[1];
+ final int[] dt = new int[1];
+ if( 0 == convert(glp, pixFmt, pack, df, dt) ) {
+ throw new GLException("Could not find format and type for "+pixFmt+" and "+glp+", "+this);
+ }
+ this.format = df[0];
+ this.type = dt[0];
+ this.pfmt = pixFmt;
+ } else {
+ this.format = dataFormat;
+ this.type = dataType;
+ this.pfmt = null != pixFmt ? pixFmt : getPixelFormat(dataFormat, dataType);
+ if( null == this.pfmt ) {
+ throw new GLException("Could not find PixelFormat for format and/or type: "+this);
+ }
+ }
+ if( checkArgs ) {
+ final int bytesPerPixel = GLBuffers.bytesPerPixel(this.format, this.type);
+ if( 0 == bytesPerPixel ) {
+ throw new GLException("Zero bytesPerPixel: "+this);
+ }
}
- return pixFmt;
}
@Override
public String toString() {
- return "PixelAttributes[comp "+componentCount+", fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", bytesPerPixel "+bytesPerPixel+"]";
+ return "PixelAttributes[fmt 0x"+Integer.toHexString(format)+", type 0x"+Integer.toHexString(type)+", "+pfmt+"]";
}
}
@@ -339,14 +526,18 @@ public class GLPixelBuffer {
public final int height;
/** Depth in pixels. */
public final int depth;
- /** Data packing direction. If true
for read mode GPU -> CPU, false
for write mode CPU -> GPU. */
+ /**
+ * Data packing direction.
+ * {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}.
+ *{@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}.
+ */ public final boolean pack; /** Byte size of the buffer. Actually the number of {@link Buffer#remaining()} bytes when passed in ctor. */ public final int byteSize; /** * Buffer holding the pixel data. If {@link #rewind()}, it holdsbyteSize
{@link Buffer#remaining()} bytes.
* - * By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)}. + * By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int)}. * However, other {@link GLPixelBufferProvider} may utilize different {@link Buffer} types. *
*/ @@ -375,14 +566,16 @@ public class GLPixelBuffer { /** * @param pixelAttributes the desired {@link GLPixelAttributes} + * @param pack {@code true} for read mode GPU -> CPU, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, Buffer) glReadPixels}. + * {@code false} for write mode CPU -> GPU, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, Buffer) glTexImage2D}. * @param width in pixels * @param height in pixels * @param depth in pixels - * @param pack true for read mode GPU -> CPU, otherwise false for write mode CPU -> GPU * @param buffer the backing array * @param allowRowStride Iftrue
, allow row-stride, otherwise not. See {@link #requiresNewBuffer(GL, int, int, int)}.
+ * @param hostPixelComp the host {@link PixelFormat.Composition}
*/
- public GLPixelBuffer(final GLPixelAttributes pixelAttributes, final int width, final int height, final int depth, final boolean pack, final Buffer buffer, final boolean allowRowStride) {
+ public GLPixelBuffer(final GLPixelAttributes pixelAttributes, final boolean pack, final int width, final int height, final int depth, final Buffer buffer, final boolean allowRowStride) {
this.pixelAttributes = pixelAttributes;
this.width = width;
this.height = height;
@@ -462,7 +655,7 @@ public class GLPixelBuffer {
* @param newWidth new width in pixels
* @param newHeight new height in pixels
* @param newByteSize if > 0, the pre-calculated minimum byte-size for the resulting buffer, otherwise ignore.
- * @see GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)
+ * @see GLPixelBufferProvider#allocate(GL, PixelFormat.Composition, GLPixelAttributes, boolean, int, int, int, int)
*/
public boolean requiresNewBuffer(final GL gl, final int newWidth, final int newHeight, int newByteSize) {
if( !isValid() ) {
@@ -470,7 +663,7 @@ public class GLPixelBuffer {
}
if( 0 >= newByteSize ) {
final int[] tmp = { 0 };
- newByteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.bytesPerPixel, newWidth, newHeight, 1, true);
+ newByteSize = GLBuffers.sizeof(gl, tmp, pixelAttributes.pfmt.comp.bytesPerPixel(), newWidth, newHeight, 1, true);
}
if( allowRowStride ) {
return byteSize < newByteSize;
--
cgit v1.2.3