From 8c78f80f205345fe43ec2639e648421ef0134e57 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 5 Nov 2012 05:02:38 +0100 Subject: GLAutoDrawable: Refine API change of commit c002e04f848116922a1ed7bd96ead54961649bbd As suggested by Julien Gouesse, align 'enqueue(..)' method w/ 'invoke(..)': - public void enqueue(GLRunnable glRunnable); + public boolean invoke(boolean wait, List glRunnables); --- .../com/jogamp/opengl/util/GLDrawableUtil.java | 35 +++++++++++----------- 1 file changed, 18 insertions(+), 17 deletions(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util') diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java index 08eaf0494..cc81e4820 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java @@ -27,6 +27,9 @@ */ package com.jogamp.opengl.util; +import java.util.ArrayList; +import java.util.List; + import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLContext; @@ -80,7 +83,7 @@ public class GLDrawableUtil { dest.addGLEventListener(listener); if(preserveInitState && initialized) { dest.setGLEventListenerInitState(listener, true); - dest.enqueue(new ReshapeGLEventListener(listener)); + dest.invoke(false, new ReshapeGLEventListener(listener)); } // else .. !init state is default } @@ -118,6 +121,8 @@ public class GLDrawableUtil { * @param b */ public static final void swapGLContextAndAllGLEventListener(GLAutoDrawable a, GLAutoDrawable b) { + final List aGLCmds = new ArrayList(); + final List bGLCmds = new ArrayList(); final GLAnimatorControl aAnim = a.getAnimator(); final GLAnimatorControl bAnim = b.getAnimator(); final boolean aIsPaused = isAnimatorAnimatingOnOtherThread(aAnim) && aAnim.pause(); @@ -146,32 +151,30 @@ public class GLDrawableUtil { // // trigger glFinish to sync GL ctx // - a.enqueue(glFinish); - b.enqueue(glFinish); - a.display(); - b.display(); + a.invoke(true, glFinish); + b.invoke(true, glFinish); // // switch context and // trigger GL-Viewport reset and reshape of all initialized GLEventListeners // b.setContext( a.setContext( b.getContext() ) ); - a.enqueue(setViewport); - b.enqueue(setViewport); + aGLCmds.add(setViewport); + bGLCmds.add(setViewport); for(int i=0; i