From 8f79fbf000014f10f7c958ef03c656a4c383fc66 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 28 Nov 2010 23:29:02 +0100 Subject: Animator: Run as non daemon like FPSAnimator. This seems to be the users desired behavior and is more compliant with other APIs --- src/jogl/classes/com/jogamp/opengl/util/Animator.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util') diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java index 311b4141f..fed55aeef 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java +++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java @@ -51,6 +51,12 @@ import javax.media.opengl.GLException; calls to display() are performed. After each drawable has been redrawn, a brief pause is performed to avoid swamping the CPU, unless {@link #setRunAsFastAsPossible} has been called.

+ + *

+ * The Animator execution thread does not run as a daemon thread, + * so it is able to keep an application from terminating.
+ * Call {@link #stop() } to terminate the animation and it's execution thread. + *

*/ public class Animator extends AnimatorBase { @@ -268,7 +274,6 @@ public class Animator extends AnimatorBase { } else { thread = new Thread(threadGroup, runnable, threadName); } - thread.setDaemon(true); // don't stop JVM from shutdown .. thread.start(); finishLifecycleAction(waitForStartedCondition); return true; -- cgit v1.2.3