From 60e7b83b283cc733b0c914b1f6851a23edbab3c5 Mon Sep 17 00:00:00 2001
From: Sven Gothel
- Row-Major Column-Major (OpenGL):
-
- | 0 1 2 3 | | 0 4 8 12 |
- | | | |
- | 4 5 6 7 | | 1 5 9 13 |
- M = | | M = | |
- | 8 9 10 11 | | 2 6 10 14 |
- | | | |
- | 12 13 14 15 | | 3 7 11 15 |
+ Row-Major Column-Major (OpenGL):
+
+ | 0 1 2 3 | | 0 4 8 12 |
+ | | | |
+ | 4 5 6 7 | | 1 5 9 13 |
+ M = | | M = | |
+ | 8 9 10 11 | | 2 6 10 14 |
+ | | | |
+ | 12 13 14 15 | | 3 7 11 15 |
C R C R
m[0*4+3] = tx; m[0+4*3] = tx;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Ray.java b/src/jogl/classes/com/jogamp/opengl/math/Ray.java
index 0daca2504..4d651d1c3 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Ray.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Ray.java
@@ -41,7 +41,9 @@ import com.jogamp.opengl.math.geom.AABBox;
*
* A {@link Ray} maybe used for picking - * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}. + * using a {@link AABBox bounding box} via + * {@link AABBox#intersectsRay(Ray) fast probe} or + * {@link AABBox#getRayIntersection(float[], Ray, float, boolean, float[], float[], float[]) returning the intersection}. *
*/ public class Ray { diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java index 4caff95ea..29cc2b51a 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/AABBox.java @@ -440,12 +440,16 @@ public class AABBox { ** Method is based on the requirements: *
+ * Report bugs: p.terdiman@codercorner.com (original author) *
** [1] http://www.codercorner.com/RayAABB.cpp diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java index f6d3c0dfa..b73bad613 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java @@ -33,9 +33,17 @@ import com.jogamp.common.os.Platform; /** * Providing frustum {@link #getPlanes() planes} derived by different inputs - * ({@link #updateByPMV(float[], int) P*MV}, ..) - * used to {@link #classifySphere(float[], float) classify objects} and to test - * whether they are {@link #isOutside(AABBox) outside}. + * ({@link #updateByPMV(float[], int) P*MV}, ..) used to classify objects + *
* Extracting the world-frustum planes from the P*Mv: -- cgit v1.2.3