From 7b1a0c17fe5471557ab5e0db0334bed34edb553a Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 2 Mar 2014 00:19:35 +0100 Subject: Bug 801: Add MSAA_RENDERING_BIT ; VBAA: Uses GL_NEAREST (good result) ; Demos: Use local GLRegion for uncached text (perf.) .. --- src/jogl/classes/com/jogamp/opengl/FBObject.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/com/jogamp/opengl') diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java index 90a8dc073..33751eab9 100644 --- a/src/jogl/classes/com/jogamp/opengl/FBObject.java +++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java @@ -2316,8 +2316,8 @@ public class FBObject { return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+ ", samples "+samples+"/"+maxSamples+", depth "+depth+", stencil "+stencil+ ", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+ - ": "+caps+", msaa-sink "+samplingSinkTexture+", hasSamplesSink "+(null != samplingSink)+ - ", state "+getStatusString()+", obj "+toHexString(objectHashCode())+"]"; + ": "+caps+", msaa["+samplingSinkTexture+", hasSink "+(null != samplingSink)+ + ", dirty "+samplingSinkDirty+"], state "+getStatusString()+", obj "+toHexString(objectHashCode())+"]"; } private final void updateStatus(GL gl) { -- cgit v1.2.3