From c6555b09c455d0db238e4cf57ee3efd4e426f215 Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Fri, 23 Aug 2013 00:33:38 +0200
Subject: Texture: Add 'toString()' and 'getTextureObject()' w/o GL instance to
read existing object name.
---
.../com/jogamp/opengl/util/texture/Texture.java | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
(limited to 'src/jogl/classes/com/jogamp/opengl')
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
index f2ef3ac25..496836d3c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
@@ -187,6 +187,12 @@ public class Texture {
/** The texture coordinates corresponding to the entire image. */
private TextureCoords coords;
+
+ public String toString() {
+ return "Texture[target 0x"+Integer.toHexString(target)+", name "+texID+", "+
+ imgWidth+"/"+texWidth+" x "+imgHeight+"/"+texHeight+", y-flip "+mustFlipVertically+
+ ", "+estimatedMemorySize+" bytes]";
+ }
/** An estimate of the amount of texture memory this texture consumes. */
private int estimatedMemorySize;
@@ -858,12 +864,26 @@ public class Texture {
*
* @param gl required to be valid and current in case the texture object has not been generated yet,
* otherwise it may be null
.
+ * @see #getTextureObject()
*/
public int getTextureObject(GL gl) {
validateTexID(gl, false);
return texID;
}
+ /**
+ * Returns the underlying OpenGL texture object for this texture,
+ * maybe 0
if not yet generated.
+ *
+ * Most applications will not need to access this, since it is
+ * handled automatically by the bind(GL) and destroy(GL) APIs.
+ *
+ * @see #getTextureObject(GL)
+ */
+ public int getTextureObject() {
+ return texID;
+ }
+
/** Returns an estimate of the amount of texture memory in bytes
this Texture consumes. It should only be treated as an estimate;
most applications should not need to query this but instead let
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