From 2e1484f4c25605c6dc0307f12f3e4e434c429a37 Mon Sep 17 00:00:00 2001
From: Sven Gothel
*
* Otherwise method returns true
:
*
- *
chosenCapsA
or chosenCapsB
chosenCapsA
or chosenCapsB
requestedCaps
true
*
+ *
* [1] See Bug 830: swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX - * + * On NVidia GPUs w/ it's proprietary driver context swapping does not work if MSAA is involved + * and when swapping on- to offscreen. + *+ *
+ * [2] On AMD GPUs w/ it's proprietary driver, requesting an accumulator buffer leads to receive an accumulator buffer configuration, + * for which context swapping does not work when swapping on- to offscreen and vice-versa, i.e. cannot make context current. + * With AMD and Mesa drivers we only receive an accumulator buffer if requested, + * where on NVidia drivers all configurations contain the accumulator buffer. + * On both drivers, NVidia and Mesa, context swapping with accumulator buffer works. + *+ * @param requestedCaps requested {@link GLCapabilitiesImmutable} which are intended for usage by both {@link GLAutoDrawable}s A and B + * @param chosenCapsA chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} A, which {@link GLContext} is intended to be swapped + * @param chosenCapsB chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} B, which {@link GLContext} is intended to be swapped * @see #swapGLContext(GLAutoDrawable, GLAutoDrawable) * @see #swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable) */ - public static boolean isSwapGLContextSafe(final GLCapabilitiesImmutable a, final GLCapabilitiesImmutable b) { - if( ( a.isOnscreen() && !b.isOnscreen() || !a.isOnscreen() && b.isOnscreen() ) && // switching between on- and offscreen + public static boolean isSwapGLContextSafe(final GLCapabilitiesImmutable requestedCaps, final GLCapabilitiesImmutable chosenCapsA, final GLCapabilitiesImmutable chosenCapsB) { + final boolean usingAccumulatorBuffer = requestedCaps.getAccumAlphaBits() > 0 || + requestedCaps.getAccumRedBits() > 0 || + requestedCaps.getAccumGreenBits() > 0 || + requestedCaps.getAccumBlueBits() > 0; + if( ( chosenCapsA.isOnscreen() && !chosenCapsB.isOnscreen() || !chosenCapsA.isOnscreen() && chosenCapsB.isOnscreen() ) && // switching between on- and offscreen ( - ( a.getSampleBuffers() || b.getSampleBuffers() ) || // MSAA involved - ( a.getStereo() || b.getStereo() ) // Stereo involved + ( chosenCapsA.getSampleBuffers() || chosenCapsB.getSampleBuffers() ) || // MSAA involved + ( chosenCapsA.getStereo() || chosenCapsB.getStereo() ) || // Stereo involved + usingAccumulatorBuffer // Using accumulator buffer ) ) { @@ -207,7 +224,7 @@ public class GLDrawableUtil { * e.g. via {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}. * * @throws GLException if the {@link AbstractGraphicsDevice} are incompatible w/ each other. - * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable) + * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable) */ public static final void swapGLContextAndAllGLEventListener(final GLAutoDrawable a, final GLAutoDrawable b) { final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true); @@ -249,7 +266,7 @@ public class GLDrawableUtil { * * @param a * @param b - * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable) + * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable) */ public static final void swapGLContext(final GLAutoDrawable a, final GLAutoDrawable b) { final GLAnimatorControl aAnim = a.getAnimator(); -- cgit v1.2.3