From 787cae330a837cf03d22004d86f8c808ee4f04df Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 10 Jul 2014 16:50:36 +0200 Subject: StereoClientRenderer: Fix API doc anchor link --- .../classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/jogl/classes/com/jogamp') diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java index 30aa2ef6d..0801b65fa 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java @@ -41,14 +41,13 @@ import com.jogamp.opengl.FBObject; import com.jogamp.opengl.FBObject.Attachment; import com.jogamp.opengl.FBObject.TextureAttachment; import com.jogamp.opengl.FBObject.Attachment.Type; -import com.jogamp.opengl.math.FovHVHalves; import com.jogamp.opengl.util.CustomGLEventListener; /** * {@link StereoClientRenderer} utilizing {@link StereoDeviceRenderer} * implementing {@link GLEventListener} for convenience. *

- * See {@link StereoDeviceRenderer} notes about Correct {@link FovHVHalves Asymmetric FOV} Rendering. + * See {@link StereoDeviceRenderer} notes about Correct Asymmetric FOV Rendering. *

* Implementation renders {@link StereoGLEventListener} * using one or more {@link FBObject} according to {@link StereoDeviceRenderer#getTextureCount()}. -- cgit v1.2.3