From 34fffab0bb25bbf8a4cd2bf372e018748982b9bc Mon Sep 17 00:00:00 2001
From: Sven Gothel
+ * Note that the methods {@link #start()}, {@link #stop()}, {@link #pause()} and {@link #resume()}
+ * shall be implemented to fail-fast, ie {@link #start()} fails if not started, etc.
+ * This way an implementation can find implementation errors faster.
+ */
+public interface GLAnimatorControl {
+
+ /**
+ * @return Time of the first display call in milliseconds.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ long getStartTime();
+
+ /**
+ * @return Time of the last display call in milliseconds.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ long getCurrentTime();
+
+ /**
+ * @return Duration
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * If started, all counters (time, frames, ..) are reset to zero.
+ *
+ * @see #stop()
+ * @see #isAnimating()
+ * @see #getThread()
+ * @throws GLException if started and animating already
+ */
+ void start();
+
+ /**
+ * Stops this animator.
+ *
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * @see #start()
+ * @see #isAnimating()
+ * @see #getThread()
+ * @throws GLException if not started or not animating
+ */
+ void stop();
+
+ /**
+ * Pauses this animator.
+ *
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * @see #resume()
+ * @see #isAnimating()
+ * @throws GLException if not started or not animating or already paused
+ */
+ void pause();
+
+ /**
+ * Resumes animation if paused.
+ *
+ * In most situations this method blocks until
+ * completion, except when called from the animation thread itself
+ * or in some cases from an implementation-internal thread like the
+ * AWT event queue thread.
+ *
+ * If resumed, all counters (time, frames, ..) are reset to zero.
+ *
+ * @see #pause()
+ * @see #isAnimating()
+ * @throws GLException if not started or not paused
+ */
+ void resume();
+}
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 10a32fd1d..bc2f633ce 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -1,5 +1,6 @@
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
@@ -115,17 +116,6 @@ public interface GLAutoDrawable extends GLDrawable {
* where you drag the window to another monitor. */
public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true, AccessController.getContext());
- /** FIXME:
- ** Invalid state, the resources are not yet ready to render. *
- public static final int STATE_INVALID = 0;
-
- ** Valid state, all resources are ready to render,
- and all registered {@link GLEventListener#init init(..)} are called. *
- public static final int STATE_VALID = 1;
-
- ** Destroying state, currently executing the {@link #destroy()} method. *
- public static final int STATE_DESTROYING = 2; */
-
/**
* Returns the context associated with this drawable. The returned
* context will be synchronized.
@@ -163,58 +153,55 @@ public interface GLAutoDrawable extends GLDrawable {
/**
*
- * Indicates whether a running animator thread is periodically issuing {@link #display()} calls or not.getCurrentTime() - getStartTime()
.
+ *
+ * @see #getStartTime()
+ * @see #getCurrentTime()
+ */
+ long getDuration();
+
+
+ /**
+ * @return Number of frames issued to all registered GLAutoDrawables registered
+ */
+ /**
+ * @return Number of frame cycles displayed by all registered {@link javax.media.opengl.GLAutoDrawable}
+ * since the first display call, ie getStartTime()
.
+ * This value is reset if started or resumed.
+ *
+ * @see #start()
+ * @see #resume()
+ */
+ int getTotalFrames();
+
+ /**
+ * Indicates whether this animator is currently running, ie started.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isStarted();
+
+ /**
+ * Indicates whether this animator is currently running and not paused.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isAnimating();
+
+ /**
+ * Indicates whether this animator is currently running and paused.
+ *
+ * @see #start()
+ * @see #stop()
+ * @see #pause()
+ * @see #resume()
+ */
+ boolean isPaused();
+
+ /**
+ * @return The animation thread if started, ie running.
+ *
+ * @see #start()
+ * @see #stop()
+ */
+ Thread getThread();
+
+ /**
+ * Starts this animator, if not running.
+ *
+ * Registers the usage of an animator, an {@link javax.media.opengl.GLAnimatorControl} implementation.
+ * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not.
* This method shall be called by an animator implementation only,
- * e.g. {@link com.jogamp.opengl.util.Animator#start()}, passing the animator thread,
- * and {@link com.jogamp.opengl.util.Animator#stop()}, passing null
.
null
.* Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.
null
reference indicates no running animator thread
- * issues {@link #display()} calls on this GLAutoDrawable
,null
reference indicates no animator is using
+ * this GLAutoDrawable
,GLAutoDrawable
.
*
- * @throws GLException if a running animator thread is already registered and you try to register a different one without unregistering the previous one.
+ * @throws GLException if an animator is already registered.
* @see #display()
* @see #invoke(boolean, GLRunnable)
+ * @see javax.media.opengl.GLAnimatorControl
*/
- public void setAnimator(Thread animator) throws GLException;
+ public abstract void setAnimator(GLAnimatorControl animatorControl) throws GLException;
/**
- * @return the value of the registered animator thread
+ * @return the registered {@link javax.media.opengl.GLAnimatorControl} implementation, using this GLAutoDrawable
.
*
- * @see #setAnimator(Thread)
+ * @see #setAnimator(javax.media.opengl.GLAnimatorControl)
+ * @see javax.media.opengl.GLAnimatorControl
*/
- public Thread getAnimator();
+ public GLAnimatorControl getAnimator();
/**
* * Enqueues a one-shot {@link javax.media.opengl.GLRunnable}, - * which will be executed with the next {@link #display()} call.
- * If {@link #setAnimator(Thread)} has not registered no running animator thread, the default,
+ * If a {@link javax.media.opengl.GLAnimatorControl} is registered, or if it's not animating, the default situation,
* or if the current thread is the animator thread,
- * a {@link #display()} call has to be issued after enqueueing the GLRunnable
.
- * No extra synchronization must be performed in case wait
is true, since it is executed in the current thread.
GLRunnable
.wait
is true, since it is executed in the current thread.
*
- * If {@link #setAnimator(Thread)} has registered a valid animator thread,
- * no call of {@link #display()} must be issued, since the animator thread performs it.
- * If wait
is true, the implementation must wait until the GLRunnable
is excecuted.
wait
is true, the implementation must wait until the GLRunnable
is executed.- * Called automatically by the - * window system toolkit upon receiving a repaint() request, - * except a running animator thread is registered with {@link #setAnimator(Thread)}.
- * Maybe called periodically by a running animator thread,
- * which must register itself with {@link #setAnimator(Thread)}.
+ * Called automatically by the window system toolkit upon receiving a repaint() request,
+ * except an {@link javax.media.opengl.GLAnimatorControl} implementation {@link javax.media.opengl.GLAnimatorControl#isAnimating()}.
- * This routine may be called manually for better control over the + * This routine may also be called manually for better control over the * rendering process. It is legal to call another GLAutoDrawable's * display method from within the {@link GLEventListener#display * display(..)} callback.
@@ -254,7 +240,7 @@ public interface GLAutoDrawable extends GLDrawable { * actual {@link GLEventListener#display display(..)} calls, * in case this has not been done yet. * - * @see #setAnimator(Thread) + * @see #setAnimator(javax.media.opengl.GLAnimatorControl) */ public void display(); diff --git a/src/jogl/classes/javax/media/opengl/GLRunnable.java b/src/jogl/classes/javax/media/opengl/GLRunnable.java index 9d8345fb4..de0f5df48 100644 --- a/src/jogl/classes/javax/media/opengl/GLRunnable.java +++ b/src/jogl/classes/javax/media/opengl/GLRunnable.java @@ -28,16 +28,20 @@ package javax.media.opengl; -/** Declares one-shot OpenGL commands, which client code can use to manage OpenGL
- commands into a {@link GLAutoDrawable}. At the time any of these
- methods is called, the drawable has made its associated OpenGL
- context current, so it is valid to make OpenGL calls.
A GLRunnable maybe used to inject OpenGL commands via I/O event listener, - via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}.
- */ +/** + *
+ * Declares one-shot OpenGL commands usable for injection into a {@link GLAutoDrawable},
+ * via {@link GLAutoDrawable#invoke(boolean, javax.media.opengl.GLRunnable)}.
+ * {@link GLAutoDrawable} executes these commands within it's {@link GLAutoDrawable#display()}
+ * method while the OpenGL context is current.
+ *
+ * This might be useful to inject OpenGL commands from an I/O event listener. + */ public interface GLRunnable { - /** Called by the drawable to initiate one-shot OpenGL commands by the - client, like {@link GLEventListener#display(GLAutoDrawable)}. */ - public void run(GLAutoDrawable drawable); + /** + * Called by the drawable to initiate one-shot OpenGL commands by the + * client, like {@link GLEventListener#display(GLAutoDrawable)}. + */ + void run(GLAutoDrawable drawable); } diff --git a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java index f150b2507..705b12783 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLCanvas.java @@ -1,5 +1,6 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are @@ -377,8 +378,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable { (int) ((getHeight() + bounds.getHeight()) / 2)); return; } - - if( null == getAnimator() ) { + if( this.drawableHelper.isExternalAnimatorAnimating() ) { display(); } } @@ -494,11 +494,11 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable { drawableHelper.removeGLEventListener(listener); } - public void setAnimator(Thread animator) { - drawableHelper.setAnimator(animator); + public void setAnimator(GLAnimatorControl animatorControl) { + drawableHelper.setAnimator(animatorControl); } - public Thread getAnimator() { + public GLAnimatorControl getAnimator() { return drawableHelper.getAnimator(); } diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index d0d97fe31..72b782f9a 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -1,5 +1,6 @@ /* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are @@ -286,6 +287,10 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable { return; } + if ( drawableHelper.isExternalAnimatorAnimating() ) { + return; + } + if (backend == null || !isInitialized) { createAndInitializeBackend(); } @@ -380,11 +385,11 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable { drawableHelper.removeGLEventListener(listener); } - public void setAnimator(Thread animator) { - drawableHelper.setAnimator(animator); + public void setAnimator(GLAnimatorControl animatorControl) { + drawableHelper.setAnimator(animatorControl); } - public Thread getAnimator() { + public GLAnimatorControl getAnimator() { return drawableHelper.getAnimator(); } -- cgit v1.2.3