From 6361d12c0b03132c57d326750b7911b313f3664b Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 28 Jul 2014 18:39:18 +0200 Subject: GLJPanel: Enhance API doc on setSkipGLOrientationVerticalFlip(..) --- src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/javax/media') diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index 70e9542f9..15f1418ad 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -1103,13 +1103,13 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing } /** - * Set skipping {@link #isGLOriented()} based vertical flip, + * Skip {@link #isGLOriented()} based vertical flip, * which usually is required by the offscreen backend, * see details about vertical flip * and FBO / GLSL vertical flip. *

* If set to true, user needs to flip the OpenGL rendered scene - * if {@link #isGLOriented()} == true, e.g. via the PMV matrix.
+ * if {@link #isGLOriented()} == true, e.g. via the projection matrix.
* See constraints of {@link #isGLOriented()}. *

*/ -- cgit v1.2.3