From e85e3ec2a73ac35aaf911f0b1e34b234be1622da Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 6 Jul 2012 01:20:48 +0200 Subject: Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps --- src/jogl/classes/javax/media/opengl/GLContext.java | 71 +++++++++++++++++-- src/jogl/classes/javax/media/opengl/GLProfile.java | 81 +++++++++++----------- .../classes/javax/media/opengl/awt/GLCanvas.java | 2 +- 3 files changed, 107 insertions(+), 47 deletions(-) (limited to 'src/jogl/classes/javax/media') diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index ecfa230d2..351f90027 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -43,12 +43,15 @@ package javax.media.opengl; import java.nio.IntBuffer; import java.util.HashMap; import java.util.HashSet; +import java.util.Iterator; +import java.util.Set; import javax.media.nativewindow.AbstractGraphicsDevice; import jogamp.opengl.Debug; import jogamp.opengl.GLContextImpl; +import com.jogamp.common.os.Platform; import com.jogamp.common.util.IntObjectHashMap; import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; @@ -66,6 +69,32 @@ import com.jogamp.common.util.locks.RecursiveLock; abstraction provides a stable object which clients can use to refer to a given context. */ public abstract class GLContext { + /** + * If true (default), bootstrapping the available GL profiles + * will use the highest compatible GL context for each profile, + * hence skipping querying lower profiles if a compatible higher one is found: + * + * Otherwise the dedicated GL context would be queried and used: + * + * Using aliasing speeds up initialization about: + *