From de8a370258e60ad9bcf40cf8e6d239ecf306114e Mon Sep 17 00:00:00 2001
From: Sven Gothel
+ * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using device
details.
+ *
null
for the platform's default device.
* @param caps the requested GLCapabilties
@@ -540,6 +543,9 @@ public abstract class GLDrawableFactory {
* If neither FBO nor Pbuffer is available,
* a simple pixmap/bitmap auto drawable is created, which is unlikely to be hardware accelerated.
*
+ *
+ * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using device
details.
+ *
null
for the platform's default device.
* @param caps the requested GLCapabilties
@@ -604,6 +610,9 @@ public abstract class GLDrawableFactory {
* If neither FBO nor Pbuffer is available,
* a simple pixmap/bitmap drawable is created, which is unlikely to be hardware accelerated.
*
+ *
+ * The resulting {@link GLDrawable} has it's own independent device instance using device
details.
+ *
null
for the platform's default device.
* @param caps the requested GLCapabilties
@@ -657,6 +666,10 @@ public abstract class GLDrawableFactory {
* you will be able to implement a new native windowing system binding almost on-the-fly,
* see {@link com.jogamp.opengl.swt.GLCanvas}.
*
+ *
+ * The resulting {@link GLOffscreenAutoDrawable} has it's own independent device instance using device
details
+ * which may be blocking depending on platform and windowing-toolkit requirements.
+ *
null
for the platform's default device.
* Caller has to ensure it is compatible w/ the given windowHandle
--
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