From bba73bc096250a3c7fc036d84b1ea054d1b70b06 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 23 Jun 2019 08:03:04 +0200 Subject: iOS: Initial working commit supporting iOS (ipad pro 11) using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling. --- src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java') diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java index cddaebe25..64cca7bdd 100644 --- a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java @@ -87,17 +87,17 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable { * @param parent * @param surface * @param fboCaps the requested FBO capabilities - * @param textureUnit + * @param textureUnit if valid, i.e. >= 0, signals {@link #FBOMODE_USE_TEXTURE}, otherwise a color renderbuffer is assumed */ protected GLFBODrawableImpl(final GLDrawableFactoryImpl factory, final GLDrawableImpl parent, final NativeSurface surface, final GLCapabilitiesImmutable fboCaps, final int textureUnit) { super(factory, surface, fboCaps, false); this.initialized = false; - this.fboModeBits = FBOMODE_USE_TEXTURE; + this.fboModeBits = textureUnit>=0 ? FBOMODE_USE_TEXTURE : 0; this.parent = parent; this.origParentChosenCaps = getChosenGLCapabilities(); // just to avoid null, will be reset at initialize(..) - this.texUnit = textureUnit; + this.texUnit = textureUnit>=0 ? textureUnit : 0; this.samples = fboCaps.getNumSamples(); this.fboResetQuirk = false; this.swapBufferContext = null; -- cgit v1.2.3