From 1ec82447e464d5308442581f14d32f9775928454 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 2 Feb 2015 02:36:39 +0100 Subject: Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1) sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/** --- src/jogl/classes/jogamp/opengl/GLWorkerThread.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/GLWorkerThread.java') diff --git a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java index 131e6f3ac..c03cdea02 100644 --- a/src/jogl/classes/jogamp/opengl/GLWorkerThread.java +++ b/src/jogl/classes/jogamp/opengl/GLWorkerThread.java @@ -43,14 +43,14 @@ import java.lang.reflect.InvocationTargetException; import java.util.ArrayList; import java.util.List; -import javax.media.opengl.GLContext; +import com.jogamp.opengl.GLContext; /** Singleton thread upon which all OpenGL work is performed by default. Unfortunately many vendors' OpenGL drivers are not really thread-safe and stability is much improved by performing OpenGL work on at most one thread. This is the default behavior of the GLAutoDrawable implementations according to the {@link - javax.media.opengl.Threading Threading} class. The GLWorkerThread + com.jogamp.opengl.Threading Threading} class. The GLWorkerThread replaces the original AWT event queue thread-based mechanism for two reasons: first, more than one AWT event queue thread may be spawned, for example if a dialog is being shown; second, it avoids -- cgit v1.2.3