From 502c51bc5a549a79d03249863261af59aedeaeb3 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 31 Jul 2011 20:35:55 +0200 Subject: EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device; Don't use libGL.so; Cosmetics EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device for EGL - EGLDrawableFactory::getIsDeviceCompatible() -> true always, impl. shall handle all native windowing toolkit layers, if available. Don't use libGL.so - desktop GL library is exclusive for desktop bindings --- .../classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java') diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java index a62c847ca..221a64ced 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java @@ -55,11 +55,6 @@ public class EGLES1DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo glesLibNames.add("libGLES_CM"); glesLibNames.add("libGLES_CL"); glesLibNames.add("libGLESv1_CM"); - // last but not least, we may even use the desktop GL library, - // which would be eg Mesa + Gallium EGL .. - glesLibNames.add("libGL.so.1"); - glesLibNames.add("libGL.so"); - glesLibNames.add("GL"); libNames.add(glesLibNames); libNames.add(getEGLLibNamesList()); -- cgit v1.2.3