From bba73bc096250a3c7fc036d84b1ea054d1b70b06 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 23 Jun 2019 08:03:04 +0200 Subject: iOS: Initial working commit supporting iOS (ipad pro 11) using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling. --- src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java') diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java index 6a3a20100..b30a901f4 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLGLnDynamicLibraryBundleInfo.java @@ -59,7 +59,7 @@ public final class EGLGLnDynamicLibraryBundleInfo extends EGLDynamicLibraryBundl if( Platform.OSType.MACOS == osType ) { libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"); libsGL.add("GL"); - } else if( Platform.OSType.WINDOWS == Platform.getOSType() ) { + } else if( Platform.OSType.WINDOWS == osType ) { libsGL.add("OpenGL32"); } else { // this is the default lib name, according to the spec -- cgit v1.2.3